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Kettan Gethrig - AI-generated fantasy Character

Kettan Gethrig

Human · Fighter (Champion) · Level 17 · Soldier

Kettan Gethrig

Kettan is restrained, observant, and difficult to impress.
AC17
HP157/157
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 157 · 30 ft.
AlignmentLawful NeutralGenderMaleAge42 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingCON
  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One gaming set,
Vehicles (land)

Languages

Common,
Dwarvish

Features

21 features

Action

  • Three Extra AttacksLevel 11

    You can make two extra attacks when you take the Attack action, for a total of three attacks.

Bonus action

  • Second WindLevel 1

    You can use a Bonus Action to regain 1d10 plus your Fighter level Hit Points. You can use this feature four times, and you regain expended uses when you finish a Long Rest.

  • Tactical ShiftLevel 5

    If you use Second Wind as a Bonus Action, you can move up to half your Speed without provoking Opportunity Attacks.

Always on

  • Fighting StyleLevel 1

    You adopt the Defense Fighting Style. While wearing armor, you gain a +1 bonus to Armor Class.

  • Weapon MasteryLevel 1

    You master five weapons, chosen from weapons with which you are proficient. You can use the mastery properties of those weapons. Mastered weapons: Greatsword, Flail, Light Crossbow, Longsword, and Handaxe.

  • Action SurgeLevel 2

    You can take one additional action on your turn. You can use this feature once per Short or Long Rest, and beginning at Fighter level 17, you can use it twice before a rest, but only once on the same turn.

  • Tactical MindLevel 2

    When you fail an ability check, you can expend a use of Second Wind to roll 1d10 and add the number rolled to the check, potentially turning failure into success.

  • Improved CriticalLevel 3

    You score a Critical Hit on a roll of 19 or 20 on the d20 when making an attack roll with a weapon or Unarmed Strike.

  • Remarkable AthleteLevel 3

    You gain proficiency in two skills of your choice. You gain proficiency in Athletics and Intimidation from your Soldier background, and choose Acrobatics and Perception as your Fighter skill proficiencies.

  • Additional Fighting StyleLevel 7

    You gain an additional Fighting Style feat. You choose Two-Weapon Fighting, allowing you to add your ability modifier to the extra attack granted by Light weapons.

  • IndomitableLevel 9

    When you use Indomitable, you can expend a use of Second Wind to use Tactical Shift as part of the same reaction.

  • Tactical MasterLevel 9

    When you attack with a weapon whose mastery property you can use, you can replace that property's normal effect with Push, Sap, or Slow, as appropriate to the weapon.

  • Indomitable UsesLevel 9

    You can use Indomitable twice before a Long Rest.

  • Studied AttacksLevel 13

    When you make an attack roll with Advantage and both d20s would hit, the attack deals extra damage equal to the ability modifier used for the attack.

  • Superior CriticalLevel 15

    You score a Critical Hit on a roll of 18, 19, or 20 on the d20 when making an attack roll with a weapon or Unarmed Strike.

  • Ability Score ImprovementLevel 4

    You receive Ability Score Improvements at levels 4, 6, 8, 12, 14, and 16. Kettan uses these improvements to reach his final ability scores and gain the Tough feat.

  • ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
  • SkillfulHumanYou gain proficiency in one skill of your choice, represented here by Perception.
  • VersatileHumanYou gain an Origin feat of your choice, represented here by Tough.
  • Human ResourcefulnessHumanYou can draw on stubborn adaptability and practical experience to endure hardship and inspire others.
  • Military RankSoldier

    You can invoke your military rank and experience to exert influence over soldiers and recognize the military hierarchy, customs, and insignia of organized forces. Soldiers loyal to your former command may provide limited aid when it does not endanger their lives or duties.

Gear

12 items

Weapons

  • Greatsword
    A heavy two-handed martial weapon with a broad, scarred blade.
  • Flail
    A hooked flail used for breaking shield lines.
  • Light Crossbow
    A light crossbow for ranged engagement.

Armor

  • Chain Mail
    A sturdy suit of chain mail, maintained with military precision.

Tools

  • Gaming Set
    A gaming set used to maintain discipline and camaraderie during long watches.

Gear

  • 20×
    Crossbow Bolts
    Bolts for the light crossbow.
  • Dungeoneer's Pack
    A pack containing field gear suitable for extended travel and military campaigning.
  • Healer's Kit
    A kit for treating battlefield injuries.
  • Mess Kit
    A simple mess kit for field meals.
  • Bedroll
    A bedroll for campaign travel.
  • 2×
    Pouch
    Small belt pouches for coins, rations, and personal tokens.

Purse

  • 10×
    Gold Pieces
    Starting currency remaining after outfitting.

Appearance

Kettan Gethrig is a broad-shouldered human man with weathered bronze skin, close-cropped iron-gray hair, and a square beard marked with a single white streak beneath the chin. His left eyebrow bears a thin scar, and his dark hazel eyes remain alert even at rest. He wears well-maintained chain mail beneath a red and ochre surcoat, both repaired many times but never allowed to look shabby. A battered banner clasp rests at his throat, bearing the faded device of the border company he once commanded.

Mannerisms

Kettan checks the position of nearby doors, windows, and high ground whenever he enters a room. Before giving an order, he touches the banner clasp at his throat. He speaks quietly in camp, forcing others to listen, but his battlefield commands carry like struck iron.

Personality

Kettan is restrained, observant, and difficult to impress. He praises specific actions rather than people in general, and he treats frightened recruits with more patience than boastful veterans. He believes courage is a practice, not a personality trait, and he measures a person by what they do after fear has already arrived.

Ideals

Duty. A command is a promise that others may place their lives in your hands. If the promise is broken, rank and reputation mean nothing.

Bonds

The old company banner is folded inside his shield case. He will risk almost anything to recover soldiers who served beneath it, and he sends part of every reward to the families of the dead.

Flaws

He mistakes hesitation for cowardice, including in himself. Once he has declared a course of action, he resists changing it even when new evidence is plain. He also keeps private tallies of every failure, and believes that forgiving himself would dishonor those who died under his command.

Quirks

He knots a short strip of cloth around his wrist before every serious fight.
He names every fallen comrade when repairing a weapon.
He refuses to sit with his back to an open doorway.
He keeps a polished pebble from his home hamlet in his left boot.

Background

Kettan Gethrig was raised in a wind-cut farming hamlet where every able body learned to stand watch before learning to read. As a young man, he joined the border levy after raiders burned three granaries and carried off the village headman. Kettan discovered that he was not the fastest fighter or the cleverest planner, but he could remain upright when others broke, and people moved more boldly when they saw him still standing. He earned his first command by carrying a torn standard through a retreat, then turning that retreat into an organized counterattack around the same banner.

“As a young man, he joined the border levy after raiders burned three granaries and carried off the village headman.”
From their backstory
Background
Soldier

Connections

Species

Human

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