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Oluwasi Quispe - AI-generated fantasy Character

Oluwasi Quispe

Tabaxi · Rogue · Level 1 · Criminal

Oluwasi Quispe

Oluwasi is patient, observant, and unfailingly polite until someone threatens the powerless.
AC14
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 9 · 30 ft., climb 30 ft.
AlignmentLawful NeutralGenderMaleAge29 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • PerceptionWIS
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Martial weapons with the Finesse or Ranged property,
Shortbow,
Dagger,
Longbow,
Rapier,
Shortsword

Tools

Thieves' tools,
One gaming set, Three-Dragon Ante

Languages

Common,
Dwarvish,
Thieves' Cant

Features

14 features

Bonus action

  • Nick Mastery

    When Make an attack with a dagger while eligible for the extra Light weapon attack.

    When attacking with a dagger, make one extra attack with another Light weapon as part of the Attack action instead of using a Bonus Action, provided the weapon is in the other hand.

Always on

  • Sneak AttackLevel 1

    When Hit with a Finesse or Ranged weapon while having Advantage, or hit while an ally is within 5 feet of the target and you do not have Disadvantage.

    Once per turn, deal an extra 1d6 damage when the Sneak Attack conditions are met with a Finesse or Ranged weapon.

  • Vex Mastery

    When Hit a creature with the weapon.

    When a shortbow attack hits a creature, the next attack roll against that creature by the attacker before the end of the next turn has Advantage.

  • ExpertiseLevel 1

    You gain Expertise in two skill proficiencies of your choice. Oluwasi has Expertise in Stealth and Sleight of Hand, doubling his Proficiency Bonus for those skills.

  • Thieves' CantLevel 1

    You know Thieves' Cant and one additional language of your choice. Oluwasi knows Dwarvish in addition to Common.

  • Weapon MasteryLevel 1

    Choose two proficient weapons to use their mastery properties. Oluwasi has chosen the Shortbow, using Vex, and the Dagger, using Nick. He can change these choices after a Long Rest.

  • DarkvisionTabaxiYou can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light.
  • Cat's ClawsTabaxiYour claws are natural weapons that deal 1d6 plus your Strength modifier slashing damage on a hit. You can also use them to climb, giving you a Climb Speed equal to your Speed.
  • Cat's TalentTabaxiYou have proficiency in Perception and Stealth.
  • Feline AgilityTabaxiWhen you move on your turn in combat, you can double your Speed until the end of that turn. Once you use this trait, you cannot use it again until you move 0 feet on one of your turns.
  • Creature TypeTabaxiYou are a Humanoid.
  • SizeTabaxiYou are Medium.
  • LanguagesTabaxiYou know Common and one other language of your choice.
  • AlertCriminal

    You have the Alert Origin feat. You add your Proficiency Bonus to Initiative rolls. Immediately after rolling Initiative, you can trade your Initiative with a willing ally in the same combat who is also able to act, provided neither of you is Incapacitated.

Gear

11 items

Weapons

  • 2×
    Dagger
    A one-handed finesse weapon with a short, balanced blade.
  • Shortbow
    A compact ranged weapon suitable for stealth and rapid movement.

Armor

  • Leather armor
    Light armor made of supple leather, worn beneath a travel cloak.

Tools

  • Thieves' tools
    Tools for picking locks and disabling traps.

Gear

  • 20×
    Arrows
    Ammunition for the shortbow.
  • Quiver
    A container for carrying arrows.
  • Crowbar
    A sturdy iron bar useful for forcing doors, crates, and shutters.
  • 2×
    Pouch
    Small pouches for coins, tools, or concealed objects.
  • Traveler's clothes
    Practical clothing suited to travel and inconspicuous work.
  • Burglar's pack
    A pack containing common burglary and travel supplies, including a backpack, ball bearings, string, bells, candles, crowbar, hammer, pitons, hooded lantern, oil, tinderbox, rations, and a waterskin.

Purse

  • 16×
    Gold pieces
    Starting currency from the Criminal background.

Appearance

A lean, long-limbed tabaxi with tawny-gold fur marked by deep umber rosettes and a dark stripe running from crown to tail-tip. His amber eyes are steady and observant. He wears a weathered leather jerkin beneath a muted green travel cloak, with a compact shortbow wrapped in oiled cord across his back. Within a minute of meeting him, most people notice that he repeatedly checks the fletching of one particular arrow, even during ordinary conversation. When calm, his voice is warm and measured. When anger or fear breaks through, his breath becomes audibly shallow and his words arrive in clipped, precise bursts.

Mannerisms

He speaks with deliberate courtesy and keeps his shoulders relaxed, but his right hand periodically checks the same arrow's fletching. When rattled, he inhales through his nose in three short breaths before answering. He rarely raises his voice. Instead, his words become flatter, more exact, and more threatening.

Personality

Oluwasi is patient, observant, and unfailingly polite until someone threatens the powerless. He prefers plans with clear contingencies, dislikes needless cruelty, and treats promises as binding contracts. He has a dry sense of humor and a habit of correcting inaccurate statements even when doing so is tactically unwise. He wants people to believe that justice can be engineered through discipline, preparation, and carefully chosen pressure.

Ideals

Order. A just result matters more than a respectable method. If the law protects exploitation, then breaking the law can be the more lawful act.

Bonds

He protects the families who lived in the tenement he saved, quietly sending them money whenever his work allows. He also keeps one fletched arrow from his old crew as a reminder that loyalty without judgment is only another form of obedience.

Flaws

He believes rules are necessary for society but assumes that most people in authority will eventually misuse them. Once he decides that someone is corrupt, he becomes dangerously certain of his own judgment and may ignore evidence that complicates the verdict.

Quirks

He names particularly reliable arrows and refuses to use them for practice.
He counts doors, windows, and exits whenever he enters a new building.
He leaves small, perfectly folded paper birds at the scenes of crimes he considers justified.
He dislikes being thanked publicly and becomes visibly uncomfortable when praised for mercy.
He can identify several common knots by touch while blindfolded.

Background

Oluwasi grew up among caravan yards, dockside markets, and crowded hillside streets where a quick hand was often worth more than an honest wage. His first lessons in crime were practical rather than glamorous: how to read a lock by touch, how to move through a sleeping camp without disturbing a blanket, and how to tell whether a guard was cruel, frightened, or merely bored. He became especially skilled with the bow because an arrow could solve a problem without forcing him into a room full of knives. For years, he worked for a disciplined burglary crew that targeted merchants, officials, and private collectors who treated ordinary people as inventory. The crew's rules were simple, and Oluwasi believed in them. No needless bloodshed. No theft from the hungry. No betrayal of a partner. When their leader ordered the burning of a tenement to hide a robbery, Oluwasi refused, then turned the stolen evidence over to a magistrate. The magistrate did nothing, but several families survived because of the warning. Since then, Oluwasi has operated alone or beside people he trusts, using the same unethical skills that once enriched predators to expose them. He still steals, lies, and breaks locks, but he chooses targets according to a private code of order. He wants to make a difference without pretending that clean hands are the only hands capable of doing good.

“He became especially skilled with the bow because an arrow could solve a problem without forcing him into a room full of knives.”
From their backstory
Background
Criminal

Connections

Species

Tabaxi

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