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Aurelia Malice - AI-generated fantasy Character

Aurelia Malice

Elf · Warlock · Level 1 · Soldier

Aurelia Malice

Aurelia is controlled, observant, and relentlessly courteous in the manner of someone who expects obedience.
AC15
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 11 · 30 ft.
AlignmentLawful EvilGenderFemaleAge127 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionWIS
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons

Tools

One gaming set, chosen as a dice set

Languages

Common,
Elvish,
Undercommon

Features

18 features

Always on

  • Eldritch Blast

    When Action

    Aurelia fires a lance of crackling violet force at a creature within 120 feet. On a hit, the target takes 1d10 force damage.

  • Hex

    When Action

    Aurelia marks a creature she can see within 90 feet with a sinister curse. Until the spell ends, she deals an extra 1d6 necrotic damage to the target whenever she hits it with an attack, and she has Advantage on checks to find it.

  • Armor of Agathys

    When Action

    Aurelia wreathes herself in spectral frost. A creature that hits her with a melee attack takes 5 cold damage.

  • Dancing Lights

    When Action

    Aurelia invokes her drow lineage to create a small sphere of dancing luminous motes, useful for illumination, distraction, and coded signals.

  • Guidance

    When Action

    Aurelia calls on the Book of Shadows to bless an ally or herself with a brief flash of supernatural insight.

  • Message

    When Action

    Aurelia whispers a message that only the chosen recipient can hear and receives a quiet reply.

  • Thaumaturgy

    When Action

    Aurelia causes a minor supernatural sign, such as a tremor, whisper, flicker, or ominous sound.

  • Eldritch InvocationsLevel 1

    Aurelia knows two Eldritch Invocations. She has chosen Pact of the Tome, which conjures a Book of Shadows containing three cantrips and two level 1 ritual spells chosen from any class spell list. She has selected Guidance, Message, and Thaumaturgy as the book's cantrips, and Detect Magic and Unseen Servant as its ritual spells.

  • Pact MagicLevel 1

    Aurelia has formed a pact with an inscrutable lower-planar intelligence. She knows two Warlock cantrips and has two prepared level 1 Warlock spells. She has one Pact Magic spell slot, which is regained when she finishes a Short or Long Rest. Her Pact Magic spellcasting ability is Charisma.

  • Creature TypeElfHumanoid.
  • SizeElfMedium, approximately 5 to 6 feet tall.
  • SpeedElf30 feet.
  • DarkvisionElfAurelia can see in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light.
  • Elven Lineage, DrowElfAurelia knows the Dancing Lights cantrip. At character level 3 she will gain Faerie Fire, and at character level 5 she will gain Darkness. Charisma is her spellcasting ability for these lineage spells.
  • Fey AncestryElfAurelia has Advantage on saving throws made to avoid or end the Charmed condition.
  • Keen SensesElfAurelia has proficiency in Insight.
  • TranceElfAurelia does not need to sleep, cannot be put to sleep by magic, and can finish a Long Rest in 4 hours through trancelike meditation.
  • Savage AttackerSoldier

    Aurelia has the Savage Attacker Origin feat. Once per turn when she hits a target with a weapon, she can roll the weapon's damage dice twice and use either roll.

Spells

4 spells

Spellcasting. Aurelia Malice casts with Charisma (spell save DC 15, to hit with spell attacks).

Cantrips (at will): ,

1st level (1 slot): ,

Gear

14 items

Weapons

  • Sickle
    A curved harvesting blade repurposed as a vicious close-quarters weapon.
  • 2×
    Dagger
    Concealable blades balanced for throwing or close combat.
  • Spear
    A spear issued during her soldiering years, its shaft marked with the insignia of House Malice.
  • Shortbow
    A shortbow suitable for patrols and executions at range.

Armor

  • Leather Armor
    Light armor made from supple black leather, favored by scouts and occult agents.

Gear

  • Arcane Focus, Orb
    A polished black orb used as an arcane spellcasting focus.
  • Book, Occult Lore
    A leather-bound volume containing military interrogation methods, occult diagrams, and coded house records.
  • Scholar's Pack
    A scholar's pack containing a backpack, book of lore, ink, pen, parchment, small knife, lamp, oil, tinderbox, and other study supplies.
  • 20×
    Arrow
    Ammunition for the shortbow.
  • Dice Set
    A gaming set used to read an opponent's habits and cultivate false confidence.
  • Healer's Kit
    A compact kit containing bandages, salves, and basic medical supplies.
  • Quiver
    A leather quiver for carrying arrows.
  • Traveler's Clothes
    Practical clothing worn during travel and military campaigns.

Purse

  • 29×
    Gold Pieces
    Unspent coin from her military and warlock starting packages.

Appearance

Aurelia is a tall, athletic drow woman with dark obsidian skin, waist-length white hair, and vivid crimson eyes. Her face is severe and finely sculpted, framed by angular cheekbones and a small spider-shaped brand beneath her left eye. She wears carefully maintained black leather armor beneath a long military coat of deep violet, trimmed with silver insignia from House Malice. A black iron signet ring bears the house crest, while faint violet light gathers around her fingers whenever her patron's power stirs.

Mannerisms

Aurelia stands perfectly still while others speak, watching their eyes instead of their faces. She cleans her weapons whenever she is forced to wait, taps twice against her signet ring before asking a question, and addresses even obvious enemies as though they are already prisoners under examination.

Personality

Aurelia is controlled, observant, and relentlessly courteous in the manner of someone who expects obedience. She speaks softly so that others must lean closer to hear her, then remembers every word they say. She values competence above affection and regards fear as a practical form of respect. Although she is cruel by ordinary standards, she is never needlessly chaotic. Every threat, punishment, and alliance serves a larger design.

Ideals

Order. The strong must impose structure on the weak, because ungoverned freedom is only another name for chaos. Knowledge is the sharpest weapon, and the one who controls the truth controls everyone who depends upon it.

Bonds

House Malice is mine to command, even if I must purge every branch of its bloodline to make it worthy. I also keep the first confession I ever extracted, written in cipher on a strip of black parchment.

Flaws

Aurelia cannot tolerate defiance, especially when it is disguised as moral principle. She assumes every kindness conceals leverage, and she would rather destroy a useful alliance than allow another person to believe they possess power over her. Deep down, she fears that her patron's voice is becoming indistinguishable from her own thoughts.

Quirks

Keeps a written list of every person who has lied to her, including the date and exact wording.
Names each weapon after a former superior who disappointed her.
Leaves a single black thread at the scene of every completed interrogation.
Collects unusual keys even when she has no idea what they unlock.

Background

Aurelia Malice was raised in the disciplined cruelty of a drow military household, where House Malice trained its children to serve as interrogators, executioners, and instruments of political control. She entered the house's inquisitorial corps before adulthood and quickly distinguished herself through patience rather than rage. Aurelia could make a prisoner confess with a glance, a silence, or a question asked in precisely the wrong voice. Her soldiering was not defined by battlefield glory, but by the certainty that every order would be obeyed and every secret would eventually be uncovered. During an investigation into a series of disappearances beneath the family fortress, Aurelia discovered a sealed shrine older than the house itself. Something beyond the mortal world answered when she spoke the forgotten words inscribed on its altar. The entity offered knowledge, authority, and the means to expose treachery wherever it hid. Aurelia accepted without hesitation, binding herself to an obscure patron whose whispers now guide her through shadow and flame. House Malice considers her useful but dangerous, especially after she uncovered evidence that members of her own bloodline had conspired against the matron. She has been sent into the wider world under the pretense of military service, but her true mission is to identify the conspirators, recover forbidden intelligence, and return with enough power to place the entire house under her command.

“She entered the house's inquisitorial corps before adulthood and quickly distinguished herself through patience rather than rage.”
From their backstory
Background
Soldier

Connections

Species

Elf

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