Kallista 'The Ink' Vane
Kallista 'The Ink' Vane
Sheet
AC 18 · HP 123 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
15 featuresAction
- Death StrikeLevel 17
When First turn hit with Sneak Attack
Force a DC 19 Constitution save, failure results in double damage.
Bonus action
- Psychic BladesLevel 19
When Weapon attack hit
Expend Bardic Inspiration to add 2d6 psychic damage to a hit.
- Cunning ActionLevel 2
Take a Bonus Action on each of your turns in combat to Dash, Disengage, or Hide.
- Steady AimLevel 3
Use a Bonus Action to give yourself advantage on your next attack roll this turn, but your speed becomes 0.
- Epic Boon of SpeedLevel 20
Your walking speed increases by 30 feet. When you take the Disengage action, you can also take the Dash action as part of the same Bonus Action.
Reaction
- Uncanny DodgeLevel 5
When an attacker you can see hits you with an attack, use your Reaction to halve the attack's damage.
Always on
- Sneak AttackLevel 1
Deal an extra 9d6 damage to one creature you hit with an attack if you have advantage or if another enemy of the target is within 5 feet.
- AssassinateLevel 3
Advantage on initiative rolls. On your first turn of combat, your attack rolls against any creature that hasn't taken a turn yet have advantage, and hits deal extra damage equal to your Rogue level.
- EvasionLevel 7
When you are subjected to an effect that allows a Dexterity save for half damage, you instead take no damage on a success and half damage on a failure.
- Reliable TalentLevel 11
Whenever you make an ability check that lets you add your Proficiency Bonus, treat a d20 roll of 9 or lower as a 10.
- Envenom WeaponsLevel 13
When you deal Sneak Attack damage, you can also deal 2d6 poison damage. The target must make a Constitution save or be Poisoned.
- Words of TerrorLevel 19
If you speak to a humanoid alone for 1 minute, you can seed paranoia, forcing a Wisdom save against being frightened of you or another creature.
- Versatile (Origin FeatHumanMagic Initiate)
- TraitHumanSkill Versatility (Persuasion)
- Criminal Ties (Alert Feat)Criminal
You have a network of contacts within the criminal underworld. You also gain the Alert feat, giving you +6 to initiative and the ability to swap your initiative with a willing ally.
Spells
7 spellsSpellcasting. Kallista 'The Ink' Vane casts with Charisma (spell save DC 19, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots): , ,
2nd level (2 slots): ,
Gear
5 itemsWeapons
- Dagger of Venom+1 magic dagger that can coat itself in thick black poison once per day.
- RapierA fine, sharp piercing sword.
Armor
- Studded Leather ArmorLight armor made of tough but flexible leather reinforced with close-set rivets.
Tools
- Thieves' ToolsUsed for picking locks and disarming traps.
- ViolA stringed instrument used for her haunting performances.
Appearance
Kallista is a vision of gothic elegance and impending violence. Her pale skin is almost entirely hidden by intricate black ink tattoos that flow from her neck down to her fingertips in patterns of thorny vines and weeping eyes. She wears tight-fitting black silks and layers of fishnet over her arms and legs. Her eyes are wide and bright, often darting with a frantic energy that betrays her charming smile. She is strikingly beautiful but carries an aura of profound wrongness, like a porcelain doll that has been shattered and glued back together.
Mannerisms
She tilts her head like a curious bird when listening to someone talk, often smiling at things that aren't funny.
Personality
She is disarmingly sweet and magnetic, often speaking in a soft, musical purr that draws victims close. Kallista views murder as a high-performance art form and enjoys the intimacy of a kill more than any material reward. She is prone to sudden, terrifying shifts from playful flirtation to cold, calculated aggression.
Ideals
Art. The world is a dull place that needs the bright color of tragedy to be interesting.
Bonds
My tattoos are my legacy, they are the only honest record of who I have become.
Flaws
I cannot resist a beautiful victim, even when killing them would be a tactical disaster.
Quirks
Background
Kallista was born into the high society of Atrix but found the ballroom dances and political games suffocating. Her true passion was discovered the night she 'decorated' her first tutor with a letter opener. She realized that blood was the only ink that mattered. After fleeing her home, she joined the criminal underworld, quickly rising to become the setting's most feared serial killer. Her body is her journal, every major kill marked by a new addition to the solid black sleeves that cover her skin. To the public, she is a traveling musician with a tragic past. To the shadows, she is the blade that sings. She eventually mastered the art of psychic whispers, realizing that breaking a person's mind before their heart makes for a much better show. Now at the peak of her power, she treats the world of Atrix as her personal canvas, seeking the perfect masterpiece written in the screams of the elite.
“Her true passion was discovered the night she 'decorated' her first tutor with a letter opener.”
- Background
- Criminal
Connections
Species
Human
Media
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