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Bokk - AI-generated fantasy Character

Bokk

Hobgoblin · Ranger (Hunter) · Level 15 · Soldier

Bokk

Bokk is a twitchy, ambitious survivor who treats conversation like reconnaissance.
AC16
HP152/152
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 152 · 30 ft.
AlignmentLawful EvilGenderMaleAgeApproximately 34 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • ReligionINT
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One gaming set

Languages

Common,
Orc,
Goblin

Features

21 features

Action

  • Extra AttackLevel 5

    When When Bokk takes the Attack action

    Bokk makes two attacks with his shortsword, dagger, or longbow when he takes the Attack action.

Bonus action

  • VanishLevel 14

    When On Bokk's turn

    Bokk can attempt to hide as a bonus action.

  • AggressiveHobgoblinAs a bonus action, Bokk can move up to his speed toward a hostile creature that he can see or hear.

Always on

  • Archery Fighting Style

    When When making ranged weapon attacks

    Bokk can make a ranged weapon attack against a creature within normal range without disadvantage, even if an allied creature is within 5 feet of the target.

  • Colossus Slayer

    When When Bokk hits a wounded creature with a weapon attack

    Once per turn, when Bokk hits a creature below its hit point maximum with a weapon attack, the attack deals an extra 1d8 damage.

  • Favored EnemyLevel 1

    Bokk has advantage on Wisdom (Survival) checks to track his favored enemies and on Intelligence checks to recall information about them. His favored enemies are humanoids, specifically goblinoids and orcs, and monstrosities.

  • Natural ExplorerLevel 1

    Bokk is especially familiar with one type of natural environment, forests, and is adept at traveling and surviving there. While traveling for an hour or more in his favored terrain, he gains the listed benefits, including ignoring difficult terrain, avoiding getting lost except by magical means, remaining alert while performing other activities, moving stealthily at a normal pace when alone, finding twice as much food, and learning exact information about nearby creatures and terrain.

  • Fighting StyleLevel 2

    Bokk adopts Archery as his fighting style, gaining a +2 bonus to attack rolls he makes with ranged weapons.

  • SpellcastingLevel 2

    Bokk is a half-caster who uses Wisdom for ranger spellcasting. He knows ranger spells and has the spell slots listed in this character sheet.

  • Primeval AwarenessLevel 3

    Bokk can expend a spell slot and focus his awareness for 1 minute per spell slot level to sense whether certain creature types are present within 1 mile, or within 6 miles in favored terrain. This feature does not reveal exact locations or numbers.

  • Ranger Archetype, Hunter, Colossus SlayerLevel 3

    Bokk is a Hunter ranger. Once on each of his turns, when he hits a creature with a weapon attack, he deals an extra 1d8 damage if the target is below its hit point maximum.

  • Ability Score ImprovementLevel 4

    Bokk increases his Wisdom score by 2, raising it from 16 to 18.

  • Ability Score ImprovementLevel 8

    Bokk increases his Dexterity score by 2, raising it from 16 to 18.

  • Land's StrideLevel 8

    Moving through nonmagical difficult terrain costs Bokk no extra movement. He can also pass through nonmagical plants without being slowed or damaged by them, and has advantage on saving throws against magically created or manipulated plants.

  • Ability Score ImprovementLevel 12

    Bokk increases his Intelligence score by 2, raising it from 14 to 16.

  • Superior Hunter's Defense, EvasionLevel 15

    Bokk gains Evasion. When subjected to an effect that allows a Dexterity saving throw for half damage, he takes no damage on a success and half damage on a failure. He also gains advantage on saving throws against being frightened.

  • DarkvisionHobgoblinBokk can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light, though he sees only in shades of gray.
  • Powerful BuildHobgoblinBokk counts as one size larger when determining carrying capacity and the weight he can push, drag, or lift.
  • MenacingHobgoblinBokk is proficient in the Intimidation skill.
  • Orcish BloodHobgoblinBokk speaks Orc and Common, and his lineage marks him as a member of the orc and goblinoid peoples.
  • Military RankSoldier

    Bokk retains the respect and recognition of soldiers, mercenaries, and military organizations. He can identify the insignia, ranks, and customs of armed forces, and can secure basic assistance from sympathetic military contacts when it does not place them in obvious danger.

Spells

12 spells

Spellcasting. Bokk casts with Wisdom (spell save DC 17, to hit with spell attacks).

1st level (4 slots): , , ,

2nd level (3 slots): , ,

3rd level (3 slots): , , ,

4th level (2 slots):

Gear

12 items

Weapons

  • Shortsword
    A worn martial weapon with a notched blade and a leather-wrapped grip.
  • Dagger
    A curved utility knife used as a backup weapon and for cutting cord, meat, and purses.
  • Longbow
    A longbow with a dark wooden grip, suitable for Bokk's Archery fighting style.

Armor

  • Scale mail
    Dented scale mail, scavenged and carefully repaired. It provides AC 14 plus Dexterity modifier, to a maximum of +2.

Tools

  • Gaming set
    A battered set of dice used for gambling and judging potential allies.

Gear

  • 20×
    Arrows
    Arrows carried in a leather quiver.
  • Explorer's pack
    A pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • Insignia of rank
    A military insignia from a former command.
  • Trophy
    A trophy taken from a defeated enemy, preserved as a warning and bargaining piece.
  • Common clothes
    Plain, threadbare clothing suitable for travel and camp life.
  • Leather satchel
    A leather satchel containing scavenged trinkets, scraps, stolen documents, and survival supplies.

Purse

  • 10×
    Gold pieces
    Loose money hidden in several locations throughout his armor and satchel.

Appearance

Bokk is a lean, wiry hobgoblin of average height, built for speed and endurance rather than raw power. His lighter russet-red skin is marked by faded scars, and his sharp face has high cheekbones, a pointed chin, and pale watery-blue eyes that constantly dart from threat to opportunity. His greasy dark-brown hair is tied in a loose ponytail, with stringy strands falling around his face. A tarnished silver ring pierces his left ear. He wears mismatched scavenged armor, including a dented scale mail shirt beneath a battered steel breastplate, patched leather greaves, a threadbare brown tunic, and a mud-stained dark wool cloak. Crude dwarven runes cover his forearms. His worn gear includes a notched shortsword, a curved dagger, a longbow, and a bulging leather satchel.

Mannerisms

Bokk speaks rapidly in a strained, uneven cadence and constantly scans the room while talking. He rubs the tarnished ring in his left ear when lying, taps two fingers against his bow whenever he is calculating risk, and smiles too quickly when someone mentions loyalty.

Personality

Bokk is a twitchy, ambitious survivor who treats conversation like reconnaissance. He flatters people with authority, needles those beneath him, and constantly searches for the weakness that will make either approach unnecessary. He is clever, observant, and capable of genuine patience when stalking prey, but socially he is restless and defensive. He wants to appear indispensable while remaining impossible to blame.

Ideals

Security. Power is valuable only when it makes hunger, fear, and obedience someone else's problem. The safest place in the world belongs to the person who controls the exits.

Bonds

The first military insignia he ever stole is sewn inside his cloak. It belonged to the officer who saved him from starvation, and Bokk secretly believes he must one day repay that debt, though he has never decided whether repayment means service, wealth, or murder.

Flaws

Bokk assumes every kindness has a price and every ally is waiting for the right moment to betray him. He will abandon a companion, falsify an order, or sell military secrets if doing so improves his odds of survival. His greatest weakness is not cruelty, but panic. When cornered, he becomes reckless, lies too quickly, and may create a worse danger while trying to escape the first one.

Quirks

Keeps written lists of favors owed to him and favors he owes others.
Names every weapon he carries, but changes the names whenever one is damaged.
Collects enemy insignias and studies their ranks before sleeping.
Never sits with his back to a door or an unguarded window.
Whispers fragments of military commands when frightened.

Background

Bokk was orphaned on the edge of a hobgoblin war camp and survived by becoming useful before anyone decided he was worth killing. He carried messages, cleaned weapons, counted arrows, and learned to read the moods of officers more carefully than he ever read maps. His russet skin and nervous manner made him easy to overlook, which suited him. While stronger soldiers fought for glory, Bokk memorized supply routes, overheard plans, and discovered exactly which sergeants could be bribed. He entered the ranks as a camp follower and rose into the role of scout, not because he loved the army, but because military discipline gave him a ladder out of hunger. As a ranger, Bokk became skilled at finding what armies lose, including deserters, fugitives, hidden provisions, and inconvenient witnesses. He served several commanders and betrayed nearly all of them, always with a reason that sounded like obedience to someone else. His battlefield talents earned him a soldier's rank, while his opportunism kept him alive through purges and reversals of fortune. He now travels as a hunter and intelligence-gatherer, selling his bow, his knowledge, and occasionally the location of his former employers. Bokk wants security more than conquest. He dreams of a fortified room, a full pantry, and enough leverage that nobody can ever order him into danger again. Until then, every friendship is a transaction, every promise is a weapon, and every battlefield is a ledger of debts.

“He carried messages, cleaned weapons, counted arrows, and learned to read the moods of officers more carefully than he ever read maps.”
From their backstory
Background
Soldier

Connections

Species

Hobgoblin

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