Serriah
Serriah
Sheet
AC 16 · HP 189 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- PerformanceCHA
- PersuasionCHA
Armor
Weapons
Tools
Languages
Features
34 featuresBonus action
- One-Two Punch
When Bonus Action
You can spend a Moxie Point to make two Unarmed Strikes as a Bonus Action.
- Pocket Sand
When Bonus Action
As a bonus action, you can toss grit or debris into a creature's eyes and blind it briefly.
- TraitChangelingShapechanger, you can alter your appearance as a bonus action, including your voice and facial features.
Reaction
- CountercharmLevel 6
You can use your reaction to counter hostile tones and threats, granting allies advantage on saves against being frightened or charmed.
Always on
- Heavy Hitter
When When you hit with an Unarmed Strike
You can make a devastating strike and follow it with a grapple or shove.
- Brace Up
When Bonus Action
You can spend a Moxie Point to gain temporary hit points equal to your Fisticuffs die, Pugilist level, and Constitution modifier.
- Stick and Move
When Bonus Action
You can spend a Moxie Point to make an Unarmed Strike and then Dash or Disengage.
- Bloodied But Unbowed
When Reaction
When you take damage, you can regain all expended Moxie Points, and if bloodied you gain extra temporary hit points.
- Swagger Streak
When When you fail a qualifying ability check
When you fail a Strength, Dexterity, Constitution, or Charisma check, you can spend a Moxie Point and add your Fisticuffs die to the check.
- Heelstomper
When On hit
When you hit with an Unarmed Strike or Pugilist weapon, you can make the target's speed 0 on a failed Dexterity save.
- Low Blow
When On hit
When you hit with an Unarmed Strike or Pugilist weapon, you can force the target to be easier to attack on a failed Strength save.
- Haymaker
When On hit
When you spend a Moxie Point on an attack, you can deal maximum damage and regain the point if you hit.
- Bard SpellcastingLevel 1
You know two 1st-level spells and learn more bard spells as you gain levels. You can cast bard spells using Charisma as your spellcasting ability.
- Bardic Inspiration (d10)Level 1
You can use a musical performance to inspire others, granting Bardic Inspiration dice that refresh on a long rest at this level.
- Skill ProficienciesLevel 1
You gain proficiency in three skills of your choice from the bard list.
- Jack of All TradesLevel 2
You can add half your proficiency bonus, rounded down, to any ability check you make that does not already include your proficiency bonus.
- Song of Rest (d10)Level 2
You can perform a song or speech during a short rest to help allies regain extra hit points.
- Bard CollegeLevel 3
You choose a Bard College, gaining its 3rd-level features. Serriah is a Glamour Bard.
- ExpertiseLevel 3
You gain Expertise in two skills you are proficient with.
- Mantle of InspirationLevel 3
You can inspire allies to move without provoking opportunity attacks and gain temporary hit points when they accept your inspiration.
- Enthralling PerformanceLevel 3
You can charm an audience during a performance with supernatural ease.
- Mantle of MajestyLevel 6
When you use your Bardic Inspiration, you can turn yourself into an even more commanding figure, forcing foes to make saving throws or be charmed by your presence.
- Ability Score ImprovementLevel 4
You gain an Ability Score Improvement or feat.
- Ability Score ImprovementLevel 8
You gain an Ability Score Improvement or feat.
- Ability Score ImprovementLevel 12
You gain an Ability Score Improvement or feat.
- Font of InspirationLevel 5
Your Bardic Inspiration die becomes a d10 and you regain all uses on a short or long rest.
- Magical SecretsLevel 10
You learn two spells from any class list.
- Magical SecretsLevel 14
You can add two more spells from any class list.
- Unbreakable MajestyLevel 14
You can choose creatures that take damage from your Mantle of Majesty to be unable to make opportunity attacks against you, and your presence becomes unnerving and nearly impossible to ignore.
- Expert PerformerLevel 4
You know one additional cantrip and have refined social magic, performance, and charm to an expert level.
- Bardic FocusLevel 1
You can use a musical instrument as a spellcasting focus for your bard spells.
- TraitChangelingDoppelganger-like versatility, you can present as many different humanoid identities.
- TraitChangelingUnsettling presence, your blank-eyed, expression-shifting look can feel eerie even when calm.
- By Popular DemandEntertainer
You can always find a place to perform, and people who like your performances may provide you with food, lodging, or assistance.
Spells
25 spellsSpellcasting. Serriah casts with Charisma (spell save DC 20, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): , , , , ,
2nd level (3 slots): , , ,
3rd level (3 slots): , , ,
4th level (3 slots): , ,
5th level (2 slots): , , ,
Gear
6 itemsTools
- Disguise kitA disguise kit for changing presentation and persona.
- Musical instrumentOne simple performance instrument, kept more as a prop than a focus, if the table allows background gear strictly.
Gear
- Modern streetwear outfitA gray hoodie sweatshirt, black cargo pants, and comfortable Converse sneakers, chosen for mobility and style.
- Entertainer costumeA costume and accessories suitable for performances and appearances.
- Contact ledgerA small notebook of contacts, stage names, and favors owed.
- Coin pouchA pouch of assorted coins and studio trinkets.
Appearance
Serriah is a striking changeling with stark white skin, silver-white undercut hair, and large featureless white eyes ringed in dark shadow. Her face is eerily elegant, with a subtle near-invisible nose and mouth that seem almost painted on. She favors modern high fantasy streetwear, a gray hoodie sweatshirt, black cargo pants, and Converse sneakers, with a slim feminine frame that reads as deliberate and self-possessed rather than fragile. Her look is soft-spoken from a distance and unsettling up close, like a beautiful face rendered wrong by moonlight.
Mannerisms
Serriah speaks with a low, measured cadence, then tilts her blank eyes slightly as if judging the exact angle of a lie. When amused, she smiles with only the faintest suggestion of a mouth. In conversation she tends to circle someone once before standing still, like a cat deciding whether to purr or strike.
Personality
Serriah is poised, teasing, and razor smart, with the practiced confidence of someone who has spent years being looked at and has learned how to look back harder. She is flirtatious by choice, not by weakness, and her humor tends toward dry remarks delivered with perfect timing. Beneath the glamor, she is stubborn, practical, and ferociously protective of people who have been reduced to a role by others.
Ideals
Freedom, identity should belong to the self, not to the audience. Beauty is a language, but strength is the truth underneath it. Nobody gets to own her face, her body, or her story.
Bonds
She owes her true name, and her life, to the one person who taught her how to fight when charm failed. She keeps every favor she is given, every secret she is paid to hold, and every promise made to someone who trusted her in the dark.
Flaws
She trusts attention too easily and mistakes desire for loyalty. When insulted, she can become cutting, petty, and beautifully cruel, even when restraint would serve her better. She also has a dangerous habit of believing she can talk or charm her way out of any situation, until a hard punch reminds her that not every problem cares about a smile.
Quirks
Background
Serriah learned early that a face is a mask, a performance, and a weapon. As a changeling child with pale skin and eyes like blank porcelain, she survived by becoming whatever a room expected, a harmless courtesan, a chic model, a witty companion, a forgotten street girl, and sometimes a menace when the door closed. She eventually found that glamour was not just illusion, it was control. A sweet smile, a perfect line of dialogue, a precisely timed laugh, all of it could steer a crowd faster than a blade. She became a sought-after entertainer in salons, shadow clubs, and noble parties, then later a high-end companion and camera model whose silence often sold as hard as her gaze. Beneath the polish, though, she was always watching for the exit, always measuring who would flinch first.
“She eventually found that glamour was not just illusion, it was control.”
- Background
- Entertainer
Connections
Species
Changeling
Media
0 imagesNo images yet.
Turn Serriah into a sheet
A high-res, share-ready sheet you can post or print.