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Oswalt von Periwinkle - AI-generated fantasy Character

Oswalt von Periwinkle

Elf · Rogue (Assassin) · Level 13 · Noble

Oswalt von Periwinkle

Oswalt is impeccably mannered, observant, and dryly amused by the anxieties of less prepared people.
AC14
HP68/68
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 68 · 30 ft.
AlignmentTrue NeutralGenderMaleAgeApproximately 267 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Longbows,
Shortbows

Tools

Thieves' tools,
Disguise kit,
Poisoner's kit,
One gaming set

Languages

Common,
Elvish,
Draconic

Features

22 features

Action

  • Weapon Attack

    When On his turn

    Make a melee or ranged weapon attack using a rapier, shortbow, or dagger.

Bonus action

  • Cunning ActionLevel 2

    When On his turn

    Dash, Disengage, or Hide as a bonus action.

Reaction

  • Uncanny Dodge

    When When hit by an attack from a visible attacker

    Reduce damage from a triggering attack by half using his reaction.

Always on

  • Sneak Attack

    When When hitting with an eligible attack

    Deal an extra 7d6 damage once per turn when the Sneak Attack conditions are met.

  • Evasion

    When When subjected to a Dexterity saving throw for half damage

    Avoid or reduce damage from many Dexterity saving throw effects.

  • ExpertiseLevel 1

    Oswalt chooses two of his skill proficiencies, Stealth and Investigation, and his proficiency with thieves' tools. His proficiency bonus is doubled for any ability check using them. At 6th level, he gains expertise in Perception and Deception.

  • Sneak Attack, 7d6Level 1

    Once per turn, Oswalt deals an extra 7d6 damage when he hits with a finesse or ranged weapon attack while he has advantage, or when an eligible enemy is adjacent to one of his allies and he does not have disadvantage.

  • Thieves' CantLevel 1

    Oswalt knows the secret language of thieves and can recognize hidden messages and signs used by criminal networks.

  • AssassinateLevel 3

    Oswalt gains proficiency with the disguise kit and the poisoner's kit. He gains advantage on attack rolls against creatures that have not yet taken a turn in combat, and any hit against a surprised creature is a critical hit.

  • Ability Score ImprovementLevel 4

    Oswalt gains an Ability Score Improvement. His Dexterity increases by 2, from 14 to 16.

  • Cunning Action ImprovementsLevel 6

    When Oswalt uses his action to Dash, difficult terrain does not cost him extra movement that turn. When he makes a running long jump, the distance increases by a number of feet equal to his Dexterity modifier.

  • Ability Score ImprovementLevel 8

    Oswalt gains an Ability Score Improvement. His Intelligence increases by 2, from 14 to 16.

  • Infiltration ExpertiseLevel 9

    Oswalt has spent 7 days and 25 gp creating a false identity. He can forge documents, establish a convincing cover story, and impersonate a specific person if he has studied that person's mannerisms, speech, and writing for at least 3 hours.

  • Reliable TalentLevel 11

    When Oswalt makes an ability check that allows him to add his proficiency bonus, he can treat a d20 roll of 9 or lower as a 10.

  • Ability Score ImprovementLevel 12

    Oswalt gains an Ability Score Improvement. His Charisma increases by 1, from 13 to 14, and his Wisdom increases by 1, from 11 to 12.

  • ImpostorLevel 13

    Oswalt can create an unerring disguise that allows him to impersonate another person. He must observe the target for 3 hours, and the disguise takes 7 days and costs 15 gp. Creatures familiar with the target have a chance to detect the deception.

  • TraitElfDarkvision, 60 feet
  • TraitElfKeen Senses, proficiency in Perception
  • TraitElfFey Ancestry, advantage on saving throws against being charmed, and magic cannot put Oswalt to sleep
  • TraitElfTrance, Oswalt meditates deeply for 4 hours instead of sleeping
  • TraitElfElven weapon training, proficiency with the longsword, shortsword, shortbow, and longbow
  • Position of PrivilegeNoble

    Oswalt can secure an audience with local nobles, retainers, and other members of high society. Common folk generally treat him with respect because of his noble birth, and he can call upon the support of his household when it is reasonable and appropriate.

Gear

10 items

Weapons

  • Rapier
    A finely balanced one-handed blade suitable for precise strikes.
  • Shortbow and 20 arrows
    A compact ranged weapon with a quiver containing 20 arrows.
  • 2×
    Daggers
    Slim blades concealed in boots, sleeves, or a belt.

Armor

  • Leather armor
    Light armor made of supple, darkened leather.

Tools

  • Thieves' Tools
    Lockpicks and specialized tools used to disable traps and open locks.
  • Gaming set
    A refined gaming set used to read opponents and maintain aristocratic connections.

Gear

  • Burglar's Pack
    A pack containing equipment for breaking into buildings, including rope, a hooded lantern, pitons, rations, tinderbox, and other useful supplies.
  • Fine clothes
    Elegant clothing appropriate for formal appearances among nobility.
  • Signet ring
    A signet ring bearing the Periwinkle family crest.

Purse

  • Purse of gold
    A purse containing 25 gp from his noble inheritance.

Appearance

Oswalt is a slender, aristocratic high elf with pale olive skin, silver-blond hair worn in a precise shoulder-length style, and sharp gray-green eyes. He favors immaculate dark traveling clothes beneath a fitted leather cuirass, polished boots, and a deep violet cloak embroidered with a discreet periwinkle crest. His hands are long-fingered and elegant, though marked by tiny scars from years of lockpicking and poison preparation.

Mannerisms

Oswalt adjusts his cuffs before making a difficult decision, addresses dangerous people with exaggerated courtesy, and pauses to inspect the nearest exit whenever he enters a room. When lying, he becomes even more formal and compliments the listener's taste.

Personality

Oswalt is impeccably mannered, observant, and dryly amused by the anxieties of less prepared people. He speaks as though every conversation were a negotiation, yet he is genuinely fascinated by unusual customs, clever criminals, and people who refuse to behave predictably. Beneath his cultivated composure is a persistent need to prove that his choices, not his birth, define him.

Ideals

Neutrality. Every side believes itself righteous, so Oswalt trusts evidence, leverage, and consequences more than causes or banners.

Bonds

The Periwinkle family signet is both his inheritance and his burden. He will risk almost anything to protect his disgraced sister and expose the rival house that destroyed her reputation.

Flaws

Oswalt is vain about his refinement and secretly terrified of being seen as ordinary. He cannot resist correcting poor etiquette, even when doing so endangers the entire party. He also tends to treat emotional problems as puzzles, which makes him seem cold when others need sympathy.

Quirks

Keeps a written list ranking every tavern by quality of locks, wine, and escape routes.
Names each disguise after a minor historical noble.
Carries a periwinkle flower pressed inside his spell-free, leather-bound journal.
Quietly counts footsteps between doors.

Background

Oswalt von Periwinkle was born into an elven noble house whose wealth came from vineyards, rare dyes, and discreet political favors. His family expected him to become a polished courtier, but Oswalt discovered that the most important conversations in the household occurred after midnight, behind locked doors, and in rooms where servants were forbidden to listen. He became fascinated by secrets, hidden compartments, coded letters, and the subtle art of knowing what people wanted before they knew it themselves. When a rival family framed Oswalt's elder sister for treason, his parents chose silence to preserve the Periwinkle name. Oswalt refused to accept their decision. He infiltrated private estates, stole correspondence, bribed witnesses, and uncovered evidence that cleared his sister, though the scandal cost his family several valuable alliances. Exiled from polite society but still protected by his title, he now travels as a refined adventurer and covert investigator. His elven patience, noble education, and talent for appearing harmless make him an exceptional assassin, though he prefers to think of himself as an impartial corrector of circumstances rather than a murderer.

“He became fascinated by secrets, hidden compartments, coded letters, and the subtle art of knowing what people wanted before they knew it themselves.”
From their backstory
Background
Noble

Connections

Species

Elf

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