Triana
Triana
Sheet
AC 18 · HP 11 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresAction
- TraitAasimar (Fallen)Healing Hands, as an action, Triana can touch a creature and restore hit points equal to her level. Once used, this trait can be used again after a long rest.
Always on
- Divine SenseLevel 1
When As an action
Triana can open her awareness to detect strong evil and powerful celestial, fiendish, or undead presences within 60 feet until the end of her next turn.
- Lay on HandsLevel 1
When As an action, by touch
Triana restores hit points from a healing pool of 5 points, or spends 5 points to cure one disease or neutralize one poison.
- TraitAasimar (Fallen)Darkvision, Triana can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- TraitAasimar (Fallen)Celestial Resistance, Triana has resistance to necrotic damage and radiant damage.
- Light Bearer, Triana knows the light cantripAasimar (Fallen)Charisma is her spellcasting ability for it.
- TraitAasimar (Fallen)Languages, Triana can speak, read, and write Common and Celestial.
- TraitAasimar (Fallen)Ability Score Increase, Charisma increases by 2 and Strength increases by 1.
- WandererOutlander
Triana has an excellent memory for maps and geography, and can find food and fresh water for herself and up to five other people each day, provided the land offers such resources.
Gear
9 itemsWeapons
- LongswordA martial one-handed blade with a sunrise engraved along the fuller.
Armor
- Chain mailHeavy protective armor worn over a crimson priestly tabard.
- ShieldA sturdy shield bearing the symbol of a rising sun.
Gear
- StaffA simple walking staff used during long journeys and wilderness rites.
- Hunting trapA crude metal trap used for hunting small or medium beasts.
- Trophy from an animalA preserved black-feathered hawk talon, taken from a creature Triana defeated during her first pilgrimage.
- Traveler's clothesRugged clothes suitable for travel through remote lands.
- Holy symbol of the Morning LordA polished holy symbol depicting a radiant sunrise.
Purse
- 10×Gold piecesLoose coins carried in a worn leather pouch.
Appearance
Triana is a striking fallen aasimar woman with ash-pale skin, long silver hair, and luminous amber eyes that seem to glow like the first light of dawn. A faint halo of gold surrounds her face when she invokes her faith, though dark veins occasionally show beneath her skin. She wears battered chain mail beneath a sun-faded crimson tabard, carries a polished shield marked with a radiant sunrise, and keeps a blackened holy symbol of the Morning Lord at her throat.
Mannerisms
Triana greets each dawn with a whispered prayer and faces east whenever she speaks of the future. She touches her holy symbol before answering difficult questions, smiles warmly while delivering threats, and maintains steady eye contact with anyone she considers morally compromised.
Personality
Triana is gentle, attentive, and patient with the frightened, the sick, and the lost. She speaks with calm certainty, remembers the names of people she meets, and offers practical help before asking for loyalty. Beneath that caring nature lies a ruthless zealot who believes freedom is a temporary illness and obedience to the light is the only true cure.
Ideals
Purification. Darkness survives because the merciful hesitate. I will bring the dawn to every land, even if I must burn away everything that refuses to kneel before it.
Bonds
The scattered shrines and pilgrims of the Morning Lord are her family. She will cross any wilderness and spill any blood to protect them, especially the children and refugees who travel beneath her banner.
Flaws
Triana cannot tolerate defiance when she believes she is acting in the Morning Lord's name. She disguises domination as compassion, assumes that suffering proves moral weakness, and is disturbingly willing to sacrifice the innocent if she believes it will prevent a greater darkness.
Quirks
Background
Triana was born beneath an unnatural eclipse in a remote mountain settlement, the child of a mortal pilgrim and a celestial presence that never revealed its name. Her people regarded her as a sign from the Morning Lord, and she was raised among traveling priests who taught that every sunrise was proof that darkness could be defeated. From an early age, Triana tended the sick, guided lost travelers, and crossed wild country with a patience that earned her the trust of shepherds, hunters, and village elders. Her kindness was genuine, but so was her conviction that those who resisted the light were obstacles to be removed. As she grew older, Triana began to believe that the Morning Lord's mercy was meant only for those willing to submit to his dawn. She took up arms after a night cult destroyed a roadside shrine and murdered several pilgrims under her protection. Since then, she has wandered from frontier to frontier as a priestess and paladin, offering healing with one hand and judgment with the other. She is respected across the lands for her perseverance, wisdom, and care for the vulnerable, yet her compassion is possessive and her justice merciless. Triana does not seek to rule the world. She intends to purify it, one cruel sunrise at a time.
“Her kindness was genuine, but so was her conviction that those who resisted the light were obstacles to be removed.”
- Background
- Outlander
Connections
Species
Aasimar (Fallen)
Media
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