Bokk Varrusk
Bokk Varrusk
Sheet
AC 16 · HP 124 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
22 featuresBonus action
- Vanish and Strike
When When Bokk needs to disappear or begin an ambush
Bokk uses his bonus action to hide, then attacks from concealment with advantage when circumstances allow.
- VanishLevel 14
Bokk can use the Hide action as a bonus action on his turn.
- AggressiveOrcAs a bonus action, Bokk can move up to his speed toward a hostile creature he can see or hear.
Always on
- Twin Shots
When When Bokk takes the Attack action
Bokk makes two weapon attacks when he takes the Attack action. With his longbow and Archery fighting style, he is most dangerous from concealment.
- Colossus Slayer
When When Bokk hits a creature that is below its hit point maximum
Bokk deals an extra 1d8 damage once per turn when he hits a wounded creature with a weapon attack.
- Favored EnemyLevel 1
Bokk has marked humanoids of the dwarf and elf varieties as favored enemies. He has advantage on Wisdom (Survival) checks to track them and Intelligence checks to recall information about them. He also knows Goblin and Orc as additional languages related to his favored enemies and military work.
- Natural ExplorerLevel 1
Bokk is especially familiar with grassland and mountain terrain. When traveling for an hour or more in favored terrain, his group gains the benefits of doubled passive Wisdom (Perception) scores, difficult terrain not slowing travel, and several other travel advantages. He remains alert to danger, can move stealthily at a normal pace, finds more food while foraging, and tracks creatures while learning their numbers and sizes.
- Fighting StyleLevel 2
Bokk chooses Archery. He gains a +2 bonus to attack rolls made with ranged weapons.
- SpellcastingLevel 2
Bokk is a 15th-level ranger spellcaster. Wisdom is his spellcasting ability. He can use a druidic focus or appropriate ranger spellcasting components as required by individual spells.
- Hunter's PreyLevel 3
Bokk can choose to deal extra damage to a wounded creature once per turn. When he hits a creature with a weapon attack, he can deal an extra 1d8 damage if the target is below its hit point maximum.
- Ability Score ImprovementLevel 4
Bokk gains the Ability Score Improvement feature at this level. His Dexterity increases by 2, bringing it to 18.
- Extra AttackLevel 5
Bokk can attack twice, instead of once, whenever he takes the Attack action on his turn.
- Ability Score ImprovementLevel 8
Bokk gains the Ability Score Improvement feature at this level. His Wisdom increases by 2, bringing it to 18.
- Land's StrideLevel 8
Moving through nonmagical difficult terrain costs Bokk no extra movement. He can also pass through nonmagical plants without being slowed or damaged by them, and he has advantage on saving throws against magically created or manipulated plants.
- Hide in Plain SightLevel 10
Bokk can spend 1 minute creating camouflage for himself. While camouflaged and motionless against a suitable natural surface, he gains a +10 bonus to Dexterity (Stealth) checks and can attempt to hide by pressing himself against that surface.
- Ability Score ImprovementLevel 12
Bokk gains the Ability Score Improvement feature at this level. His Intelligence increases by 2, bringing it to 16.
- Superior Hunter's DefenseLevel 15
Bokk gains the Hunter's Defense feature. When an attacker hits him, he can use his reaction to halve the attack's damage against him.
- DarkvisionOrcBokk can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. He cannot discern color in darkness, only shades of gray.
- MenacingOrcBokk is proficient in the Intimidation skill.
- Powerful BuildOrcBokk counts as one size larger when determining carrying capacity and the weight he can push, drag, or lift.
- Orcish ResilienceOrcBokk can shrug off a lethal blow once per long rest, dropping to 1 hit point instead of 0 when reduced to 0 hit points.
- Military RankSoldier
Bokk retains his military rank as a sergeant. Soldiers loyal to his former command recognize his authority, and he can invoke his rank to influence them, requisition basic aid, or gain access to military camps and allied forces, subject to the discretion of the Dungeon Master.
Spells
13 spellsSpellcasting. Bokk Varrusk casts with Wisdom (spell save DC 17, to hit with spell attacks).
1st level (4 slots): , , ,
2nd level (3 slots): , ,
3rd level (3 slots): , ,
4th level (2 slots): ,
5th level (1 slot):
Gear
11 itemsWeapons
- 2×ShortswordA notched blade used for close combat and intimidation.
- LongbowA longbow suitable for ambushes and battlefield reconnaissance.
- DaggerA small curved blade kept ready for emergencies, coercion, or betrayal.
Armor
- Scale mailDented medium armor scavenged from a defeated soldier, strapped tightly around Bokk's narrow frame.
Tools
- Bone dice gaming setA set of bone dice used for gambling and manipulating junior soldiers.
Gear
- 20×ArrowsArrows carried in a leather quiver.
- Explorer's packIncludes a backpack, bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Insignia of rankA military insignia identifying Bokk as a sergeant.
- Trophy from a fallen enemyA trophy taken from a fallen enemy, wrapped in stained cloth.
- Common clothesPlain, worn clothing suitable for a soldier of modest means.
Purse
- 10×Gold piecesMoney concealed in several separate pouches to reduce the risk of losing everything at once.
Appearance
Bokk is a lean, wiry hobgoblin of average height, built for speed and endurance rather than brute strength. His lighter russet-red skin is marked by faded scars, and his sharp, angular face has high cheekbones and a pointed chin that gives him a perpetually hungry appearance. His pale, watery blue eyes constantly dart from place to place. Greasy dark-brown hair is pulled into a loose ponytail, with stringy strands often falling across his face. His left ear bears a tarnished silver ring. He wears mismatched scavenged armor, including an oversized dented steel breastplate, patched leather greaves, a threadbare brown tunic, and a mud-stained dark wool cloak. Crude dwarven runes and symbols cover his forearms. He carries a notched shortsword, a curved dagger, a longbow, and a leather satchel full of stolen and scavenged goods.
Mannerisms
Bokk speaks rapidly in a strained, uneven cadence and rarely finishes one thought before beginning another. He constantly checks exits, counts nearby weapons, and glances over his shoulder. When nervous, he rubs the tarnished ring in his left ear. When lying, he becomes unusually polite and still.
Personality
Bokk is a nervous, ambitious survivor who compensates for insecurity with constant motion, rapid speech, and calculated bravado. He studies people as carefully as he studies terrain, searching for fear, greed, and resentment that he can turn into leverage. He is not needlessly cruel, but he is perfectly willing to be cruel when cruelty is efficient. He treats relationships as accounts of debts and favors, and he regards trust as a weakness best simulated rather than genuinely offered.
Ideals
Order is the only shield against chaos. Those who obey the chain of command deserve protection, while those who resist must be broken before they endanger everyone else. Bokk does not seek glory, only enough authority that no one can ever make him helpless again.
Bonds
His sergeant's insignia represents the first authority he ever possessed, and he will protect it, exploit it, or murder to reclaim it if necessary. He also keeps a private ledger of every debt, favor, and secret owed to him by soldiers in the encampment.
Flaws
Bokk assumes every kindness hides a demand and every alliance has an expiration date. He will betray someone without hesitation if doing so improves his safety, status, or access to supplies. His hunger for control makes him overreach, and his fear of appearing weak often drives him into needless cruelty or reckless schemes.
Quirks
Background
Bokk was orphaned among the border warbands of the eastern steppes, where children learned early that hunger was more reliable than kindness. He survived by scavenging camps, carrying messages, and listening from beneath wagons while officers argued over maps and supplies. Though he lacked the strength and discipline expected of a front-line warrior, Bokk learned to read faces, anticipate betrayals, and find the single weak point in any formation. His talent for reconnaissance eventually earned him a place among a hobgoblin mercenary company, where he became a ranger by necessity. He learned to travel light, track deserters, hunt enemy scouts, and kill from cover before anyone knew he was near.
“He survived by scavenging camps, carrying messages, and listening from beneath wagons while officers argued over maps and supplies.”
- Background
- Soldier
Connections
Species
Orc
Media
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