The Silver Emperor
The Silver Emperor
Sheet
AC 10 · HP 62 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
20 featuresAction
- Dagger Attack
When On your turn
As an action, you can use a dagger to make a melee or ranged weapon attack.
- Integrated ProtectionWarforgedYour body has built-in defensive plating. You gain a +1 bonus to Armor Class when wearing armor, and you can don or doff armor only as an action. This character wears no armor.
Bonus action
- Misty Step
When On your turn
As a bonus action, you can teleport up to 30 feet to an unoccupied space you can see, provided you have an active Arcane Ward.
Reaction
- Projected WardLevel 6
When A creature within 30 feet takes damage
As a reaction, you can use Projected Ward when a creature within 30 feet takes damage, allowing your Arcane Ward to absorb it.
- Counterspell
When A creature within 60 feet casts a spell
As an action, you can cast Counterspell to interrupt a creature casting a spell within 60 feet.
Always on
- SpellcastingLevel 1
You can cast wizard spells using Intelligence as your spellcasting ability. You use a spellbook to prepare spells, and you can ritual cast wizard spells with the ritual tag from your spellbook.
- Arcane RecoveryLevel 1
Once per day after a short rest, you can recover expended spell slots with a combined level of up to 8, with no slot of 6th level or higher.
- Arcane Tradition, School of AbjurationLevel 2
You choose the School of Abjuration as your arcane tradition.
- Abjuration SavantLevel 2
The gold and time you must spend to copy an abjuration spell into your spellbook is halved.
- Arcane WardLevel 2
When you cast an abjuration spell of 1st level or higher, you can create a magical ward around yourself. The ward has hit points equal to twice your wizard level plus your Intelligence modifier, currently 35 hit points. Whenever you take damage, the ward takes the damage first. The ward regains hit points when you cast abjuration spells of 1st level or higher.
- Ability Score ImprovementLevel 4
You increase one ability score by 2. Intelligence increases from 16 to 18.
- Ability Score ImprovementLevel 8
You increase one ability score by 2. Intelligence increases from 18 to 20.
- Ability Score ImprovementLevel 12
You increase one ability score by 2. Intelligence remains capped at 20, so this improvement is represented as a second planned Intelligence improvement. At the table, replace this choice with a feat or another legal ability score increase if the campaign enforces the 20 point maximum.
- Improved AbjurationLevel 10
When you cast an abjuration spell that requires an ability check as part of casting it, you add your proficiency bonus to that ability check.
- Spell ResistanceLevel 14
You have advantage on saving throws against spells. You have resistance against the damage of spells.
- Constructed ResilienceWarforgedAdvantage on saving throws against being poisoned, resistance to poison damage, immunity to disease, and no need to eat, drink, or breathe.
- Sentry's RestWarforgedYou can finish a long rest in 6 hours while remaining motionless and aware, and you gain the benefits of sleep without unconsciousness.
- Specialized DesignWarforgedYou gain proficiency in one skill and one tool. These proficiencies are represented by Intimidation and a gaming set.
- Warforged ResilienceWarforgedYou do not need to sleep and are immune to magical sleep effects.
- Military RankSoldier
You retain the respect of soldiers and officers who recognize your former service. You can usually find shelter, basic aid, or access to military camps when your identity and allegiance are accepted.
Spells
20 spellsSpellcasting. The Silver Emperor casts with Intelligence (spell save DC 18, to hit with spell attacks).
Cantrips (at will): , , , ,
1st level (4 slots): , , , ,
2nd level (3 slots): , ,
3rd level (3 slots): , ,
4th level (3 slots):
5th level (2 slots):
6th level (1 slot): no spells
7th level (1 slot):
8th level (1 slot): no spells
9th level (1 slot):
Gear
9 itemsWeapons
- 2×DaggerA simple melee weapon, commonly used as a backup weapon by a military-trained spellcaster.
Tools
- Gaming SetA gaming set used by officers to simulate campaigns and supply movements.
Gear
- Arcane FocusA focus for arcane spellcasting, carried as a polished silver rod engraved with warding formulae.
- SpellbookA scholarly collection of wizard spells and field annotations.
- Explorer's PackA military traveler's pack containing practical supplies.
- War TrophyA trophy taken from a defeated enemy commander, preserved as a black iron signet.
- Insignia of RankA formal uniform from the army in which The Silver Emperor served.
- Common ClothesA set of common clothes worn beneath his robes.
Purse
- 10×Gold PiecesA purse containing 10 gp from the soldier background.
Appearance
The Silver Emperor is a tall warforged built from brushed silver alloy, dark iron joints, and panels etched with geometric imperial motifs. Fine scratches and a muted gray patina mark the armor of the shoulders and forearms, evidence of years spent marching through dust, rain, and battlefield smoke. A narrow crownlike crest rises from the brow, framing two steady blue-white magical lenses. Within a minute of meeting him, people notice that his eyes rarely settle on faces. They track exits, windows, hands, and the empty space above a speaker's shoulder, as though every room is a battlefield map. His robes are deep navy with silver edging, worn over reinforced plating, and his spellbook hangs from a chain at his hip like a military field manual.
Mannerisms
He pauses for exactly one breath before answering difficult questions, as though consulting an internal archive. He stands with his feet aligned to the nearest doorway and unconsciously counts people whenever entering a room. When concentrating, he taps two fingers against his spellbook in the rhythm of an old marching cadence.
Personality
Measured, observant, and unfailingly formal. He addresses strangers as though they are officers whose competence has not yet been evaluated. Beneath the rigid discipline is a genuine tenderness for frightened people, exhausted laborers, and anyone who has been treated as expendable. He enjoys dry humor but delivers it without changing his expression.
Ideals
Protection. Authority has value only when it is used to shield those who cannot shield themselves. A ruler, commander, or wizard who cannot protect the vulnerable has mistaken power for purpose.
Bonds
He carries the last surviving battle standard of his vanished empire and intends to place it somewhere worthy of remembrance. He is especially protective of refugees, camp followers, and other people abandoned by victorious armies.
Flaws
He treats emotional uncertainty as a logistical failure and can become controlling when frightened. He is slow to forgive desertion, even when retreat was the only humane choice. His title sometimes makes him speak as though every conversation were a command briefing.
Quirks
Background
The Silver Emperor was assembled for a war that ended before his first commander could give him a name. He served as a siege calculation unit, measuring walls, wind, supply lines, and the precise arc of enchanted artillery. When the empire that commissioned him collapsed, his officers left him standing in a silent command tent with a map of a nation that no longer existed. He kept the title he had been promised, not because he believed himself royalty, but because the word emperor reminded him that authority is temporary and responsibility is not. Years of wandering brought him to an academy whose masters recognized an unusual talent in his memory cores. He learned wizardry as another form of logistics, cataloguing spells by range, risk, and strategic value. He eventually specialized in abjuration, discovering that a barrier could protect a frightened child just as effectively as it could preserve a fortress. Though he still thinks in formations and objectives, The Silver Emperor now seeks a new realm to defend, one built from people rather than borders. He travels with the discipline of a soldier, the patience of a machine, and a growing suspicion that compassion cannot be reduced to a tactical equation.
“He served as a siege calculation unit, measuring walls, wind, supply lines, and the precise arc of enchanted artillery.”
- Background
- Soldier
Connections
Species
Warforged
Media
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