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Salomone - AI-generated fantasy Character

Salomone

Human · Bard (College of Lore) · Level 3 · Noble

Salomone

Quietly courteous, observant, and unexpectedly tender, Salomone treats people like they are worth the trouble of understanding.
AC13
HP24/24
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 24 · 30 ft.
AlignmentNeutral GoodGenderMaleAge34
STR
DEX
CON
INT
WIS
CHA

Saving throws

DEXCHASTRCONINTWIS

Skills

  • AcrobaticsDEX
  • HistoryINT
  • InsightWIS
  • PerformanceCHA
  • PersuasionCHA

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Three musical instruments of choice,
Three additional musical instruments from Noble or personal training,
One gaming set of choice

Languages

Common,
one extra language of choice

Features

15 features

Bonus action

  • Bardic InspirationLevel 1

    As a bonus action, you can inspire another creature within 60 feet that can hear you, granting one Bardic Inspiration die, a d6, to be added to an ability check, attack roll, or saving throw. You can use this feature 3 times, regaining all uses on a long rest.

Always on

  • Bardic CantripsLevel 1

    You know two bard cantrips of your choice from the bard spell list.

  • SpellcastingLevel 1

    You can weave magic through music and speech. You know four 1st-level bard spells, and your spellcasting ability is Charisma.

  • ExpertiseLevel 3

    Choose three skills. Your proficiency bonus is doubled for any ability check you make with them.

  • Jack of All TradesLevel 2

    You can add half your proficiency bonus, rounded down, to any ability check that does not already include your proficiency bonus.

  • Song of RestLevel 2

    You and your allies can mend minor wounds while resting. When you and any friendly creatures that can hear your performance spend Hit Dice at the end of a short rest, each of those creatures regains an extra 1d6 hit points.

  • Bard CollegeLevel 3

    Choose a Bard College. Bardic Inspiration becomes a more tailored art, and you gain the college's 3rd-level feature.

  • Bonus ProficienciesLevel 3

    You learn three additional skills of your choice. In addition, you gain proficiency with three musical instruments of your choice.

  • Bardic Inspiration DieLevel 1

    When a creature uses one of your Bardic Inspiration dice, it can roll the die and add the number to the ability check, attack roll, or saving throw it just made.

  • Font of InspirationLevel 3

    At 3rd level, your Bardic Inspiration die is a d6.

  • College of LoreLevel 3

    At 3rd level, you learn additional spells from your college. For a Lore bard, you gain three skills of your choice as expertise and the Cut Words feature at 3rd level.

  • Cutting WordsLevel 3

    You may use your quick wit to distract, confuse, or undermine a creature within 60 feet that can hear you, reducing one attack roll, ability check, or damage roll by your Bardic Inspiration die.

  • TraitHumanAbility Score Increase, +1 to all ability scores
  • TraitHumanExtra Language
  • Position of PrivilegeNoble

    You can secure an audience with local nobles and gain lodging or support among those who respect rank, etiquette, and family reputation.

Spells

8 spells

Spellcasting. Salomone casts with Charisma (spell save DC 13, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): , , ,

2nd level (2 slots): ,

Gear

9 items

Weapons

  • Rapier
    Rapier for elegant, precise dueling and self-defense.
  • Dagger
    A dagger for utility and close defense.

Armor

  • Leather armor
    Leather armor for light protection while traveling.

Tools

  • Lute
    A lute, simple instrument case, and spare strings. Salomone often keeps his ocarina tucked inside this case as well.

Gear

  • Fine clothes
    Fine clothes suitable for court or formal meetings.
  • Signet ring
    A signet ring bearing the family mark.
  • Scroll of pedigree
    A scroll of pedigree or proof of noble lineage.
  • Purse of coins
    A purse containing 25 gp, from noble starting wealth.
  • Diplomat's pack
    A pack and supplies for travel and performances.

Appearance

A lean human man in his mid-thirties with careful merchant's posture, tired eyes, and a neatly kept but slightly rumpled nobleman's wardrobe. He wears a faded travel cloak over fine clothes that have been mended too many times, and a carved ocarina hangs at his belt on a silver cord. His expression is usually gentle and distant, as if listening to a melody only he can hear, but his smile returns quickly when he plays.

Mannerisms

He speaks softly until he feels safe, then becomes unexpectedly warm and eloquent. When thinking, he taps a slow rhythm on the ocarina holes with his thumb. Before playing, he always looks down for a heartbeat, as though asking permission from someone gone.

Personality

Quietly courteous, observant, and unexpectedly tender, Salomone treats people like they are worth the trouble of understanding. He is slow to trust his own happiness, but quick to lend a hand to anyone in pain. His humor is dry, his voice gentle, and his kindness often appears in practical acts rather than grand speeches.

Ideals

Compassion. Sorrow should make a person kinder, not crueler. He believes the living owe one another patience, dignity, and a reason to keep going.

Bonds

He keeps his wife's ocarina melody written on a folded scrap of vellum, and he plays it before every important performance. He feels responsible for protecting widows, grieving spouses, and anyone left alone by fate. He still sends a small share of his earnings to maintain his family name and his late wife's grave, wherever he can find it.

Flaws

He is dangerously self-contained when grieving and often insists he is fine when he is not. He sometimes uses wit and performance to avoid saying what hurts. At his lowest, he can become numb to danger, as if mourning has already made him invincible to loss.

Quirks

He always checks that his ocarina is present before entering a room.
He hums softly while counting coin or sorting supplies.
He keeps his wife's melody written in the margins of his ledger.
He instinctively straightens tableware and contracts like a merchant even in taverns.

Background

Salomone was born to comfort, raised between polished tables, account ledgers, and careful lessons in manners. He learned early that a noble name opens doors, but commerce keeps them open. As a young man he chose the road over the estate, becoming a merchant who could talk his way through border tolls, rival caravans, and difficult markets. He had a sharp eye for value, a warm laugh, and a talent for making strangers feel like friends. Somewhere along the way, he also found music, and an old ocarina became his quiet companion on long journeys. Then came the loss that hollowed him out. His wife died, and the bright arithmetic of trade suddenly felt useless. He kept moving at first, selling what he could, but grief followed him into every city and every room. Now he travels as a bard not because he is healed, but because music is the one language that still reaches the place in him where hope lives. He plays at inns, noble halls, and roadside camps alike, carrying his sorrow like a second shadow. He is gentle with the hurting, generous with the poor, and determined, in his own subdued way, to make sure others do not vanish into loneliness the way his beloved did.

“He learned early that a noble name opens doors, but commerce keeps them open.”
From their backstory
Background
Noble

Connections

Species

Human

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