Elaris Thalanil
Elaris Thalanil
Sheet
AC 15 · HP 42 · 35 ft.Saving throws
Skills
- AthleticsSTR
- NatureINT
- PerceptionWIS
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
13 featuresAction
- Primeval AwarenessLevel 3
Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you for 1 minute, if your favored terrain feature includes the area. You can sense whether creatures of a type you chose are present within 1 mile, or up to 6 miles in favored terrain, though you do not learn their exact number or location.
Always on
- Natural ExplorerLevel 1
You are particularly skilled at traversing and surviving in one chosen natural environment. You excel at navigating, tracking, foraging, and traveling through the wilderness.
- Fighting Style, ArcheryLevel 2
You have advantage on initiative checks? No, this character does not have the Gloom Stalker feature. At 1st level, choose a fighting style that defines your combat training. This ranger fights with archery, gaining a +2 bonus to attack rolls you make with ranged weapons.
- SpellcastingLevel 2
You can cast ranger spells and use Wisdom as your spellcasting ability. You know a small number of ranger spells, and can cast them using spell slots.
- Hunter's Prey, Colossus SlayerLevel 3
You gain a hunter specialty. You chose Colossus Slayer, once per turn when you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it is below its hit point maximum.
- Land's StrideLevel 8
You can move through nonmagical difficult terrain without extra movement and can pass through nonmagical plants without being slowed or taking damage from them if they have thorns, spines, or similar hazards. You also have advantage on saving throws against plants that are magically created or manipulated to impede movement.
- TraitWood ElfDarkvision 60 ft.
- TraitWood ElfFey Ancestry
- TraitWood ElfTrance
- TraitWood ElfMask of the Wild
- TraitWood Elf+2 Dexterity, +1 Wisdom
- TraitWood ElfSpeed 35 ft.
- WandererOutlander
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features that you have traveled through.
Spells
4 spellsSpellcasting. Elaris Thalanil casts with Wisdom (spell save DC 11, to hit with spell attacks).
1st level (4 slots): , ,
2nd level (2 slots):
Gear
10 itemsWeapons
- 2×ShortswordA pair of balanced blades for close quarters fighting.
- LongbowA sturdy ranged weapon suited to a ranger's hunt.
Armor
- Scale mailA functional suit of scale mail worn over light travel layers.
Gear
- 20×ArrowA bundle of ammunition for the longbow.
- Dungeoneer's packA worn pack containing travel gear, bedroll, rations, and survival tools.
- StaffA simple staff used for walking and hanging gear.
- Hunting trapA hunting trap carried as a reminder of the old life in the wild.
- TrophyA trophy from a fallen animal, kept with reverence.
- Traveler's clothesTravel-worn clothes suited to long journeys.
- Belt pouchA small pouch of coins.
Appearance
A lithe wood elf with weathered features, leaf-green eyes, and a long ash-brown braid wrapped with cord and tiny carved bone charms. Wears scale mail beneath a faded forest cloak, with a longbow across the back and a pair of well-kept shortswords at the hips. Carries the quiet poise of someone used to moonlit trails and sudden danger.
Mannerisms
Speaks softly and pauses to listen before answering, often turning their head as if measuring the wind. When thinking, Elaris unconsciously rubs the edge of a bowstring between two fingers or taps a rhythm on a bracer to mimic bird calls.
Personality
Patient, observant, and gently stubborn, Elaris approaches every problem like a trail that can be read if one is willing to slow down. They are warm with ordinary travelers, merciless toward predators and exploiters, and strangely tender when mending broken gear or caring for wounded creatures.
Ideals
Stewardship. The wild is not a resource to be consumed, but a living covenant to be guarded. A good ranger protects the path so others may follow it safely.
Bonds
Elaris keeps a carved pine talisman from the shrine where the smugglers were unmasked, and refuses to let it leave their sight. They are sworn to protect the hidden paths between settlements, especially the routes children and travelers use when danger makes the main road unwise.
Flaws
Elaris trusts the judgment of tracks and signs more readily than the words of nobles or priests, and that skepticism can make them dismiss genuine warnings. They also struggle to ask for help, preferring to shoulder danger alone until exhaustion makes the choice for them.
Quirks
Background
Born in the high boughs of an old forest enclave, Elaris Thalanil was raised to read the pulse of the wild the way others read a ledger. She learned to track deer by broken fern, to hear storm change in the hush of birds, and to loose an arrow before a predator could choose a target. Yet the forest was not always a sanctuary. When loggers, poachers, and hungry monsters began to press deeper into the canopy, Elaris became one of the rangers sent to patrol the border paths and protect the hidden roads between scattered communities. During one long winter she followed a wounded owlbear to a ruined shrine and found it being used as a meeting place by smugglers who were feeding stolen relics to a corrupt baron. Elaris dismantled the ring with patience, not fury, and in the aftermath discovered a strange truth, the wild does not only need hunters, it needs wardens. Now Elaris travels wherever the tracks grow thin and the roads grow unsafe, carrying the discipline of the forest and the stubborn hope that every border can still become a bridge.
“She learned to track deer by broken fern, to hear storm change in the hush of birds, and to loose an arrow before a predator could choose a target.”
- Background
- Outlander
Connections
Species
Wood Elf
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