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Garek Kett - AI-generated fantasy Character

Garek Kett

Human · Rogue (Arcane Trickster) · Level 3 · Noble

Garek Kett

Garek is observant, dryly funny, and incapable of treating any room as merely a room.
AC14
HP24/24
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 24 · 30 ft.
AlignmentLawful NeutralGenderMaleAge27 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • DeceptionCHA
  • HistoryINT
  • InvestigationINT
  • PerceptionWIS
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Martial weapons with the Finesse or Light property,
Hand crossbows,
Longswords,
Shortswords,
Rapiers,
Daggers,
Shortbows,
Longbows

Tools

Thieves' tools,
Disguise kit,
Gaming set

Languages

Common,
Elvish

Features

16 features

Bonus action

  • Mage Hand LegerdemainLevel 3

    When As an action to cast Mage Hand, then as a Bonus Action to control it

    Garek creates a spectral, invisible hand within range. It can manipulate objects, stow or retrieve items, and perform delicate thieves' tool work. He controls it with a Bonus Action.

  • Cunning ActionLevel 2

    When As a Bonus Action

    Garek uses a swift feint, sudden retreat, or burst of speed as a Bonus Action.

Always on

  • Sneak AttackLevel 1

    When When hitting with a qualifying Finesse or ranged weapon attack

    Garek attacks from an unexpected angle, adding 2d6 damage once per turn when the Sneak Attack conditions are met.

  • Message

    When As an action

    Garek projects a whispered magical message to a creature he can see within range. The target can reply in a whisper that only Garek can hear, allowing the transformed prince to communicate despite being unable to speak normally.

  • Saving Throw ProficienciesLevel 1

    The character gains proficiency with Dexterity and Intelligence saving throws.

  • ExpertiseLevel 1

    The character gains proficiency with four Rogue skills of choice. Garek is proficient in Acrobatics, Investigation, Perception, and Sleight of Hand. He also gains expertise in two proficient skills, doubling his proficiency bonus for Sleight of Hand and Persuasion.

  • SpellcastingLevel 3

    The character gains the Arcane Trickster subclass and learns to cast spells using Intelligence. He knows three cantrips, including Mage Hand, and prepares three 1st-level spells. He has two 1st-level spell slots.

  • Cunning StrikeLevel 3

    Once per turn, when Garek deals Sneak Attack damage, he can apply one Cunning Strike option by expending 1d6 from the Sneak Attack dice. His available options are Disarm, Poison, and Trip, subject to their normal saving throws and effects.

  • Thieves' ToolsLevel 1

    The character gains proficiency with thieves' tools and can use them to disarm traps and open locks.

  • Weapon TrainingLevel 1

    The character gains proficiency in the weapons normally available to Rogues, including simple weapons, martial weapons with the Finesse or Light property, hand crossbows, and longswords.

  • ResourcefulHumanAfter finishing a Long Rest, Garek gains Heroic Inspiration.
  • SkillfulHumanGarek gains proficiency in one skill of his choice, Deception.
  • VersatileHumanGarek gains an Origin feat of his choice. He selected Alert.
  • Creature TypeHumanHumanoid.
  • TraitHumanThe magical dog transformation is a curse and does not replace his mechanical Human species traits.
  • Position of PrivilegeNoble

    The character has a noble title and can secure an audience with local aristocrats, officials, and other influential figures. Common folk generally treat the character with respect, while nobles recognize the family name and its obligations.

Spells

6 spells

Spellcasting. Garek Kett casts with Intelligence (spell save DC 12, to hit with spell attacks).

Cantrips (at will): , ,

1st level (2 slots): , ,

Gear

11 items

Weapons

  • 2×
    Dagger
    A balanced blade kept hidden in the folds of his canine-sized travel harness.
  • Shortbow
    A compact shortbow and a quiver containing twenty arrows, used by Garek's retainers and carried when he briefly resumes human form.

Armor

  • Leather Armor
    Flexible leather armor, worn beneath a disguised royal cloak when Garek is in human form.

Tools

  • Thieves' Tools
    A set of precision picks and delicate tools, manipulated through his invisible spectral hand.
  • Gaming Set
    A carved bone set used for the royal game of Nine Stones, which Garek uses to identify sympathizers in taverns and guardhouses.

Gear

  • Burglar's Pack
    A pack containing bedroll, tinderbox, rations, rope, waterskin, and other travel necessities.
  • Fine Clothes
    Fine garments suitable for court, currently folded inside a waterproof traveling case.
  • Signet Ring
    A signet ring bearing the cracked crown of House Kett.
  • Silver Signet Collar
    A plain silver collar, enchanted to carry the royal seal but not to restrain him.

Purse

  • Purse
    A purse containing the remainder of his emergency household allowance.
  • 29×
    Gold Pieces
    Twenty-nine gold pieces.

Appearance

A lean, dark-coated hound with unusually intelligent amber eyes, a white mark shaped like a crooked crown across his chest, and a narrow silver collar bearing the broken seal of House Kett. In his true form, Prince Garek is a slender human with close-cropped black hair, sharp gray eyes, and an old fencing scar along his left jaw. His hands are ink-stained from years of studying court ledgers and arcane marginalia.

Mannerisms

As a dog, he sits with rigid courtly posture, bows his head before elders, and taps his tail twice whenever someone says something politically useful. In human form, he smooths his sleeves before lying and instinctively looks for exits before accepting a chair.

Personality

Garek is observant, dryly funny, and incapable of treating any room as merely a room. He notices servants' routes, guard rotations, hidden hinges, and who interrupts whom. Beneath his princely composure is a stubborn young man delighted by the freedom of being underestimated. He speaks to animals as political equals and expects them to keep confidences.

Ideals

Legitimacy is not enough. A ruler must understand the lives of people who cannot afford to be heard in court, and Garek will become that kind of king even if he has to sneak into his own palace as a stray dog.

Bonds

The people of Veyr are his responsibility, especially the palace servants and border families who suffered under his uncle's misrule. He must reclaim the throne before the coronation decree is permanently altered and his family is branded traitorous.

Flaws

He cannot surrender control, even when cooperation would be wiser. He is secretly terrified that his court has grown used to ruling without him, and he sometimes chooses elaborate, dangerous plans simply to prove that he is still indispensable.

Quirks

He uses Message to communicate formal court announcements to people who think they are speaking to an ordinary dog.
He hides important clues beneath food bowls, then becomes offended when anyone moves the bowl.
He refuses to cross a royal threshold without first inspecting the hinges.
He collects dropped buttons from important people and catalogs them by rank.
When pleased, he makes a quiet huff that sounds suspiciously like a dismissive royal laugh.

Background

Prince Garek Kett was raised to inherit the small but strategically important kingdom of Veyr, a realm of toll roads, iron hills, and too many ambitious cousins. He was trained in diplomacy, genealogy, and ceremonial swordplay, but court life taught him that the most important conversations happened behind locked doors. Rather than relying only on heralds and guards, Garek learned the arts of disguise, misdirection, and quiet entry from an elderly palace magician who recognized the prince's sharp mind and restless curiosity. His talent for illusion eventually led him to the Arcane Trickster tradition, which he treated as both a practical education and a private rebellion against the rigid expectations of royalty.

Background
Noble

Connections

Species

Human

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