Nik
Nik
Sheet
AC 16 · HP 10 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
14 featuresAlways on
- Artificer Spellcasting
When When Nik chooses to cast a spell
Nik casts a prepared artificer spell or artificer cantrip using Intelligence as his spellcasting ability.
- Fire Bolt
When When Nik targets a creature or object within range
Nik makes a ranged spell attack that deals 1d10 fire damage on a hit. The spell’s normal range is 120 feet.
- Cure Wounds
When When Nik touches a willing creature in need of healing
Nik touches a willing creature and restores 1d8 hit points.
- Faerie Fire
When When Nik chooses a point within 60 feet
Nik fills a 20-foot cube with magical firelight. Creatures in the area must make a Dexterity saving throw or become outlined in light, granting advantage to attacks against them.
- Sanctuary
When When Nik touches a willing creature
Nik wards a willing creature against attack. The first time each turn an attacker targets the warded creature, it must make a Wisdom saving throw or choose a new target or lose the attack.
- Mending
When When Nik touches a damaged object
Nik repairs a single break or tear in an object he touches, provided the damage is no larger than 1 foot in any dimension.
- Magical TinkeringLevel 1
Nik can infuse mundane objects with minor magical effects. He can touch a Tiny nonmagical object and grant it one of the following effects: shed bright light in a 5-foot radius and dim light for an additional 5 feet, record a spoken message of up to 6 seconds, continuously emit an odor or nonverbal sound, or display a static visual effect on one surface. Nik can maintain up to three such objects at once, and an effect lasts indefinitely until dismissed or he exceeds the limit.
- SpellcastingLevel 1
Nik has learned to use artisan’s tools as spellcasting implements. He can cast artificer spells using Intelligence as his spellcasting ability. He knows two artificer cantrips and can prepare three 1st-level artificer spells after a long rest. His spellcasting focus can be thieves’ tools or artisan’s tools in his possession.
- DarkvisionAasimarNik can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though he sees darkness as shades of gray.
- Celestial ResistanceAasimarNik has resistance to radiant damage and necrotic damage.
- Healing HandsAasimarOnce per long rest, Nik can touch a creature and restore hit points equal to his level, for a total of 1 hit point at level 1.
- Light BearerAasimarNik knows the light cantrip. Charisma is his spellcasting ability for this racial cantrip.
- Celestial LegacyAasimarNik is descended from a celestial being, granting him an otherworldly appearance and a connection to the Upper Planes.
- ResearcherSage
If Nik does not know a piece of information, he usually knows where and from whom that information can be obtained. He can locate libraries, archives, scholars, sages, and other repositories of learning, though access may require persuasion, payment, or service.
Spells
5 spellsSpellcasting. Nik casts with Intelligence (spell save DC 12, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): , ,
Gear
15 itemsWeapons
- MaceA simple melee weapon selected as starting equipment.
- Light HammerA simple melee weapon selected as starting equipment.
- Light CrossbowA ranged weapon with ammunition. It deals 1d8 piercing damage and has the ammunition, loading, and two-handed properties.
Armor
- Scale MailMedium armor made of interlocking metal plates worn over padded clothing. While wearing it, Nik has disadvantage on Dexterity (Stealth) checks.
Tools
- Thieves’ ToolsA set of precision tools used to disable locks and traps and to cast artificer spells.
- Tinker’s ToolsTools used for repairing and modifying mechanisms, selected as Nik’s artisan’s tools.
Gear
- 20×Crossbow BoltsAmmunition for the light crossbow.
- Dungeoneer’s PackA collection of useful equipment including a backpack, bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- InkA bottle of black ink.
- QuillA quill for writing and diagramming.
- Small KnifeA small knife used for cutting parchment and other materials.
- Unanswered LetterA letter from a dead colleague posing a question Nik has not yet been able to answer.
- Common ClothesA set of common clothes.
- Belt PouchA pouch containing starting gold from the Sage background.
Purse
- 8×Gold PiecesStarting currency from the Sage background.
Appearance
Nik is a lean, sharp-featured aasimar with pale bronze skin, silver-white hair, and calm gray eyes that gleam faintly with golden light when he concentrates. A thin scar crosses his left eyebrow, and delicate celestial markings circle his wrists like bands of tarnished gold. He wears reinforced scale mail beneath a weathered leather apron, with tools, vials, wire spools, and tiny clockwork components hanging from every available strap. His gear is practical, carefully maintained, and visibly customized.
Mannerisms
Nik pauses to tap a finger against his thumb whenever he is thinking, as though counting invisible gears. He adjusts his spectacles even though they do not slip, speaks to machines in a polite conversational tone, and mutters measurements under his breath when nervous.
Personality
Nik is observant, understated, and relentlessly curious. He prefers listening to conversation over leading it, but becomes animated when discussing mechanisms, forgotten civilizations, or unusual magical effects. He is courteous to strangers, skeptical of authority, and more comfortable with a half-finished device than with an unresolved feeling.
Ideals
Knowledge should be tested, repaired, and shared. A truth locked away for fear of its consequences is still a truth waiting to cause harm.
Bonds
The stolen observatory records must be recovered before their secrets are used to awaken an ancient celestial engine. Nik also feels responsible for the damaged guardian construct that accompanies him.
Flaws
Nik treats emotional problems like engineering problems and becomes impatient when people cannot be reduced to predictable principles. He is willing to risk himself, and sometimes others, to test a theory. He also hoards damaged artifacts, even when keeping them is clearly dangerous.
Quirks
Background
Nik was raised in a secluded observatory built around the ruins of an ancient celestial instrument. His aasimar heritage manifested early, not as a commanding divine voice, but as brief flashes of impossible clarity whenever he studied a broken mechanism or an unfamiliar script. The scholars who sheltered him considered this a blessing. Nik considered it a puzzle. He spent years copying diagrams, translating dead languages, and dismantling relics that other sages deemed too sacred to touch. His fascination with practical invention began when a damaged guardian construct fell from the observatory’s upper dome. Nik repaired it with scavenged brass, bone pins, and a fragment of a broken astrolabe. The construct worked, but it no longer obeyed its original commands. It now follows Nik with quiet devotion, occasionally producing a disapproving chime when he makes an unsafe decision. When the observatory’s records were stolen by unknown agents, Nik left home to recover them. He claims the search is an academic obligation, but secretly fears the stolen knowledge contains the truth about why his celestial gifts have begun growing stronger.
“The scholars who sheltered him considered this a blessing.”
- Background
- Sage
Connections
Species
Aasimar
Media
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