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Orla "Shadowsinger" Umbrae - AI-generated fantasy Character

Orla "Shadowsinger" Umbrae

Elf · Rogue · Level 2 · Noble

Orla "Shadowsinger" Umbrae

Charming, observant, and theatrically composed, Orla treats every conversation like a duel conducted with smiles.
AC14
HP17/17
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 17 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAgeApproximately 125 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Longbows,
Shortbows

Tools

Gaming set

Languages

Common,
Elvish,
Draconic,
Thieves' Cant

Features

10 features

Bonus action

  • Cunning ActionLevel 2

    When On Orla's turn

    Orla uses her bonus action to Dash, Disengage, or Hide.

Always on

  • Sneak AttackLevel 1

    When When attacking with advantage, or when an ally is within 5 feet of the target and Orla does not have disadvantage

    Orla makes a weapon attack with advantage when she has a favorable position or an ally is engaging the target.

  • ExpertiseLevel 1

    Orla chooses two proficient skills, Stealth and Persuasion, in which her proficiency bonus is doubled. Her Stealth modifier is included as +7, and her Persuasion modifier is included as +6.

  • Thieves' CantLevel 1

    Orla knows the secret language of thieves and can recognize hidden signs and messages used by criminal networks.

  • TraitElfDarkvision, can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • TraitElfKeen Senses, proficiency in the Perception skill.
  • TraitElfFey Ancestry, advantage on saving throws against being charmed, and magic cannot put Orla to sleep.
  • TraitElfTrance, Orla does not need to sleep and can complete a long rest in 4 hours of meditation.
  • TraitElfElven Weapon Training, proficiency with the longsword, shortsword, shortbow, and longbow.
  • Position of PrivilegeNoble

    Orla is welcome in high society and can secure an audience with nobles, retainers, and influential figures. Commoners may also treat her as a person of wealth and importance, though her reputation can open as many dangerous doors as it closes.

Gear

11 items

Weapons

  • Rapier
    A finely balanced finesse weapon bearing subtle ornamental engraving.
  • Shortbow
    A light ranged weapon with a leather-wrapped grip.
  • 2×
    Daggers
    Concealable finesse weapons kept in crossed sheaths.

Armor

  • Leather Armor
    Light armor made from supple, dark leather and tailored to resemble fashionable travel wear.

Tools

  • Gaming Set
    A compact ivory-and-onyx gaming set used for social manipulation and gambling.

Gear

  • 20×
    Arrows
    Ammunition for the shortbow.
  • Burglar's Pack
    Includes a backpack, 10-foot length of rope, 10 pitons, hooded lantern, 5 flasks of oil, 5 days of rations, tinderbox, and a waterskin.
  • Fine Clothes
    Elegant noble clothing suitable for formal appearances and social infiltration.
  • Signet Ring
    A polished signet ring bearing the crest of House Umbrae.
  • Scroll of Pedigree
    A scroll documenting Orla's ancestry and noble lineage.

Purse

  • 25×
    Gold Pieces
    Coins retained for travel, bribes, and maintaining a convincing noble appearance.

Appearance

Orla is a slender high elf with warm brown skin, silver-blonde hair worn in a precise braided crown, and bright green eyes that seem amused even when she is silent. She dresses in finely tailored charcoal and deep violet clothing beneath a well-maintained leather coat, combining noble refinement with practical mobility. A small black music box hangs from her belt, its brass lid worn smooth where her thumb repeatedly rubs it. Her signet ring is polished obsessively, while the cuffs of her gloves are permanently darkened from handling locks, soot, and old velvet cases.

Mannerisms

Orla touches her worn music box whenever she is deciding whether to lie. She addresses servants and nobles with equally exact courtesy, but changes the rhythm of her speech to mirror whoever she is manipulating. When entering a room, she casually notes every exit before acknowledging the host.

Personality

Charming, observant, and theatrically composed, Orla treats every conversation like a duel conducted with smiles. She is generous toward overlooked people, fascinated by forbidden knowledge, and deeply suspicious of anyone who claims that tradition is more important than choice.

Ideals

Freedom. No title, law, or family tradition has the right to own a person's choices. Anyone who wants my loyalty must earn it, not inherit it.

Bonds

She protects the servants and household staff who once protected her, and she carries the stolen ledger that can expose the conspiracy against House Umbrae.

Flaws

She cannot resist proving that she is the cleverest person in the room, especially when someone has underestimated her. Orla treats secrets as currency and sometimes keeps dangerous information simply because surrendering it would make her feel powerless.

Quirks

She gives locked doors names before picking them.
She hums fragments of unfinished melodies while searching rooms.
She keeps a private list of every person who has ever underestimated her.
She refuses to gamble with coins, preferring buttons, rings, or personal favors.

Background

Orla Umbrae was raised in a minor elven noble house whose wealth came from curating rare music, ancient manuscripts, and discreetly acquired curiosities. Her family taught her to perform at salons, read three kinds of etiquette, and recognize the value of anything hidden behind a locked door. Orla discovered early that the most interesting conversations happened after midnight, when servants whispered in corridors and guests forgot that musicians could hear everything. She began slipping away from formal gatherings to explore sealed galleries, private archives, and rooftops, learning that a well-timed compliment could be more effective than a crowbar. When a rival noble house attempted to ruin the Umbrae family by exposing a forged inheritance claim, Orla uncovered evidence proving the accusation had been manufactured. She also discovered that her own relatives planned to bury the truth to preserve their standing. Rather than become a silent ornament in a compromised household, she stole the incriminating ledger and vanished into the city. Now she works as a discreet burglar, courier, and information broker, using the manners of a noble to enter places where a common thief would be noticed. She still sends anonymous aid to the servants who protected her, and she intends to reclaim her family's name only after deciding whether it deserves to be restored.

“Her family taught her to perform at salons, read three kinds of etiquette, and recognize the value of anything hidden behind a locked door.”
From their backstory
Background
Noble

Connections

Species

Elf

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