Vara Thorn
Vara Thorn
Sheet
AC 13 · HP 28 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
20 featuresAlways on
- Eldritch Blast
When An action, when a target is within 120 feet
Vara fires a beam of crackling eldritch energy at a creature within 120 feet. Make a ranged spell attack. On a hit, the target takes 1d10 force damage.
- Mage Hand
When An action, when a target or object is within 30 feet
Vara projects a spectral skeletal hand to manipulate objects or deliver certain touch spells at a distance.
- Minor Illusion
When An action, when creating a minor sound or image within 30 feet
Vara can manipulate and shape nearby flame, wind, sound, or other minor sensory details within the spell's limits.
- Detect Magic
When An action, concentration up to 10 minutes
Vara briefly opens her awareness to the presence of magic, learning whether magic is present within 30 feet and identifying its school with further examination.
- Thunderwave
When An action, when creatures are within a 15-foot cone
Vara launches a concussive wave of magical force in a 15-foot cone. Creatures make a Strength saving throw, taking 2d8 thunder damage and being pushed 10 feet on a failure, or half damage without the push on a success.
- Unseen Servant
When An action, ritual, lasts 1 hour
Vara creates a magical servant in an unoccupied space within 30 feet. The unseen servant performs simple tasks and lasts for 1 hour.
- False Life
When An action, lasts 1 hour
Vara touches a creature and grants it temporary vigor, giving the target 5 temporary hit points.
- Hex
When A bonus action, concentration up to 1 hour
Vara curses one creature within 90 feet. Until the spell ends, she deals an extra 1d6 necrotic damage to the target whenever she hits it with an attack, and she gains advantage on ability checks made to find it.
- Otherworldly Patron, The FiendLevel 1
Vara has a patron from the lower planes, the Fiend. Her patron grants her magical power and occasionally communicates through dreams, omens, and unsettling coincidences.
- Dark One's BlessingLevel 1
When Vara reduces a hostile creature to 0 hit points, she gains 5 temporary hit points, equal to her Charisma modifier plus her warlock level. These temporary hit points last until depleted or until she finishes a long rest.
- Pact MagicLevel 1
Vara knows the eldritch blast and mage hand cantrips. She also knows three additional warlock spells of 1st or 2nd level. She can cast her known warlock spells using her spell slots and can use a spellcasting focus.
- Eldritch InvocationsLevel 2
Vara has learned two eldritch invocations, Agonizing Blast and Book of Ancient Secrets.
- Pact Boon, Pact of the TomeLevel 3
Vara's patron has granted her a Pact of the Tome. She receives a Book of Shadows containing three additional cantrips from any class, chosen here as guidance, minor illusion, and spare the dying.
- Ability Score ImprovementLevel 4
Vara increases her Charisma score by 2, from 9 to 11. This improvement is already included in her ability scores and modifiers.
- Ability Score IncreaseHumanIncrease each ability score by 1. These increases are included in the listed ability scores.
- SizeHumanMedium.
- SpeedHuman30 feet.
- LanguagesHumanCommon and one extra language, Infernal.
- Extra LanguageHumanVara learned Infernal during her studies of fiendish texts.
- DiscoveryHermit
Vara can find food and fresh water for herself and up to five other people each day, provided the land offers such resources. She also possesses unique insights into the workings of the cosmos, gained through prolonged isolation and study.
Spells
8 spellsSpellcasting. Vara Thorn casts with Charisma (spell save DC 10, to hit with spell attacks).
Cantrips (at will): , ,
1st level: , , , ,
2nd level (2 slots): no spells
Gear
12 itemsWeapons
- ClubA simple wooden club used for walking, defense, and stirring campfires.
- Light crossbowA light crossbow with a worn ash stock.
Armor
- Leather armorA set of well-used leather armor reinforced with cord and brass stitching.
Tools
- Herbalism kitA compact kit containing dried herbs, mortar, pestle, and small glass vials.
Gear
- 20×BoltsCrossbow bolts stored in a leather case.
- Arcane focusA black iron focus etched with a symbol resembling a burning eye.
- Scholar's packA pack containing parchment, ink, pens, books, and other scholarly supplies.
- Scroll case of notesA scroll case containing Vara's observations, herb sketches, and fragments of her mentor's research.
- Winter blanketA thick blanket suitable for cold nights in the wilderness.
- Common clothesPlain, patched clothing with hidden pockets for herbs and writing tools.
- Book of ShadowsA chained black iron book containing three bonus cantrips and the rituals Vara has collected. As a Pact of the Tome warlock with Book of Ancient Secrets, Vara can inscribe ritual spells into it.
Purse
- 5×Gold piecesCoins saved from odd jobs and the last payment from a passing pilgrim.
Appearance
A wiry human woman with sun-browned skin, storm-gray eyes, and thick black hair cut unevenly at the jaw. Faint ink stains mark her fingers, while a small burn scar crosses her left palm, the result of her first pact ritual. She wears weathered leather armor beneath a patched scholar's cloak and carries a black iron tome chained to her belt. A plain silver ring, once belonging to her vanished mentor, hangs from a cord around her neck.
Mannerisms
Vara pauses before answering ordinary questions, as though consulting an invisible list of possibilities. She traces small circles on surfaces when thinking, speaks to her spellbook as if it were a skeptical companion, and smiles whenever someone mentions a dangerous mystery.
Personality
Vara is observant, irreverent, and intensely private. She prefers practical answers to comforting ones and treats conversation like an experiment, quietly watching how people react to questions. Despite her cynical exterior, she is fascinated by ordinary kindness and becomes fiercely protective of anyone who earns her trust.
Ideals
Truth belongs to anyone willing to endure the consequences of learning it. No authority, mortal or divine, has the right to decide which questions may be asked.
Bonds
She must discover what happened to her mentor, who disappeared the night Vara first invoked her patron. She also protects the observatory's surviving journals, believing they contain a warning about a coming celestial catastrophe.
Flaws
Vara assumes every bargain has a hidden price, including kindness. When frightened, she becomes calculating and may abandon allies if she believes doing so will preserve a greater secret. She is also dangerously curious about forbidden magic and will sometimes open a sealed door simply because someone told her not to.
Quirks
Background
Vara Thorn spent nearly a decade alone in a remote hillside observatory, where she served as both caretaker and unwilling student to an elderly astrologer. Her days were divided between cataloging strange celestial movements, tending a small herb garden, and copying forbidden passages from a damaged grimoire. During a winter when the stars vanished from the sky for three consecutive nights, Vara heard a voice speaking from the observatory's sealed lower chamber. It offered answers in exchange for a promise she did not fully understand. She accepted, and the voice became her patron, a power from the lower planes that now answers her spells with warmth, laughter, and occasional demands.
“It offered answers in exchange for a promise she did not fully understand.”
- Background
- Hermit
Connections
Species
Human
Media
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