Lord Leone
Lord Leone
Sheet
AC 13 · HP 9 · 30 ft.Saving throws
Skills
- DeceptionCHA
- HistoryINT
- InsightWIS
- PersuasionCHA
Armor
Weapons
Tools
Languages
Features
5 featuresBonus action
- Bardic InspirationLevel 1
You can inspire others through stirring words or music. As a bonus action, choose one creature other than yourself within 60 feet who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add it to one ability check, attack roll, or saving throw. You can use this feature 2 times, regaining all expended uses when you finish a long rest.
Always on
- SpellcastingLevel 1
You can use your voice, training, and magic to weave enchantment and subtle power. You know two cantrips of your choice from the bard spell list, know four 1st-level bard spells of your choice, and use Charisma as your spellcasting ability. You can cast known bard spells using spell slots, and you can cast bard spells as rituals if they have the ritual tag and you know them. You can also use a musical instrument as a spellcasting focus.
- Ability Score IncreaseHumanYour ability scores each increase by 1.
- Extra LanguageHumanYou can speak, read, and write one extra language of your choice.
- Position of PrivilegeNoble
You are welcome in high society, and people of rank are inclined to treat you as one of their own. You can secure audiences, find shelter among the privileged, and leverage your title to gain audience where others would be refused.
Spells
6 spellsSpellcasting. Lord Leone casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): , , ,
Gear
9 itemsWeapons
- RapierA martial finesse blade, polished and practical, favored for duels and close quarters defense.
- DaggerA secondary blade kept hidden at the belt for emergencies.
Armor
- Leather armorA suit of dark, well-fitted leather armor that allows discreet movement in court corridors and alleyways alike.
Tools
- LuteA masterworked string instrument, used more often to punctuate negotiations than to entertain crowds.
Gear
- Diplomat's packA set of travel instruments and comforts suited to diplomacy and mobility.
- Fine clothesFormal clothing appropriate for audiences with guildmasters, magistrates, and other nobility.
- Signet ringA signet ring bearing the mark of his house and authority.
- Scroll of pedigreeA document proving his lineage and social station.
Purse
- Purse of 25 gpA small pouch of coin for immediate expenses and bribes.
Appearance
A well-groomed human man with ash-brown hair kept just long enough to suggest vanity, steel-gray eyes that miss little, and a narrow face sharpened by restraint rather than hunger. He dresses in tailored dark wool, a subtle guild chain at his throat, and carries himself like a man who has spent years making rooms go quiet when he enters. His hands are elegant and ink-stained, more accustomed to sealing agreements than swinging blades.
Mannerisms
He pauses before answering, as though weighing five replies and discarding four. He habitually folds one hand over the other behind his back when listening, and when displeased he smooths an imaginary crease from his cuff instead of raising his voice.
Personality
Calm, analytical, and quietly protective. Leone prefers to ask one precise question rather than make three dramatic speeches. He rarely wastes anger, but when he does, it is surgical. He respects competence, hates waste, and has little patience for those who confuse cruelty with authority.
Ideals
Stability. A city is not held together by slogans or heroics, but by systems that prevent panic and keep power from becoming a weapon against the vulnerable. He believes orderly compromise is a nobler form of strength than open domination.
Bonds
Inara and Sylvaner are the center of his private life, and the reason he cannot afford to fail. He is also bound to Odrun Fell itself, not out of sentimentality, but because he believes the city can survive its guild feuds only if someone keeps its factions from tearing each other apart.
Flaws
He trusts preparation more than people, and that makes him slow to accept sincere loyalty. He can become so focused on controlling the terms of a situation that he misses the emotional truth in front of him until it is almost too late. When frightened for his children, he becomes colder, sharper, and more willing to use fear as a tool.
Quirks
Background
Lord Leone was raised among ledgers, etiquette, and carefully worded threats. In Odrun Fell, where guild charters carry as much weight as swords, he learned early that a well-timed compliment can move a vote, and a silence at the right moment can undo a rival's entire case. He did not become a bard to entertain taverns. He became one to master the cadence of the council chamber, the rhythm of a bargain, and the emotional weak points hidden beneath every public face. As a member of the Council of Odrun, Leone serves as both negotiator and shield, smoothing disputes between guilds while quietly preparing for the external pressures that would fracture the city if left unchecked. He is a father to Inara and Sylvaner, and that role has made his caution harder and his resolve deeper. He keeps careful notes on every promise made in his presence, every insult disguised as procedure, and every possible future in which his children inherit a city worth defending. He speaks softly, but he plans several moves ahead, and when he finally raises his voice, it is usually to close a deal no one else realized they had already accepted.
“He became one to master the cadence of the council chamber, the rhythm of a bargain, and the emotional weak points hidden beneath every public face.”
- Background
- Noble
Connections
Species
Human
Media
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