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Elara Storm-Eye Vane - AI-generated fantasy Character

Elara Storm-Eye Vane

Half-Elf · Warlock (The Fathomless) · Level 6 · Sailor (Pirate)

Elara Storm-Eye Vane

Elara is as fickle as the sea itself.
AC13
HP45/45
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 45 · 30 ft. (40 ft. swimming)
AlignmentChaotic NeutralGenderFemaleAge28
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS
  • PersuasionCHA

Armor

Light Armor

Weapons

Simple Weapons

Tools

Navigator's tools,
Vehicles (water)

Languages

Common,
Elvish,
Aquan

Features

14 features

Bonus action

  • Tentacle of the DeepsLevel 1

    As a bonus action, create a 10ft spectral tentacle within 60ft. Make a melee spell attack (1d8 cold damage and reduce speed by 10ft). Can be used 3 times per long rest.

Reaction

  • Guardian CoilLevel 6

    Your Tentacle of the Deeps can defend you or others. When a creature takes damage within 10ft of the tentacle, reduce that damage by 1d8 as a reaction.

Always on

  • Otherworldly Patron: The FathomlessLevel 1

    You have made a pact with an entity of the deep sea.

  • Gift of the SeaLevel 1

    You gain a swimming speed of 40 feet and can breathe underwater.

  • Pact MagicLevel 1

    You can cast known spells using Charisma. All slots are of the same level and recharge on a short rest.

  • Eldritch Invocations: Agonizing BlastLevel 2

    Add Charisma modifier to Eldritch Blast damage.

  • Eldritch Invocations: Repelling BlastLevel 2

    When you hit a creature with Eldritch Blast, push them 10 feet away.

  • Eldritch Invocations: Book of Ancient SecretsLevel 3

    Gain a book of rituals. You can cast ritual spells from any class if they are in your book.

  • Pact of the TomeLevel 3

    Your patron gives you a grimoire called a Book of Shadows with three extra cantrips from any class.

  • Oceanic SoulLevel 6

    You are resistant to cold damage. You can speak telepathically to any creature with a swimming speed while you are underwater.

  • TraitHalf-ElfDarkvision (60 ft.)
  • TraitHalf-ElfFey Ancestry (Advantage against charmed, can't be put to sleep by magic)
  • TraitHalf-ElfSkill Versatility (Proficiency in two skills of choice)
  • Bad ReputationSailor (Pirate)

    People are afraid of you due to your reputation. You can get away with minor crimes because people are too scared to report you.

Spells

7 spells

Spellcasting. Elara Storm-Eye Vane casts with Charisma (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , ,

3rd level (2 slots): , , ,

Gear

7 items

Weapons

  • 2×
    Dagger
    Simple melee/thrown weapon.
  • Belaying Pin (Club)
    Standard improvised weapon for a sailor.

Armor

  • Leather Armor
    Basic light protection.

Tools

  • Book of Shadows
    Your warlock tome bound in sharkskin.
  • Component Pouch
    A pouch containing various spell components.

Gear

  • 50 feet of silk rope
    High quality rope for nautical use.
  • A lucky charm
    A piece of sea glass that never gets dry.

Appearance

Elara has skin the color of a coming storm and hair like bleached driftwood. Her left eye is a swirling vortex of seawater blue, a mark of her patron. She wears salt-crusted leather armor adorned with small shells and bits of dried kelp. A constant, faint scent of brine and ozone follows her wherever she walks.

Mannerisms

Elara constantly fiddles with a gold coin tied to her wrist. When she is angry, the water in nearby cups or puddles begins to vibrate and ripple.

Personality

Elara is as fickle as the sea itself. One moment she is the calm before the storm, quietly observing with a terrifying intensity, and the next she is a literal whirlwind of action. She speaks in maritime metaphors and has a grim sense of humor that involves the various ways a person can drown.

Ideals

Freedom. The sea is the only place where no king can claim you, and I will never let the land chain me again.

Bonds

My loyalty lies with the Drowned Anchor. We survived the depths together, and we will thrive on the surface together.

Flaws

I am terrified of being in places where I cannot see or hear the open water, it makes the whispers in my head grow too loud.

Quirks

She always hums a low, rhythmic sea shanty when casting spells.
She prefers to sleep on a damp floor rather than a dry bed.
She collects polished stones from every port she visits.

Background

Six years ago, Elara was the navigator of the 'Silver Gull' when a freak storm known as the Kraken's Maw descended upon them. As the ship split in two, Elara felt something cold and ancient reach up from the abyss. She didn't pray to the gods. She shouted a bargain into the dark water, offering her service for the lives of her remaining crew. The 'Silver Gull' sank, but its crew did not die. They emerged from the surf days later as the founding members of 'The Drowned Anchor'. Their ship, now a patched-together vessel of wreckage and coral, sails through mists that should not exist. Elara serves as the crew's spiritual anchor and navigator, guided by the whispers of the depths. She hunts for treasures lost to the sea, believing that everything the water takes belongs to her master. The Drowned Anchor is more than a crew to her. It is a family forged in salt and pact-magic.

“As the ship split in two, Elara felt something cold and ancient reach up from the abyss.”
From their backstory
Background
Sailor (Pirate)

Connections

Species

Half-Elf

Media

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