Gooch
Gooch
Sheet
AC 18 · HP 31 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Languages
Features
22 featuresAction
- Turn UndeadLevel 2
As an action, Gooch presents his holy symbol and each undead that can see or hear him within 30 feet must make a Wisdom saving throw. A failed creature is turned for 1 minute or until it takes damage. A turned creature must spend its turns fleeing and cannot willingly move within 30 feet of him.
- Preserve LifeLevel 2
As an action, Gooch presents his holy symbol and restores hit points equal to five times his cleric level, divided among creatures within 30 feet. This cannot restore a creature to more than half its hit point maximum and cannot affect undead or constructs.
Bonus action
- Healing Word
When A creature within 60 feet needs urgent healing
Gooch restores 1d4 plus 4 hit points to a creature within 60 feet as a bonus action.
- Spiritual Weapon
When A visible enemy within the weapon's range
Gooch creates a floating spiritual weapon that attacks creatures within 5 feet of it, dealing 1d8 plus 4 force damage on a hit. He can move and attack with it as a bonus action.
Always on
- Sacred Flame
When A creature within 60 feet that Gooch can see
Gooch invokes divine flame against a creature he can see within 60 feet. The target makes a Dexterity saving throw, taking 1d8 radiant damage on a failure and no damage on a success.
- Guidance
When Before an ability check
Gooch calls on divine guidance, granting one willing creature he touches a 1d4 bonus to one ability check made before the spell ends.
- Thaumaturgy
When As an action, when a minor divine sign is useful
Gooch creates a harmless sensory manifestation associated with his faith, such as ringing bells, flickering flames, or a solemn voice.
- Bless
When Before allies make attacks or saving throws
Gooch blesses up to three creatures, granting each a 1d4 bonus to attack rolls and saving throws for up to 1 minute with concentration.
- Cure Wounds
When A creature Gooch touches needs healing
Gooch restores 1d8 plus 4 hit points to a creature he touches.
- Lesser Restoration
When A creature is diseased, blinded, or deafened
Gooch restores hit points to a creature within 60 feet and can remove one disease or one condition causing blindness or deafness.
- SpellcastingLevel 1
Gooch is a 3rd-level spellcaster. His spellcasting ability is Wisdom. He can use a holy symbol as a spellcasting focus for his cleric spells.
- Channel DivinityLevel 2
Gooch can use a holy symbol to channel divine energy. He can use Channel Divinity once between rests. He gains the Turn Undead option and the Life Domain option, Preserve Life.
- Acolyte of the FaithLevel 1
Gooch's proficiency bonus is doubled for any ability check he makes using History related to his faith, and he can use a holy symbol as a spellcasting focus.
- Life DomainLevel 1
Gooch gains proficiency with heavy armor. When he restores hit points to a creature using a spell of 1st level or higher, that creature regains additional hit points equal to 2 plus the spell's level.
- Domain SpellsLevel 2
Gooch gains access to the Life Domain's additional spells. These spells are always prepared and do not count against the number of cleric spells he can prepare.
- Ability Score IncreaseHumanEach ability score increases by 1.
- AgeHumanHumans reach adulthood in their late teens and commonly live less than a century.
- AlignmentHumanHumans tend toward no particular alignment, and Gooch is Lawful Neutral.
- SizeHumanMedium.
- SpeedHuman30 feet.
- LanguagesHumanCommon and one extra language, Celestial.
- Shelter of the FaithfulAcolyte
Gooch can usually secure basic aid and sanctuary from temples, shrines, and other religious communities of his faith. Fellow worshipers will support him, provided he does not endanger them or violate the tenets of his religion.
Spells
8 spellsSpellcasting. Gooch casts with Wisdom (spell save DC 11, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , ,
2nd level (2 slots): ,
Gear
13 itemsWeapons
- MaceA simple one-handed bludgeoning weapon used as Gooch's primary melee weapon.
- Light crossbowA ranged weapon with 20 bolts for emergencies and distant targets.
Armor
- Scale mailMedium armor made of overlapping metal plates. Base AC 14, plus up to 2 from Dexterity.
- ShieldA shield bearing Gooch's holy symbol. Grants a +2 bonus to AC.
Gear
- 20×Crossbow boltsAmmunition for the light crossbow.
- Priest's packContains a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
- Holy symbolA symbol representing Gooch's faith, used as his spellcasting focus.
- Prayer bookA prayer book or collection of devotional texts used during rites and study.
- 5×IncenseFragrant sticks burned during religious ceremonies.
- VestmentsCeremonial clothing used for worship and temple duties.
- Common clothesA plain set of common clothes for travel and daily wear.
- Belt pouchA small leather pouch containing 15 gold pieces.
Purse
- 15×Gold piecesStarting currency retained from Gooch's temple stipend.
Appearance
Gooch is a broad-shouldered human with warm brown skin, close-cropped black hair, and a neatly trimmed beard threaded with a few premature silver strands. His eyes are an alert gray-green, constantly measuring people and surroundings. He wears polished scale mail beneath sober blue-gray vestments, carries a mace at his hip, and keeps his shield marked with a carefully painted symbol of his faith. His expression is composed and severe, though his rare smile is unexpectedly gentle.
Mannerisms
Gooch straightens nearby objects without noticing, taps his holy symbol three times before making a difficult decision, and addresses people by full names whenever he is disappointed in them. He speaks in measured sentences and pauses before answering emotional questions, as though consulting an internal rulebook.
Personality
Gooch is restrained, observant, and dependable. He rarely raises his voice because he believes calm authority is more persuasive than anger. Beneath his stern exterior is a deeply protective man who notices who has eaten, who is limping, and who is pretending not to be afraid. He offers practical comfort rather than sentimental reassurance, often placing a ration, bandage, or repaired buckle into someone's hands without comment.
Ideals
Order. A just structure protects more people than individual heroics ever can. The law must be applied consistently, especially when doing so is inconvenient or unpopular.
Bonds
The riverside temple that raised Gooch is his true home. He will defend its people, reputation, and sacred records, even when doing so places him in danger. He also carries a small brass seal belonging to a missing acolyte who vanished while helping expose the relief-supply corruption.
Flaws
Gooch confuses obedience with virtue more often than he admits. He is suspicious of improvisation, resents those who evade formal accountability, and can become coldly judgmental toward anyone who treats faith as a private feeling rather than a public responsibility. When forced to choose between compassion and procedure, he may follow procedure first and regret it later.
Quirks
Background
Gooch was born in a crowded river district where human lives were measured by schedules, ledgers, and the tolling of temple bells. As a child, he discovered that the temple offered something the streets did not, rules that protected the weak when strong people chose to ignore them. He became an acolyte after organizing the neighborhood children into work crews during a devastating flood. The priests were impressed not by his piety, but by his refusal to abandon procedure when panic spread. Gooch learned the rites, histories, and healing practices of the temple, eventually dedicating himself to a divine order that teaches mercy through discipline and justice through consistency. At twenty-nine, Gooch was sent from the temple to investigate a pattern of missing relief supplies. His investigation revealed that several respected officials had been diverting food and medicine to wealthy patrons. The scandal ended with the officials disgraced, but the temple leadership quietly reassigned Gooch after he insisted that every guilty party, including influential benefactors, face judgment. Now he travels as a cleric of the Life Domain, bringing healing where he can and imposing order where he must. He is not eager to punish, but he believes that unchecked corruption is a wound, and wounds must be treated before they become fatal.
“He became an acolyte after organizing the neighborhood children into work crews during a devastating flood.”
- Background
- Acolyte
Connections
Species
Human
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