Nova Veyr
Nova Veyr
Sheet
AC 15 · HP 177 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
29 featuresAction
- Extra AttackLevel 5
When Nova takes the Attack action
Nova makes two weapon attacks when she takes the Attack action.
Bonus action
- Cunning ActionLevel 2
When Nova's turn
Nova can Dash, Disengage, or Hide as a bonus action.
- Hide in Plain SightLevel 10
Nova can hide as a bonus action when lightly obscured by natural phenomena, darkness, or environmental cover. She is also adept at avoiding detection in dim light and darkness.
- Iron MindLevel 7
Nova has advantage on saving throws against being frightened. She can also use a bonus action to grant herself temporary hit points equal to 1d8 plus her Wisdom modifier when she begins an encounter from concealment.
Reaction
- SkirmisherLevel 3
When A creature ends its turn within 5 feet of Nova
Nova can move up to half her speed as a reaction when a creature ends its turn within 5 feet of her.
- Uncanny DodgeLevel 5
When A visible attacker hits Nova
Nova can halve the damage from an attack that hits her.
Always on
- Dread AmbusherLevel 3
When The first round of combat
Nova adds 1d8 damage to one weapon attack and increases her speed by 10 feet during the first round of combat.
- Sneak Attack
When Nova hits with an eligible weapon attack
Nova deals an extra 4d6 damage once per turn with a finesse or ranged weapon when the Sneak Attack conditions are met.
- EvasionLevel 7
When Nova makes a Dexterity saving throw
Nova takes no damage on a successful Dexterity saving throw and half damage on a failed one, when the effect normally deals half damage on a success.
- Favored EnemyLevel 1
Nova chooses a favored enemy category and gains advantage on Wisdom (Survival) checks to track them and Intelligence checks to recall information about them. Her favored enemies are humanoids, specifically agents of authoritarian organizations and criminal networks.
- Natural ExplorerLevel 1
Nova is especially adept at navigating and surviving in urban environments, ruins, and other places where information, concealment, and tactical movement matter. She gains the benefits of a favored terrain focused on urban environments, including improved navigation, tracking, and awareness while traveling.
- Fighting Style, ArcheryLevel 2
Nova gains a fighting style focused on precision ranged combat. She gains a +2 bonus to attack rolls made with ranged weapons.
- SpellcastingLevel 2
Nova gains ranger spellcasting using Wisdom. She knows seven ranger spells and prepares her magic as a practical extension of reconnaissance and survival training.
- Land's StrideLevel 8
Nova can move through nonmagical difficult terrain without extra movement and can pass through nonmagical plants without being slowed or damaged by them.
- VanishLevel 10
Nova gains proficiency in Dexterity saving throws against effects she can see, such as traps and spells. She gains this benefit only while she is not incapacitated.
- Umbral SightLevel 3
Nova gains darkvision to 60 feet. If she already has darkvision, its range increases by 30 feet. She is also adept at remaining unseen by creatures that rely on darkvision while she is in darkness.
- Rogue Multiclass ProficienciesLevel 1
Nova gains proficiency with thieves' tools and one additional skill from the rogue list. She can apply her training in infiltration, surveillance, and covert entry to locks, traps, and hidden mechanisms.
- ExpertiseLevel 1
Nova gains expertise in two proficient skills or tools, doubling her proficiency bonus for them. Her expertise applies to Stealth and Perception.
- Sneak Attack, 4d6Level 1
Nova deals an extra 4d6 damage once per turn when she hits with a finesse or ranged weapon and has advantage on the attack roll, or when an eligible enemy is adjacent to one of the enemy's foes.
- Thieves' CantLevel 1
Nova knows thieves' cant, a secret mixture of code, jargon, and subtle signs used by rogues and covert operatives.
- Ability Score ImprovementLevel 4
Nova gains an Ability Score Improvement. She increases Dexterity by 2, reaching a score of 20.
- ExpertiseLevel 6
Nova gains proficiency in two skills, Investigation and Survival. Her proficiency bonus is doubled for those skills.
- Ability Score ImprovementLevel 8
Nova gains an Ability Score Improvement. She increases Constitution by 1 and Wisdom by 1.
- Ability Score ImprovementLevel 4
Nova gains an Ability Score Improvement. She increases Dexterity by 2, reaching a score of 20.
- Ability Score IncreaseHuman+1 to all six ability scores
- SizeHumanMedium
- SpeedHuman30 feet
- LanguagesHumanCommon and one additional language
- Military RankSoldier
Nova retains military contacts and can secure modest aid, shelter, or logistical support from soldiers and veterans who recognize her service. She can identify military ranks, insignia, organization, and chain of command, and she understands the customs of professional soldiers.
Spells
10 spellsSpellcasting. Nova Veyr casts with Wisdom (spell save DC 18, to hit with spell attacks).
1st level (4 slots): , , , ,
2nd level (3 slots): , ,
3rd level (2 slots):
4th level (1 slot):
Gear
16 itemsWeapons
- LongbowMechanically represented by a longbow, used as a suppressed ranged weapon in the modern setting.
- 2×ShortswordsMechanically represented by two shortswords, used as combat knives or close-quarters blades.
- Hand crossbowMechanically represented by a suppressed hand crossbow or compact pistol.
- 2×DaggersMechanically represented by daggers and throwing knives.
- Suppressed submachine gunA compact suppressed submachine gun, represented mechanically by a hand crossbow or longbow for rules purposes.
- Compact pistolA compact pistol, represented mechanically by a hand crossbow.
- Backup pistolA backup pistol, represented mechanically by a dagger or hand crossbow.
Tools
- Thieves' toolsA small kit of lockpicks and precision entry tools.
Gear
- Dark tactical clothingModernized light tactical armor and clothing, mechanically represented as ordinary clothing. Nova relies on mobility, concealment, and an unarmored defense profile.
- 20×ArrowsMechanically represented by arrows and specialized ammunition.
- 20×Crossbow boltsBolts used as compact ammunition.
- Dungeoneer's packA dungeoneer's pack containing a backpack, crowbar, hammer, pitons, torches, tinderbox, rations, waterskin, and rope.
- Soldier's packA military insignia, a trophy from a fallen enemy, a set of bone dice, and common clothing.
- Military insigniaA plain steel identification token and coded service papers, representing military rank.
- Bone diceA set of bone dice used for quiet games during long surveillance operations.
- Modular tactical vestA tactical vest containing a compact medical kit, surveillance tools, lockpicks, spare ammunition, and field supplies.
Appearance
Nova is a human woman in her late twenties with a lean, athletic build shaped by years of covert operations, military discipline, and survival training. Her fair skin bears faint scars across her collarbone and forearm. She has sharp features, high cheekbones, a straight nose, and pale blue eyes that remain calm and analytically focused. Her blonde hair is cut in a neat, chin-length asymmetrical bob. In casual settings she wears a fitted black tank top, dark gray cargo pants, low-cut black leather boots, and a single plain steel stud in her left ear. In the field, she wears a matte black sound-dampening tactical bodysuit beneath a charcoal modular vest, dexterity-preserving gloves, reinforced silent-soled boots, and carefully arranged pouches for tools, ammunition, medical supplies, and surveillance equipment. Her modern firearms include a suppressed submachine gun, a compact pistol, and a backup ankle pistol, represented mechanically by her hand crossbow, shortbow, daggers, and other ranged weapons.
Mannerisms
Nova speaks in short, precise sentences and rarely repeats herself. She habitually studies exits, reflective surfaces, and the hands of everyone in a room. Before entering unfamiliar territory, she silently counts possible cover positions. When thinking, she taps one finger twice against the edge of her equipment belt.
Personality
Nova is quiet, observant, and intensely controlled. She values competence, preparation, and decisive action. She does not seek violence, but once she determines that violence is necessary, she acts without hesitation. Her humor is dry and rare, usually delivered so evenly that listeners are unsure whether she intended it as a joke. Beneath her severe exterior is a deeply loyal protector who notices every small need her companions try to hide.
Ideals
Loyalty. Trust is not granted by words, rank, or ceremony. It is earned through action, especially when doing the right thing is dangerous.
Bonds
The people who helped Nova escape the black site are still hunted, and she will risk everything to protect them. She also keeps a coded list of prisoners who never made it out, determined that their names will not disappear into official silence.
Flaws
Nova assumes every promise has a hidden price. She is quick to judge hesitation as weakness and often treats allies like assets in a tactical plan. When someone earns her trust, she becomes fiercely protective, but she struggles to accept help and would rather suffer in silence than admit she is afraid.
Quirks
Background
Nova was raised in a disciplined military household and learned early that survival depended on preparation, restraint, and attention to detail. She entered covert service as a reconnaissance operative, where her talent for moving unseen made her invaluable. She specialized in urban infiltration, long-range observation, hostile-terrain navigation, and precision strikes. Her commanders praised her efficiency, but they also noticed that she trusted actions more than promises and rarely allowed herself the comfort of unnecessary attachments. During a deep-cover mission, Nova was captured and held in a black-site prison for six months. Interrogators broke bones, threatened allies, and tried to turn her loyalty into a weapon against her. She survived by reducing every problem to its essential elements, learning when to endure, when to deceive, and when to act without hesitation. Her escape left her former identity in ruins, but it also revealed a new purpose. As a Gloom Stalker, she became a hunter of threats that hide beyond ordinary sight, striking from darkness before danger can reach the innocent. Her training as a Scout and soldier allows her to move through cities and wilderness alike, while her carefully guarded loyalty binds her to the few people who proved they would never abandon her.
“She entered covert service as a reconnaissance operative, where her talent for moving unseen made her invaluable.”
- Background
- Soldier
Connections
Species
Human
Media
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