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Serriah - AI-generated fantasy Character

Serriah

Human · Bard (College of Lore) · Level 20 · Entertainer

Serriah

Confident, nimble-minded, and quietly defiant, Serriah treats life like a stage she intends to own.
AC13
HP163/163
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 163 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge34
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • DeceptionCHA
  • InsightWIS
  • InvestigationINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Lute,
Flute,
Drum,
Disguise Kit

Languages

Common,
Elvish

Features

22 features

Action

  • CountercharmLevel 3

    You can use your action to force enemies to have disadvantage on Wisdom saves against being frightened or charmed while they can hear you.

Always on

  • Bardic InspirationLevel 1

    When Bonus action

    Inspire an ally by granting a Bardic Inspiration die that can be added to an ability check, attack roll, or saving throw.

  • Cutting WordsLevel 3

    When Reaction

    Subtract a Bardic Inspiration die from an enemy's roll to spoil its precision or confidence.

  • SpellcastingLevel 1

    You know a number of bard cantrips and spells, and can cast bard spells using Charisma. You have 22 spells known, and as a 20th-level bard you also know 2 cantrips.

  • Jack of All TradesLevel 2

    You can add half your proficiency bonus, rounded down, to any ability check you make that does not already include your proficiency bonus.

  • Song of RestLevel 2

    When you take a short rest, you and any friendly creatures who hear your performance regain extra hit points equal to one Bardic Inspiration die.

  • ExpertiseLevel 3

    You gain proficiency in any three skills of your choice.

  • Bard CollegeLevel 3

    Choose a bard college. Serriah joins the College of Lore, which prizes wit, memory, and the power of secrets.

  • Font of InspirationLevel 5

    Your Bardic Inspiration dice become d8s.

  • Bonus ProficienciesLevel 3

    You learn three additional skills of your choice.

  • Peerless SkillLevel 14

    You can add your Bardic Inspiration to one ability check you make. If the check succeeds, the die is not expended.

  • Additional Magical SecretsLevel 6

    You can learn two additional spells from any class list. The chosen spells count as bard spells for you.

  • Bardic Inspiration ImprovementLevel 10

    Your Bardic Inspiration dice become d10s.

  • Spell RepertoireLevel 1

    You can replace one bard spell you know with another from the bard spell list whenever you gain a level in this class.

  • Superior InspirationLevel 20

    You gain one additional use of Bardic Inspiration whenever you finish a short rest.

  • Bardic Inspiration ImprovementLevel 15

    Your Bardic Inspiration dice become d12s.

  • Ability Score ImprovementLevel 4

    You gain Ability Score Improvements at 4th, 8th, 12th, 16th, and 19th level.

  • Bardic Inspiration ImprovementLevel 5

    Your Bardic Inspiration dice become d8s, then d10s, then d12s as you gain levels.

  • Magical SecretsLevel 10

    At 10th level, you can choose two spells from any class list and add them to your repertoire.

  • TraitHumanAbility Score Increase, all ability scores increase by 1
  • TraitHumanExtra Language, you know one additional language of your choice
  • By Popular DemandEntertainer

    You can always find a place to perform, and people in your professional circle will generally recognize your talent and be inclined to help you secure lodging, audiences, or introductions.

Spells

28 spells

Spellcasting. Serriah casts with Charisma (spell save DC 19, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): , , , , , , , ,

2nd level (3 slots): , , , ,

3rd level (3 slots): , , ,

4th level (3 slots): , ,

5th level (3 slots):

6th level (2 slots):

7th level (2 slots):

8th level (1 slot):

9th level (1 slot):

Gear

7 items

Weapons

  • Rapier
    A finesse melee weapon, reliable and elegant.
  • Dagger
    A backup blade for close quarters.

Armor

  • Leather Armor
    Light armor suitable for agile performance and travel.

Tools

  • Lute
    A musical instrument used for performance and spellcasting focus.

Gear

  • Costume
    A set of costume garments for stage work and formal appearances.
  • Entertainer's Pack
    A pack containing theatrical tools and supplies for performance.
  • Pouch
    A pouch containing 15 gp from her early performances.

Appearance

Serriah is a striking human woman with fair skin, a sharp platinum-blonde undercut, and icy blue eyes that seem to catch the light before she does. Her build is lean, athletic, and precise, with the posture of someone who has spent years in motion and on display. She favors sleek black clothes, especially fitted performance wear that lets her move freely, and she carries herself like a headliner who could turn a quiet room into a stage with a single glance. Even without a visible instrument in hand, she looks like a performer who has learned to make her whole body part of the act.

Mannerisms

Serriah speaks with deliberate warmth, as if every sentence could be part of an opening act. She tilts her head when evaluating someone, taps two fingers against her wrist when thinking, and often answers tense situations with a calm smile that suggests she knows three more ways this conversation can end. When she is pleased, she rolls her shoulders like she is settling into a spotlight.

Personality

Confident, nimble-minded, and quietly defiant, Serriah treats life like a stage she intends to own. She enjoys being admired, but she is far more interested in being underestimated and then proving the room wrong. Her humor is quick, her curiosity is relentless, and her compassion tends to arrive disguised as teasing or a perfectly timed compliment.

Ideals

Freedom. A person should be able to choose who they become, no matter what they were born as or what anyone expects of them. If identity is a performance, then it should still belong to the performer.

Bonds

She keeps a folded playbill from the first performance that ever paid her fairly, and she still returns to the old troupe that gave her a stage when she had nothing else. Serriah will risk almost anything to protect performers, outcasts, and anyone trying to reinvent themselves without permission.

Flaws

She hates being controlled so much that she sometimes refuses a good plan if it sounds too much like an order. When praised, she can become reckless, chasing the next dramatic moment instead of the safest one. She also keeps certain secrets too long, believing she can manage every consequence herself.

Quirks

She always warms up her voice by whispering three secrets to herself.
She polishes her instrument or gear before every important conversation.
She unconsciously takes center stage even when she means to stay in the back.

Background

Serriah was born human, but she never felt assembled in the shape the world expected of her. As a child she learned that attention could be earned, redirected, and weaponized, first by singing in taverns, then by dancing on crowded stages, then by talking her way into rooms where she was never meant to be. What began as survival became art. She trained her body until it moved like a promise, trained her voice until it could soothe a riot or start one, and trained her smile until it could hide whatever she was feeling until the curtain dropped. Years of touring with troupes, roof-raising festivals, and backroom salons taught her that every audience wants a different kind of lie. Serriah became a bard who could read a room faster than most people could draw breath, and a lorekeeper who collected secrets the way other performers collected applause. She did not become famous by staying pretty, quiet, or safe. She became unforgettable by being all three at once when she chose to be, and none of them when she did not. Now she travels as a polished storm in black athletic wear and silver hair, a woman who can flirt with danger, outthink a tyrant, and still bow like the show was always for them.

“Years of touring with troupes, roof-raising festivals, and backroom salons taught her that every audience wants a different kind of lie.”
From their backstory
Background
Entertainer

Connections

Species

Human

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