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Reed High Hill - AI-generated fantasy Character

Reed High Hill

Halfling · Rogue · Level 1 · Acolyte

Reed High Hill

Reed is measured, observant, and unfailingly polite until someone abuses power.
AC14
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 9 · 25 ft.
AlignmentLawful NeutralGenderMaleAge34 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools

Languages

Common,
Halfling,
Celestial,
Dwarvish

Features

11 features

Always on

  • Precise Strike

    When When Reed has advantage on a finesse or ranged weapon attack, or when an eligible ally is within 5 feet of the target and Reed lacks disadvantage.

    Reed makes one weapon attack with a finesse or ranged weapon and adds 1d6 damage once per turn when the attack qualifies for Sneak Attack.

  • Halfling Luck

    When When Reed rolls a 1 on an attack roll, ability check, or saving throw.

    Reed uses his halfling luck to reroll a natural 1 on an attack roll, ability check, or saving throw.

  • ExpertiseLevel 1

    Reed can add double his proficiency bonus to ability checks using his proficiency with thieves' tools and to two proficient skills, Stealth and Sleight of Hand.

  • Sneak AttackLevel 1

    Once per turn, Reed deals an extra 1d6 damage to one creature he hits with an attack using a finesse or ranged weapon, provided he has advantage on the attack roll or an eligible ally is within 5 feet of the target and Reed does not have disadvantage.

  • Thieves' CantLevel 1

    Reed knows the secret mix of dialect, code, and gesture used by rogues to conceal messages and recognize others who know the cant.

  • LuckyHalflingWhen Reed rolls a 1 on an attack roll, ability check, or saving throw, he can reroll the die and must use the new roll.
  • BraveHalflingReed has advantage on saving throws against being frightened.
  • Halfling NimblenessHalflingReed can move through the space of any creature that is of a size larger than his.
  • SmallHalflingReed is a Small creature.
  • Halfling speedHalflingReed's walking speed is 25 feet.
  • Shelter of the FaithfulAcolyte

    Reed can receive free healing and care at a temple, shrine, or other established presence of his faith, though he must provide any material components needed for spells. He can also request modest assistance from fellow members of his religious community.

Gear

11 items

Weapons

  • Rapier
    A finely balanced finesse weapon suitable for precise strikes.
  • Shortbow and arrows
    A shortbow with a quiver containing 20 arrows.

Armor

  • Leather armor
    Light armor made from supple leather.

Tools

  • Thieves' tools
    A set of fine picks and small tools used to disable locks and traps.

Gear

  • Burglar's pack
    A pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin. The pack also has 50 feet of hempen rope.
  • Holy symbol
    A small brass symbol of Reed's faith.
  • Prayer book
    A book of prayers and religious instruction from Reed's temple.
  • 5×
    Incense
    Scented sticks burned during daily rites.
  • Vestments
    Ceremonial clothing worn during temple services.
  • Common clothes
    Plain travel clothing for ordinary use.

Purse

  • Pouch with gold pieces
    A small purse containing starting funds.

Appearance

Reed High Hill is a compact, sturdy halfling with dark brown curls, warm umber skin, and a watchful expression that rarely relaxes. He wears a well-maintained leather jerkin beneath a faded acolyte's vestment, with a small brass holy symbol hanging from a cord at his throat. A wooden tally board, worn smooth where his thumb rests, is always tucked into his belt. Within a minute of meeting him, most people notice the deliberate way he chews, keeping his jaw tight on one side, and the small click of his teeth when he considers an answer. His clothes are practical, his boots quiet, and every buckle is polished despite the road dust.

Mannerisms

Reed taps his thumb against his wooden tally board whenever someone gives an imprecise answer. He pauses before accepting food, quietly inspecting its portion and quality as if checking a distribution ledger. When he laughs, which is uncommon but genuine, his jaw clicks once and he immediately looks embarrassed by the sound.

Personality

Reed is measured, observant, and unfailingly polite until someone abuses power. He prefers facts to threats, preparation to improvisation, and a quiet conversation to a dramatic confrontation. Though he appears stern, he is especially gentle with hungry children, tired laborers, and anyone embarrassed by poverty. He believes kindness should be organized well enough to survive contact with the world.

Ideals

Fairness. Resources belong where they are needed, and laws that protect hoarding instead of people have forfeited their moral authority.

Bonds

Rowan's murder must be answered with the truth, and the stolen relief supplies must eventually be returned to the people who needed them. Reed is devoted to his temple and to the ordinary families who depend on its aid.

Flaws

Reed cannot leave an unfair bargain alone, even when correcting it puts innocent companions at risk. He is suspicious of generosity from the wealthy, slow to forgive compromise, and sometimes values a clean accounting of blame more than a practical chance at peace.

Quirks

Keeps Rowan's wooden tally board polished despite its age.
Counts steps between doors and windows without appearing to look.
Refuses to waste food, even crumbs.
Uses formal religious phrases when irritated.
Clicks his jaw once when amused or suspicious.

Background

Reed was raised among the lantern shrines and grain ledgers of a halfling settlement where fairness was treated as a sacred duty. His older brother, Rowan, served as a courier for the local temple, carrying food tallies, debt records, and letters between villages. Rowan was murdered after discovering that a wealthy merchant had been diverting relief supplies during a hard winter. The official inquiry called it a robbery. Reed found the missing records and recognized the careful pattern of falsified weights, but the magistrate accepted the merchant's bribe and closed the case. Rowan's death left Reed with a hatred of injustice that is colder than anger and far more persistent. As an acolyte, Reed learned scripture, ritual, and the quiet authority of written truth. He also learned that fairness means little when honest people cannot reach the evidence. He began serving as a discreet investigator for his temple, following stolen tithe money through alleys, counting locks, and learning which doors opened with a whispered favor or a slender pick. His small size and halfling nimbleness made him an excellent courier and infiltrator, while his devotion gave his work a purpose beyond profit. Reed now travels to recover resources for neglected communities and to expose those who hoard what others need. He keeps Rowan's final tally board with him, adding a mark for every injustice answered and every life restored.

“His older brother, Rowan, served as a courier for the local temple, carrying food tallies, debt records, and letters between villages.”
From their backstory
Background
Acolyte

Connections

Species

Halfling

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