Skip to content
CreatePricing
Maya - AI-generated fantasy Character

Maya

Human · Fighter (Eldritch Knight) · Level 11 · Soldier

Maya

Maya is composed on the surface, cautious underneath, and quietly relentless when she decides someone is worth her loyalty.
AC15
HP100/100
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 100 · 30 ft.
AlignmentLawful NeutralGenderFemaleAge29
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • PerceptionWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One gaming set,
Vehicles (land)

Languages

Common

Features

13 features

Bonus action

  • Second WindLevel 1

    She can steel herself to recover from minor wounds. Once per short or long rest, she can use a bonus action to regain 1d10 + 11 hit points.

  • War MagicLevel 7

    When she uses her action to cast a cantrip, she can make one weapon attack as a bonus action.

Always on

  • Fighting Style and Martial TrainingLevel 1

    Maya is trained for sustained combat, granting proficiency with all armor, shields, and martial weapons.

  • Action SurgeLevel 2

    Once per short or long rest, she can take one additional action on her turn.

  • Extra AttackLevel 5

    She gains a second attack when she takes the Attack action on her turn.

  • IndomitableLevel 9

    She can reroll a failed saving throw once per long rest, after seeing the result but before the outcome is determined.

  • SpellcastingLevel 3

    She learns 3 wizard cantrips, and 6 wizard spells known. Her spells are drawn primarily from abjuration and evocation, though two of her chosen spells can be from any school. She uses Intelligence as her spellcasting ability.

  • Weapon BondLevel 3

    She can form a mystical bond with one weapon at a time, making it difficult to disarm and allowing her to summon it to hand if it is on the same plane of existence.

  • Eldritch StrikeLevel 10

    When she hits a creature with a weapon attack, that creature has disadvantage on the next saving throw it makes against one spell she casts before the end of her next turn.

  • TraitHumanAbility Score Increase, +1 to all ability scores.
  • TraitHumanExtra Skill Proficiency, Maya gains proficiency in Investigation.
  • TraitHumanVariant Human style adaptability is not used, this is the classic 2014 human package.
  • Military RankSoldier

    Because of her service as a penal officer, Maya can secure temporary shelter, access to watch schedules, and limited cooperation from guards, soldiers, and other disciplined authorities when she presents her rank and speaks with confidence. In Atrix Isle, that rank opens doors, but it also creates expectations she is no longer always willing to meet.

Spells

9 spells

Spellcasting. Maya casts with Intelligence (spell save DC 16, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , ,

2nd level (3 slots): ,

Gear

7 items

Weapons

  • Stun Baton
    A reinforced shock baton used as her primary melee weapon, treated as a club for rules purposes.
  • Compact Sidearm
    A compact ranged sidearm with 20 compatible bolts or charge-caps, depending on the setting's technology level, treated as a light crossbow for rules purposes if needed.

Tools

  • Gaming Set
    A set of worn dice used to pass time during long shifts.

Gear

  • Penal Officer Uniform
    Standard Atrix Isle penal officer uniform, black tactical trousers, grey shirt, and fitted black jacket with rank insignia. Worn as her everyday clothing.
  • Duty Pack
    A tactical loadout suitable for patrols, paperwork, and long shifts, treated as an explorer's pack for rules purposes.
  • Insignia of Rank
    An insignia of rank from her prison service.
  • Confiscated Trophy
    A trophy from a difficult arrest, kept as a reminder that every enemy believes they are the hero of their own story.

Appearance

Maya is a human woman of average height with a lean, athletic build shaped by years of disciplined training and prison guard work. Her skin is light olive and unmarked by tattoos, and her short dark brown hair is cut into a practical bob that brushes her jawline. Her deep brown eyes are alert and expressive, often wide with sharp observation and a hint of anxiety. Her features are intelligent and severe, with a straight nose, high cheekbones, and a mouth that tightens into a thin line when she is thinking hard. She stands with a guard's posture, shoulders back, spine straight, movements economical and controlled. She wears a standard-issue Atrix Isle penal officer uniform, black tactical trousers, a grey collared shirt, and a fitted black jacket with rank insignia on the shoulders. She carries a stun baton at her belt and dresses in modern practical clothes when off duty.

Mannerisms

Maya stands very still when listening, as if wasting movement would waste thought. She speaks in clipped, precise sentences, and when she is amused she lets out a small, almost inaudible huff before covering it with a stern look. She unconsciously checks exits, hands, and waistlines in every room. When nervous, she presses her thumb against the side of her index finger like she is counting invisible beats.

Personality

Maya is composed on the surface, cautious underneath, and quietly relentless when she decides someone is worth her loyalty. She respects competence, honesty, and self-control, and she has little patience for performative heroics. Her humor is dry and often dark, usually delivered only after everyone else has already stopped talking. She does not trust easily, but once she does, she becomes intensely protective, thoughtful, and unexpectedly gentle in private.

Ideals

Order should protect people, not crush them. Rules matter only when they serve justice, and real strength is the discipline to use power carefully. She believes competence is sacred, and that anyone who claims authority should be able to justify it with action, not title.

Bonds

She is fiercely protective of the people who have no power and no one to speak for them. She still sends money home when she can, and she keeps her mother's old factory badge tucked away as a reminder of why she works so hard. She feels an intense, complicated loyalty to anyone who proves themselves honest under pressure, and she has not stopped watching you with the same careful attention she once gave the prison's most dangerous inmates.

Flaws

Maya hesitates when a situation demands immediate emotional trust, and that hesitation can cost time she does not have. She can be rigid to a fault, especially when frightened, and her first instinct is often to rely on procedure even when procedure is the problem. She also struggles with authority on principle, which means she may rebel against a command simply because she recognizes the smell of corruption on it. Under stress, she becomes dry, cutting, and sometimes unfairly suspicious of people who mean well.

Quirks

She smooths the hem of her jacket or shirt cuffs whenever she is thinking.
She mentally inventories everyone in a room by exits, weapons, and mood.
She keeps a worn dice set and fiddles with it when waiting for bad news.
She has the habit of answering dangerous questions with unsettlingly calm precision.

Background

Maya grew up in the lower districts of Atrix Isle, where the air always seemed to smell faintly of smoke, machine oil, and tired desperation. Her father died in an industrial accident when she was young, and the loss hardened her early. With her mother struggling to keep food on the table, Maya learned quickly that stability was not a luxury, it was survival. She became exacting, practical, and suspicious of grand speeches from people who never had to count coins before supper. The penal service offered something rare in her world, a steady wage, clear rules, and a ladder upward, so she took it and built her life around structure. The prison taught her more than procedure. It taught her how authority bends when no one is watching, how cruelty often hides behind polite language, and how easily systems call themselves just while grinding people into dust. Maya became good at reading lies, good at noticing the tiny failures in a posture, a voice, a story. Her talent for order and her unease with the corruption around her eventually led her into the study of eldritch technique, magic treated like another tool in the hand of a professional. She learned to bind force to discipline, to make her will a weapon, and to survive in a place where brute strength was never enough. Meeting you changed the shape of her caution, because you challenged the prison's power and lived to do it. Now she moves through the world with a guard's discipline, an investigator's eyes, and a private fear that the systems she once trusted may be beyond saving.

“Her father died in an industrial accident when she was young, and the loss hardened her early.”
From their backstory
Background
Soldier

Connections

Species

Human

Media

0 images

No images yet.

Visual sheet

Turn Maya into a sheet

A high-res, share-ready sheet you can post or print.