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Cheez-it - AI-generated fantasy Character

Cheez-it

Kobold · Warlock (The Great Old One) · Level 6 · Folk Hero

Cheez-it

Cheez-it is cheerful, practical, and intensely protective.
AC14
HP63/63
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 63 · 30 ft.
AlignmentNeutral GoodGenderMaleAge28 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Simple weapons

Tools

One type of artisan's tools, thieves' tools,
Land vehicles

Languages

Common,
Draconic

Features

27 features

Action

  • Entropic Ward ImprovementLevel 6

    Cheez-it can use an action to touch a willing creature and protect it from being charmed. Once protected, the creature can repeat the saving throw against being charmed at the end of each of its turns, ending the effect on a success. The protection lasts until Cheez-it uses this feature again or finishes a short or long rest.

  • TraitKoboldGrovel, Cower, and Beg, as an action, Cheez-it can distract nearby enemies. Until the end of his next turn, his allies gain advantage on attack rolls against enemies within 10 feet of him that can see him. Once he uses this trait, he cannot use it again until he finishes a short or long rest.

Bonus action

  • TraitKoboldDraconic Cry, Cheez-it can use a bonus action to cry out at enemies within 10 feet. Until the start of his next turn, he and his allies have advantage on attack rolls against them. Once used, this trait cannot be used again until a short or long rest.

Always on

  • Eldritch Blast

    When Action

    Cheez-it fires a beam of crackling otherworldly energy. He makes a ranged spell attack using his spell attack bonus. On a hit, the target takes 1d10 + 4 force damage.

  • Hex

    When Bonus action

    Cheez-it curses a creature he can see within range. The target takes an extra 1d6 necrotic damage whenever Cheez-it hits it with an attack, and Cheez-it gains advantage on ability checks made to find it.

  • Armor of Agathys

    When Action

    A defensive shell of icy spectral energy surrounds Cheez-it, granting 5 temporary hit points. A creature that hits him with a melee attack while those temporary hit points remain takes 5 cold damage.

  • Dissonant Whispers

    When Action

    Cheez-it whispers a fragment of impossible knowledge into a creature's mind. On a failed Wisdom saving throw, the target takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from him.

  • Misty Step

    When Bonus action

    Cheez-it teleports up to 30 feet to an unoccupied space he can see.

  • Suggestion

    When Action

    Cheez-it magically influences a humanoid he can see. On a failed Wisdom saving throw, the target is charmed for up to 8 hours and regards Cheez-it as a friendly acquaintance.

  • Hunger of Hadar

    When Action

    Cheez-it opens a sphere of black, starless hunger at a point within range. The area becomes difficult terrain, and creatures inside take 5d6 cold damage on a failed Constitution saving throw, or half as much on a success.

  • Counterspell

    When Reaction

    Cheez-it interrupts a creature in the process of casting a spell. If the interrupted spell is 3rd level or lower, it fails automatically. Higher-level spells require a spellcasting ability check.

  • Otherworldly Patron, The Great Old OneLevel 1

    Cheez-it's otherworldly patron is a Great Old One, an incomprehensible entity that grants him forbidden insight and eldritch power. He can communicate telepathically with any creature he can see within 30 feet, and the creature understands him if they share a language.

  • Pact MagicLevel 1

    Cheez-it can cast warlock spells using Charisma as his spellcasting ability. He knows three cantrips and seven warlock spells, and he can replace one known warlock spell whenever he gains a warlock level.

  • Entropic WardLevel 1

    When Cheez-it scores a critical hit with an attack against a creature, he can choose that creature and any other creatures of his choice within 30 feet of it that can hear him. Each chosen creature is frightened of him until the end of his next turn.

  • Eldritch InvocationsLevel 2

    Cheez-it learns eldritch invocations that grant him specialized magical abilities. His invocations are Agonizing Blast, Mask of Many Faces, and Misty Visions.

  • Pact Boon, Pact of the ChainLevel 3

    Cheez-it gains a pact boon from his patron. He has chosen Pact of the Chain and can cast Find Familiar as a ritual. His familiar is a spectral, bat-winged pseudodragon named Crumb, which resembles a tiny dragon made of smoke and blue-white embers.

  • Expanded Spell ListLevel 3

    Cheez-it's patron spells include Dissonant Whispers, Tasha's Hideous Laughter, Detect Thoughts, Phantasmal Force, Clairvoyance, and Sending. These spells are added to the warlock spell list available to him, though they are not automatically known.

  • Agonizing BlastLevel 2

    Cheez-it adds his Charisma modifier to the damage he deals with Eldritch Blast, increasing each beam's damage by 4.

  • Mask of Many FacesLevel 2

    Cheez-it can cast Disguise Self at will without expending a spell slot.

  • Misty VisionsLevel 2

    Cheez-it can cast Silent Image at will without expending a spell slot.

  • TraitKoboldDarkvision, 60 feet.
  • TraitKoboldPack Tactics, Cheez-it has advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and the ally is not incapacitated.
  • TraitKoboldSunlight Sensitivity, Cheez-it has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when he, the target of his attack, or whatever he is trying to perceive is in direct sunlight.
  • TraitKoboldKobold Legacy, Cheez-it has proficiency in Sleight of Hand and Stealth, representing his tunnel-born talent for theft and concealment.
  • TraitKoboldSmall size.
  • TraitKoboldKobolds have a walking speed of 30 feet.
  • Rustic HospitalityFolk Hero

    Cheez-it can find a place to hide, rest, or recuperate among common folk, who are willing to shield him from the law or those who pursue him. They will also share food and simple lodging with him, though they will not risk their lives for him.

Spells

10 spells

Spellcasting. Cheez-it casts with Charisma (spell save DC 15, to hit with spell attacks).

Cantrips (at will): , ,

1st level: , ,

2nd level: ,

3rd level (2 slots): ,

Gear

10 items

Weapons

  • Light crossbow
    A simple weapon used for self-defense and signaling allies.
  • Dagger
    A basic melee weapon with a narrow, practical blade.

Tools

  • Artisan's tools
    A short shovel, iron pot, common clothes, and a belt pouch containing 10 gp.

Gear

  • 20×
    Crossbow bolts
    Ammunition for the light crossbow.
  • Component pouch
    A component pouch for spellcasting.
  • Scholar's pack
    A scholar's pack containing a backpack, a book of lore, a bottle of ink, an ink pen, ten sheets of parchment, a little bag of sand, and a small knife.
  • Otherworldly crystal shard
    A worn token from Cheez-it's first escape, used as his arcane focus. It contains a faintly glowing fragment of the whispering crystal that awakened his patron.
  • Dragon-hoard keepsake
    The traditional Folk Hero keepsake is a fragment of the dragon's stolen hoard, wrapped in oilcloth.
  • Belt pouch
    A belt pouch containing the remaining starting wealth from Cheez-it's folk hero background.

Purse

  • 10×
    Gold pieces
    Coins left after purchasing or accounting for starting equipment.

Appearance

Cheez-it is a small, wiry kobold with rust-red scales, a cream-colored muzzle, and bright amber eyes. He wears a patched leather coat beneath a weather-stained black cloak, both lined with hidden pockets and narrow loops for tools, keys, and stolen curiosities. A string of tiny metal tokens hangs around his neck, each one representing a former captive or rescued traveler. Within a minute of meeting him, most people notice that he constantly checks the clasp of a brass satchel at his hip, touching it three times whenever he feels nervous. He moves with a quick, sideways skitter, rarely walking in a straight line when he can hug a wall or pass beneath cover.

Mannerisms

Cheez-it speaks quickly and quietly, often from beside rather than in front of someone. He checks the clasp of his brass satchel three times whenever he is anxious, counts exits under his breath, and gives every locked door a suspicious glance. When forced to make a speech, he climbs onto the nearest crate or chair so people can see him, then immediately ducks behind it when applause begins.

Personality

Cheez-it is cheerful, practical, and intensely protective. He treats every locked door as a puzzle and every glittering object as a possible key to someone's freedom. He is generous to the point of foolishness with stolen wealth, especially when feeding refugees or bribing guards. Though he distrusts dragons and anyone who collects power for its own sake, he is willing to work with nearly anyone who treats the helpless with kindness.

Ideals

Freedom belongs to everyone, especially those who have been told they were born only to serve. No treasure is worth more than a living person choosing where to stand.

Bonds

The kobolds who escaped with Cheez-it are his family, and he will risk anything to find safe lands for them. He secretly maintains a network of tunnels, shelters, and sympathetic villagers for kobold refugees. He also feels responsible for every artifact he steals, especially those capable of enslaving minds or empowering tyrants.

Flaws

Cheez-it cannot resist stealing a valuable artifact when he believes he can put it to better use, even when doing so endangers his companions or an entire settlement. He is recklessly brave when dragons, slavers, or tyrants threaten kobolds, and he gives away riches that he should save for his own survival. He also stubbornly refuses to abandon anyone who reminds him of his old clan, even when that person has betrayed him.

Quirks

Names every important stolen artifact before hiding it.
Leaves small food offerings near abandoned kobold tunnels.
Whispers apologies to locks before picking them.
Collects keys that no longer open anything.
Refuses to sleep with his brass satchel more than an arm's reach away.

Background

Cheez-it was born beneath the shadow of a great dragon, as generations of kobolds before him had been. His kin mined glittering treasures for their master, beaten and starved whenever they dared keep even a scrap for themselves. Cheez-it learned that the dragon's greatest weakness was greed. He began stealing small artifacts from the hoard, keys, enchanted trinkets, maps, and gems, then smuggling them through forgotten tunnels. Each stolen relic bought food, bribed a guard, or opened a path to freedom. One stolen object, an ancient whispering crystal, changed everything. When Cheez-it touched it, something vast and alien answered from the darkness beyond the stars. The entity offered him power in exchange for secrets, and Cheez-it accepted, believing any power was worth the chance to free his people.

“His kin mined glittering treasures for their master, beaten and starved whenever they dared keep even a scrap for themselves.”
From their backstory
Background
Folk Hero

Connections

Species

Kobold

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