Mavurad Oqrovan
Mavurad Oqrovan
Sheet
AC 11 · HP 10 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
8 featuresAction
- Magical TinkeringLevel 1
When Touch a Tiny nonmagical object
As an action, touch one Tiny nonmagical object and grant it one of the magical properties described by Magical Tinkering. You can maintain up to four such objects at once.
Always on
- SpellcastingLevel 1
You have studied the workings of magic and can cast artificer spells. Intelligence is your spellcasting ability. You can use thieves' tools or artisan's tools as a spellcasting focus. You know two artificer cantrips and prepare three 1st-level artificer spells after a long rest.
- TraitDwarfDarkvision, you can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though you cannot discern color in darkness.
- TraitDwarfDwarven Resilience, you have advantage on saving throws against poison, and resistance to poison damage.
- TraitDwarfDwarven Combat Training, you have proficiency with battleaxes, handaxes, light hammers, and warhammers.
- TraitDwarfStonecunning, whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient and add double your proficiency bonus instead of your normal proficiency bonus.
- TraitDwarfDwarven toughness and constitution grant a natural +2 bonus to Constitution, already included in the ability scores above.
- ResearcherSage
When you attempt to learn or recall a piece of lore, you often know where and from whom you can obtain the information. Usually, this comes from a library, scriptorium, university, scholar, or another learned person or creature.
Spells
5 spellsSpellcasting. Mavurad Oqrovan casts with Intelligence (spell save DC 12, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): , ,
Gear
13 itemsWeapons
- Light crossbowA light crossbow with 20 crossbow bolts.
Armor
- Leather armorStudded leather or leather armor suitable for travel and workshop labor.
Tools
- Thieves' toolsA set of tools used to disarm traps and manipulate delicate mechanisms.
- Tinker's toolsA set of tools used for repairs, clockwork work, and small mechanical experiments.
- Mason's toolsA set of mason's tools, reflecting Mavurad's connection to Gullcage's stonework and mountain architecture.
Gear
- 20×Crossbow boltsA case containing 20 bolts for a light crossbow.
- Dungeoneer's packA pack containing practical supplies for underground and wilderness travel.
- InkA bottle of black ink.
- QuillA quill suitable for copying notes and making precise technical diagrams.
- Small knifeA small knife.
- Letter from a dead colleagueA letter from a dead colleague posing a question Mavurad has not yet answered.
- Common clothesPlain common clothes.
Purse
- PouchA leather pouch containing ten gold pieces.
Appearance
A compact, broad-shouldered dwarf with weather-darkened skin, a carefully braided russet beard, and thick hands marked by years of metalwork and mountain labor. His beard is threaded with small brass rings engraved with measurements and workshop symbols. He walks with a slight forward lean, as if perpetually bracing against a steep mountain wind, and favors his left side when carrying tools. His clothes are practical and well maintained, consisting of a soot-stained leather apron over travel-worn garments, sturdy boots, and a belt crowded with calipers, wire, chalk, and tiny screwdrivers. His expression is usually thoughtful rather than stern, though his eyebrows rise dramatically whenever someone makes an imprecise claim.
Mannerisms
He silently measures objects with his fingers, taps his thumb against each knuckle while thinking, and pauses before answering as though consulting an internal index. When annoyed, he begins correcting the grammar of technical explanations rather than raising his voice.
Personality
Patient, observant, and quietly warm, Mavurad prefers useful questions to impressive speeches. He is deeply curious about old machines, forgotten cultures, and the ordinary choices that allow communities to endure. He treats every damaged object as a story with missing pieces and every stranger as a possible source of valuable information.
Ideals
Knowledge is a form of shelter. What I learn should make life safer, fairer, and more understandable for people who do not have the leisure to study it themselves.
Bonds
Gullcage is my responsibility. I will uncover the truth behind the sealed route beneath the village and return with whatever knowledge can protect its people.
Flaws
I can become so absorbed in solving a problem that I overlook the people standing beside me. I also distrust beautiful theories that have not survived contact with mud, cold, and a broken gear.
Quirks
Background
Mavurad Oqrovan was born in Gullcage, a mountain village wedged between gray cliffs and a pass where every family kept both a winter storehouse and a repair bench. His father shaped hinges, buckles, and mining tools, while his mother maintained the village records and taught him to read old trade ledgers, weather journals, and fragments of pre-dwarven engineering texts. Mavurad grew fascinated by the small mechanisms that kept Gullcage alive, especially the counterweights that opened avalanche gates and the signal bells that warned miners when the mountain shifted. A visiting scholar from a distant archive recognized Mavurad's talent and arranged for him to study in a larger city. There, he became a sage of practical lore, combining historical research with experimental craft. His work was never elegant by academic standards, but it was reliable, repairable, and useful. He returned to Gullcage after discovering that several old maps had omitted a sealed mountain route beneath the village. The passage may contain forgotten dwarven machinery, or it may conceal the reason Gullcage's oldest founders chose that dangerous place. Mavurad now travels to gather knowledge, protect his home from threats it cannot yet see, and prove that scholarship is most valuable when it can keep ordinary people alive.
“A visiting scholar from a distant archive recognized Mavurad's talent and arranged for him to study in a larger city.”
- Background
- Sage
Connections
Species
Dwarf
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