buggy
buggy
Sheet
AC 16 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- IntimidationCHA
- PerceptionWIS
Armor
Weapons
Tools
Languages
Features
7 featuresBonus action
- Second WindLevel 1
You can use a Bonus Action to regain 1d10 + 1 HP. You have two uses per Long Rest, and regain one use on a Short Rest.
Always on
- Fighting Style (Great Weapon Fighting)Level 1
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll.
- Weapon MasteryLevel 1
You can use the mastery properties of three kinds of weapons. Current: Greatsword (Graze), Spear (Sap), Shortbow (Vex).
- TraitTieflingDarkvision (60 ft)
- TraitTieflingFiendish Resistance (Fire)
- TraitTieflingOtherworldly Presence (Thaumaturgy Cantrip)
- Savage Attacker (Origin Feat)Soldier
Once per turn when you hit a target with a weapon, you can roll the weapon damage dice twice and use the higher total.
Spells
1 spellSpellcasting. buggy casts with Charisma (spell save DC 9, to hit with spell attacks).
Cantrips (at will):
Gear
7 itemsWeapons
- Greatsword2d6 slashing, heavy, two-handed.
- Spear1d6 piercing, thrown (20/60), versatile (1d8).
- Shortbow1d6 piercing, range 80/320, two-handed.
Armor
- Chain MailHeavy armor, AC 16.
Tools
- Three-Dragon Ante SetA deck of cards for gambling.
Gear
- 20×ArrowsArrows for a bow.
- Healer's KitTen uses, can stabilize a creature.
Appearance
Buggy has deep, mahogany-colored skin and short, blunt horns that sweep back from their forehead. Their tail is thick and often twitches when they are deep in thought. They wear practical, soot-stained chain mail and carry a massive greatsword that looks like it has seen better days, though the edge is kept meticulously sharp. Their yellow eyes are bright and observant, usually searching for small movements in the grass.
Mannerisms
Buggy has a slight, rhythmic twitch in their tail when they are impatient. They tend to speak in short, clipped sentences like they are reporting to a commanding officer.
Personality
I am blunt and to the point. I find military protocol useful for winning wars but stifling for living a good life. I have a soft spot for insects and small creatures, often pausing to move a beetle off the path. I do not like being told what to do by people who haven't bled for their cause.
Ideals
Independence. I will follow a leader as long as they prove their worth, but my conscience is my own master.
Bonds
I still carry a tarnished medallion from my old squad. I hope to find my former comrades and make sure they haven't lost their souls to the war.
Flaws
I have a violent temper when I see the strong bullying the weak, which often lands me in more trouble than I can handle.
Quirks
Background
Buggy was raised in a frontier military camp, the child of a camp follower and a soldier who didn't stay long. Their name was a joke given by other recruits because of Buggy's tendency to watch insects instead of focusing on drill. However, once the greatsword was in their hands, the joking stopped. They proved to be a natural at the heavy, brutal work of the frontline infantry, rising through the ranks until they realized they were protecting the wrong people. During a border dispute, Buggy was ordered to burn a granary belonging to struggling farmers. They refused, broke their captain's nose, and left the service under a cloud of controversy. Now, they wander as a freelance protector, using the skills the army taught them to defend those the law often ignores. They remain nomadic, moving from town to town and taking odd jobs that align with their chaotic sense of justice. They still collect small beetles in jars to release them in safer gardens, a small reminder of the gentleness they refuse to lose.
“Their name was a joke given by other recruits because of Buggy's tendency to watch insects instead of focusing on drill.”
- Background
- Soldier
Connections
Species
Tiefling
Media
0 imagesNo images yet.
Turn buggy into a sheet
A high-res, share-ready sheet you can post or print.