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Grimface Lassmich - AI-generated fantasy Character

Grimface Lassmich

Stout Halfling · Ranger (Hunter) · Level 3 · Hermit

Grimface Lassmich

Grimface does not like you.
AC17
HP25/25
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 25 · 25 ft.
AlignmentChaotic NeutralGenderMaleAge48
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • AthleticsSTR
  • MedicineWIS
  • PerceptionWIS
  • ReligionINT
  • StealthDEX

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Herbalism Kit

Languages

Common,
Halfling,
Orcish

Features

13 features

Action

  • Attack

    When On your turn

    Make a melee or ranged attack with your equipped weapon.

  • Primeval AwarenessLevel 3

    You can use your action and expend one ranger spell slot to focus your awareness on the region around you to sense if specific types of creatures are within 1 mile.

Reaction

  • Opportunity Attack

    When When an enemy leaves your reach

    Make a single melee attack against the retreating creature.

Always on

  • Favored Enemy (Beasts)Level 1

    You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.

  • Natural Explorer (Forest)Level 1

    You are particularly adept at traversing forest terrain. You gain several benefits when traveling in such terrain for an hour or more.

  • Fighting Style (Defense)Level 2

    While you are wearing armor, you gain a +1 bonus to AC.

  • SpellcastingLevel 2

    You can cast ranger spells using Wisdom as your spellcasting ability.

  • Hunter's Prey (Colossus Slayer)Level 3

    Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it is below its hit point maximum. You can deal this extra damage only once per turn.

  • TraitStout HalflingLucky
  • TraitStout HalflingBrave
  • TraitStout HalflingHalfling Nimbleness
  • TraitStout HalflingStout Resilience
  • DiscoveryHermit

    The quiet seclusion of your hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation is kept secret from society.

Spells

3 spells

Spellcasting. Grimface Lassmich casts with Wisdom (spell save DC 10, to hit with spell attacks).

1st level (3 slots): , ,

Gear

6 items

Weapons

  • 2×
    Shortsword
    A light finesse weapon.
  • Longbow
    A ranged weapon for hunting.

Armor

  • Scale Mail
    Medium armor that provides good protection.

Tools

  • Herbalism Kit
    Tools for creating remedies.

Gear

  • 20×
    Arrows
    Projectiles for a longbow.
  • Dungeoneer's Pack
    Essential adventuring supplies.

Appearance

Grimface is a small, broad-shouldered halfling with skin the color of weathered bark and deep set, suspicious eyes. He wears a cloak stitched together from various mosses and fox pelts, making him almost invisible against the forest floor. His hair is a wild, unbrushed tangle of grey and brown, and he smells faintly of pine needles and damp earth.

Mannerisms

He avoids eye contact by constantly looking at the ground or the trees and frequently scowls as if smelling something unpleasant.

Personality

Grimface does not like you. He does not like your shoes, your questions, or your tendency to breathe too loudly. He is blunt to the point of rudeness and has more respect for a hungry wolf than a polite king. He only speaks when absolutely necessary and usually prefers the company of a thicket to any living person.

Ideals

Nature. The natural world is more important than all the laws and cities of man.

Bonds

My home under the great oak is my sanctuary and my only true companion.

Flaws

I am incredibly stubborn and refuse to cooperate with others even when it would benefit me.

Quirks

Hisses when he is surprised
Talks to trees as if they were grumpy relatives
Refuses to sleep in a bed

Background

Grimface was once a resident of a bustling halfling hamlet, but he found the endless chatter of community life to be a psychic cage. After a particularly noisy harvest festival, he simply walked into the woods and never came back. He carved out a home beneath the massive roots of an ancient oak tree, a place he calls 'Lassmich' in reference to his favorite phrase, which means Leave Me Be. He spent years observing the silent cycles of growth and decay, realizing that the forest does not ask for anything but survival. He became a ranger not to protect people from the wild, but to protect the wild from people. His skills are sharp out of necessity, for a halfling living alone must be faster and smarter than the predators that share his territory. He only emerges from his hermitage when the forest itself is threatened by a corruption he cannot solve with a bow and arrow.

“After a particularly noisy harvest festival, he simply walked into the woods and never came back.”
From their backstory
Background
Hermit

Connections

Species

Stout Halfling

Media

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