Skip to content
CreatePricing
Varak 'Viper' Grime - AI-generated fantasy Character

Varak 'Viper' Grime

Orc · Cleric (Trickery Domain) · Level 20 · Criminal

Varak 'Viper' Grime

Varak is soft-spoken and analytical.
AC16
HP163/163
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 163 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge34
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • DeceptionCHA
  • InsightWIS
  • PerceptionWIS
  • PersuasionCHA
  • StealthDEX

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons

Tools

Thieves' Tools,
Gaming Set (Cards)

Languages

Common,
Orc,
Thieves' Cant

Features

13 features

Action

  • Trickster's Transposition

    When On your turn

    Teleport up to 30 feet, swapping places with one of your illusions.

Bonus action

  • Adrenaline Rush

    When On your turn

    Take the Dash action and gain 20 Temporary HP.

  • Invoke DuplicityLevel 3

    Create up to 4 illusions of yourself as a Bonus Action. You can cast spells from their spaces and gain Advantage on attacks.

  • Adrenaline RushOrcDash as a bonus action (6/long rest). Gain 20 temporary hit points when doing so.

Always on

  • Divine SparkLevel 1

    As a Magic action, target within 30ft makes CON save or takes 8d8 Radiant/Necrotic damage (or half damage/healing).

  • Channel DivinityLevel 2

    4 uses per short/long rest.

  • Blessing of the TricksterLevel 3

    Grant a creature advantage on Stealth checks as a Magic action.

  • Blessed StrikesLevel 7

    Add 1d8 Radiant/Necrotic damage to weapon attacks or cantrips.

  • Divine InterventionLevel 10

    As a Magic action, duplicate any spell of level 5 or lower without components.

  • Greater Divine InterventionLevel 20

    Call for aid automatically. Duplicate the effect of the Wish spell once every 2d4 days.

  • TraitOrcDarkvision (120 ft)
  • Relentless EnduranceOrcOnce per long rest, drop to 1 HP instead of 0.
  • Alert (Origin Feat)Criminal

    Gain a +6 bonus to Initiative. You can swap your initiative with a willing ally at the start of combat. You can't be surprised.

Spells

10 spells

Spellcasting. Varak 'Viper' Grime casts with Wisdom (spell save DC 19, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): ,

2nd level (3 slots): ,

3rd level (3 slots): no spells

4th level (3 slots):

5th level (3 slots):

6th level (2 slots):

7th level (2 slots): no spells

8th level (1 slot):

9th level (1 slot): no spells

Gear

5 items

Weapons

  • 2×
    Dagger
    Sleek obsidian blade.

Armor

  • Kevlar-lined Priest Vestments (Studded Leather)
    Modern urban tactical gear that looks like high-end street wear.

Tools

  • Thieves' Tools
    Lockpicks and electronic bypass kits.

Gear

  • Holy Symbol
    A silver coin that shows two faces depending on the light.
  • Crowbar
    Standard breaking and entering tool.

Appearance

Varak is a tall, wiry Orc with grey skin and sharp, intelligent eyes. He eschews traditional robes for a charcoal-grey tactical hoodie, black cargo pants, and reinforced boots. He wears a thin silver stole over his shoulders, embroidered with faint, shifting patterns that seem to move when not looked at directly. His tusks are capped in polished steel.

Mannerisms

He tilts his head to the side as if listening to a whisper whenever someone is lying to him.

Personality

Varak is soft-spoken and analytical. He doesn't believe in the 'grand plan' of gods, rather, he views divinity as a series of useful loopholes in reality. He is intensely loyal to his inner circle but treats strangers with a calculated, professional politeness that masks a deep-seated suspicion.

Ideals

Freedom. Laws are just walls, and every wall has a crack if you look closely enough.

Bonds

I still look out for the orphans in the Lower District. They are the only people in this city worth saving.

Flaws

I am so used to lies that I struggle to recognize the truth, even when it's right in front of me.

Quirks

Always carries a silver coin and flips it constantly.
Refuses to sleep in a room with only one exit.

Background

Varak was raised in the gutter of a sprawling industrial metropolis, where the shadows of the massive skyscrapers were the only places the law wouldn't reach. He started as a lookout for the Black Tusk syndicate, but after a heist went sideways and he found himself cornered, a sudden burst of illusory duplicates allowed him to escape. He realized then that the chaos of the streets had its own spiritual rhythm. He began to see the 'Trickster' not as a personified deity, but as the friction between a system and those who refuse to be crushed by it. He became a street priest, a middleman between the divine and the damned, providing healing to those who can't go to public hospitals and illusions to those who need to vanish. Over the years, he has climbed the criminal hierarchy not through violence, but through the terrifying efficiency of a man who can be in five places at once and can command the very fabric of memory.

“He realized then that the chaos of the streets had its own spiritual rhythm.”
From their backstory
Background
Criminal

Connections

Species

Orc

Media

0 images

No images yet.

Visual sheet

Turn Varak 'Viper' Grime into a sheet

A high-res, share-ready sheet you can post or print.