Tessa "Dos Lunas"
Tessa "Dos Lunas"
Sheet
AC 19 · HP 61 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
22 featuresAction
- Extra AttackLevel 5
When When taking the Attack action
Tessa makes two weapon attacks when she takes the Attack action.
Bonus action
- Divine Smite
When After hitting with a melee attack
Immediately after hitting with a melee attack, Tessa can use a Bonus Action and expend a spell slot to deal Radiant damage with Divine Smite.
- Paladin's SmiteLevel 2
You always have Divine Smite prepared. Immediately after hitting a creature with a melee attack, you can expend a spell slot as a Bonus Action to deal additional Radiant damage. You can use this feature once per Long Rest without expending a spell slot.
Always on
- Sacred Weapon
When When taking the Attack action and expending Channel Divinity
Tessa can imbue a held melee weapon, adding her Charisma modifier to its attack rolls and allowing its damage to become Radiant for 10 minutes.
- Lay On HandsLevel 1
When When touching a creature
Tessa can touch a creature to restore Hit Points from her healing pool or remove the Poisoned condition by expending 5 points.
- Divine SenseLevel 1
You can sense the presence of Celestials, Fiends, and Undead within 60 feet of you, provided they are not behind total cover. You also know the location of any consecrated or desecrated place or object within that range. You can use this feature a number of times equal to your Charisma modifier, regaining all expended uses when you finish a Long Rest.
- SpellcastingLevel 1
You can cast prepared Paladin spells using Charisma as your spellcasting ability. You can use a Holy Symbol as a spellcasting focus for your Paladin spells.
- Weapon MasteryLevel 1
You gain mastery with Longswords and Javelins, allowing you to use their weapon mastery properties. You can change the mastered weapons when you finish a Long Rest.
- Fighting StyleLevel 2
You gain the Defense Fighting Style. While wearing armor, you gain a +1 bonus to Armor Class.
- Channel DivinityLevel 3
You gain two uses of Channel Divinity, regaining one expended use after a Short Rest and all expended uses after a Long Rest. You can use Divine Sense as a Channel Divinity option, and you gain Abjure Foes as an additional option.
- Oath of DevotionLevel 3
You swear the Oath of Devotion, gaining its oath spells and Sacred Weapon feature.
- Ability Score ImprovementLevel 4
You gain either an Ability Score Improvement or another feat for which you qualify. Tessa has the Alert feat, granting her a bonus to Initiative equal to her Proficiency Bonus, preventing her from being surprised while conscious, and allowing her to swap Initiative with a willing ally after rolling Initiative.
- Faithful SteedLevel 5
You always have Find Steed prepared and can cast it once per Long Rest without expending a spell slot. The spell otherwise uses a spell slot normally.
- Aura of ProtectionLevel 6
You radiate an aura of protection while conscious. You and friendly creatures within 10 feet of you gain a bonus to saving throws equal to your Charisma modifier.
- Aura of DevotionLevel 7
You and friendly creatures within 10 feet of you cannot be Charmed while you are conscious. Your Sacred Weapon can be activated as part of the Attack action, and its light and magic last for 10 minutes.
- ResourcefulHumanAfter finishing a Long Rest, Tessa gains Heroic Inspiration.
- SkillfulHumanTessa gains proficiency in one skill, Perception.
- VersatileHumanTessa gains an additional Origin feat, Alert.
- TraitHumanMedium size.
- TraitHumanSpeed of 30 feet.
- TraitHumanCreature type Humanoid.
- Military RankSoldier
Military Rank. Tessa retains her rank and reputation among soldiers and can call on the support of military organizations, former comrades, and sympathetic officers when her authority is recognized.
Spells
13 spellsSpellcasting. Tessa "Dos Lunas" casts with Charisma (spell save DC 14, to hit with spell attacks).
1st level (4 slots): , , , , , , ,
2nd level (3 slots): , , , ,
Gear
10 itemsWeapons
- LongswordMartial melee weapon, 1d8 Slashing damage, versatile 1d10
- 6×JavelinSimple or martial thrown weapon, 1d6 Piercing damage, range 30/120
Armor
- Chain MailChain mail, Armor Class 16
- ShieldA shield bearing two silver moons, granting +2 AC
Tools
- Gaming Set, DiceA set of bone-and-brass dice used to play Three-Dragon Ante and soldiering games
Gear
- Holy SymbolHoly symbol used as a divine spellcasting focus
- Priest's PackContains a backpack, 10 torches, 10 days of rations, a tinderbox, and a waterskin
- Healer's KitCan stabilize up to ten dying creatures and restore 1 Hit Point to a creature when used as an action
- Traveler's ClothesPractical clothing suitable for travel and military service
Purse
- 23×Gold PiecesCoin carried from military pay and adventuring contracts
Appearance
Tessa is a medium-sized human woman with a sturdy, athletic build, warm brown skin, and thick black hair braided into two long plaits tied with faded blue cord. She wears practical chain mail beneath a weathered blue surcoat marked with two silver moons. Her expression is steady and attentive. Within a minute of meeting her, most people notice that her eyes are always moving, checking doorways, windows, hands, and the positions of everyone in the room. She repeatedly adjusts the small silver moon-charm at her throat without realizing it.
Mannerisms
She scans every room in a slow, deliberate circuit before settling into conversation. When thinking, she rolls the moon-charm between her fingers and quietly counts under her breath in pairs. Before a fight, she checks the straps of the nearest ally's shield or pack without asking.
Personality
Tessa is calm, observant, and quietly warm. She speaks to frightened people with the same respectful directness she uses with officers, and she prefers practical kindness over grand speeches. She remembers names, rations, family details, and escape routes. Her humor is dry, usually arriving several minutes after everyone else has realized a situation was absurd.
Ideals
Protection. A person's worth is not measured by rank, usefulness, or strength. Those with power are obligated to stand between danger and those who cannot withstand it.
Bonds
The displaced families of the village she saved are her chosen people. She sends part of every reward to rebuild their homes and will risk almost anything to protect them from being forgotten.
Flaws
Tessa mistakes hesitation for cowardice, especially in herself. She can become rigid when plans change, and once she decides that someone is abusing authority, she has difficulty accepting compromise even when compromise would save lives.
Quirks
Background
Tessa earned the nickname Dos Lunas after surviving a night battle fought beneath a rare double moon, when she led a scattered squad through enemy lines and brought every living soldier home. The name began as barracks humor, but it stayed because Tessa always seemed to be watching two horizons at once. She was raised among ordinary humans on a frontier road where patrols, supply wagons, and sudden evacuations were part of life. The army taught her discipline, endurance, and the value of knowing exactly who was standing behind her. During a disastrous campaign, Tessa discovered that her commanding officer had sacrificed a village to preserve a politically valuable convoy. She obeyed the order long enough to get the civilians out, then broke ranks, turned her squad against the raiders, and returned to testify against the officer. The army stripped her of formal command, but the people she saved remembered her as a protector. In the aftermath, she swore the Oath of Devotion, not to a throne or banner, but to the conviction that power exists to shelter those who have none. She now adventures because battlefields are not the only places where the strong prey upon the helpless.
“The name began as barracks humor, but it stayed because Tessa always seemed to be watching two horizons at once.”
- Background
- Soldier
Connections
Species
Human
Media
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