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Nova Veyr - AI-generated fantasy Character

Nova Veyr

Human · Ranger (Gloom Stalker Ranger 11 / Scout Rogue 7) · Level 18 · Soldier

Nova Veyr

Nova is quiet, observant, and intensely controlled.
AC15
HP177/177
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 177 · 30 ft.
AlignmentNeutral GoodGenderFemaleAgeLate twenties
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Daggers,
Modern firearms, represented by comparable ranged weapons at the DM's discretion

Tools

Thieves' tools,
One gaming set, bone dice,
Vehicles, land

Languages

Common,
Draconic

Features

29 features

Action

  • Extra AttackLevel 5

    When Nova takes the Attack action

    Nova makes two weapon attacks when she takes the Attack action.

Bonus action

  • Cunning ActionLevel 2

    When Nova's turn

    Nova can Dash, Disengage, or Hide as a bonus action.

  • Hide in Plain SightLevel 10

    Nova can hide as a bonus action when lightly obscured by natural phenomena, darkness, or environmental cover. She is also adept at avoiding detection in dim light and darkness.

  • Iron MindLevel 7

    Nova has advantage on saving throws against being frightened. She can also use a bonus action to grant herself temporary hit points equal to 1d8 plus her Wisdom modifier when she begins an encounter from concealment.

Reaction

  • SkirmisherLevel 3

    When A creature ends its turn within 5 feet of Nova

    Nova can move up to half her speed as a reaction when a creature ends its turn within 5 feet of her.

  • Uncanny DodgeLevel 5

    When A visible attacker hits Nova

    Nova can halve the damage from an attack that hits her.

Always on

  • Dread AmbusherLevel 3

    When The first round of combat

    Nova adds 1d8 damage to one weapon attack and increases her speed by 10 feet during the first round of combat.

  • Sneak Attack

    When Nova hits with an eligible weapon attack

    Nova deals an extra 4d6 damage once per turn with a finesse or ranged weapon when the Sneak Attack conditions are met.

  • EvasionLevel 7

    When Nova makes a Dexterity saving throw

    Nova takes no damage on a successful Dexterity saving throw and half damage on a failed one, when the effect normally deals half damage on a success.

  • Favored EnemyLevel 1

    Nova chooses a favored enemy category and gains advantage on Wisdom (Survival) checks to track them and Intelligence checks to recall information about them. Her favored enemies are humanoids, specifically agents of authoritarian organizations and criminal networks.

  • Natural ExplorerLevel 1

    Nova is especially adept at navigating and surviving in urban environments, ruins, and other places where information, concealment, and tactical movement matter. She gains the benefits of a favored terrain focused on urban environments, including improved navigation, tracking, and awareness while traveling.

  • Fighting Style, ArcheryLevel 2

    Nova gains a fighting style focused on precision ranged combat. She gains a +2 bonus to attack rolls made with ranged weapons.

  • SpellcastingLevel 2

    Nova gains ranger spellcasting using Wisdom. She knows seven ranger spells and prepares her magic as a practical extension of reconnaissance and survival training.

  • Land's StrideLevel 8

    Nova can move through nonmagical difficult terrain without extra movement and can pass through nonmagical plants without being slowed or damaged by them.

  • VanishLevel 10

    Nova gains proficiency in Dexterity saving throws against effects she can see, such as traps and spells. She gains this benefit only while she is not incapacitated.

  • Umbral SightLevel 3

    Nova gains darkvision to 60 feet. If she already has darkvision, its range increases by 30 feet. She is also adept at remaining unseen by creatures that rely on darkvision while she is in darkness.

  • Rogue Multiclass ProficienciesLevel 1

    Nova gains proficiency with thieves' tools and one additional skill from the rogue list. She can apply her training in infiltration, surveillance, and covert entry to locks, traps, and hidden mechanisms.

  • ExpertiseLevel 1

    Nova gains expertise in two proficient skills or tools, doubling her proficiency bonus for them. Her expertise applies to Stealth and Perception.

  • Sneak Attack, 4d6Level 1

    Nova deals an extra 4d6 damage once per turn when she hits with a finesse or ranged weapon and has advantage on the attack roll, or when an eligible enemy is adjacent to one of the enemy's foes.

  • Thieves' CantLevel 1

    Nova knows thieves' cant, a secret mixture of code, jargon, and subtle signs used by rogues and covert operatives.

  • Ability Score ImprovementLevel 4

    Nova gains an Ability Score Improvement. She increases Dexterity by 2, reaching a score of 20.

  • ExpertiseLevel 6

    Nova gains proficiency in two skills, Investigation and Survival. Her proficiency bonus is doubled for those skills.

  • Ability Score ImprovementLevel 8

    Nova gains an Ability Score Improvement. She increases Constitution by 1 and Wisdom by 1.

  • Ability Score ImprovementLevel 4

    Nova gains an Ability Score Improvement. She increases Dexterity by 2, reaching a score of 20.

  • Ability Score IncreaseHuman+1 to all six ability scores
  • SizeHumanMedium
  • SpeedHuman30 feet
  • LanguagesHumanCommon and one additional language
  • Military RankSoldier

    Nova retains military contacts and can secure modest aid, shelter, or logistical support from soldiers and veterans who recognize her service. She can identify military ranks, insignia, organization, and chain of command, and she understands the customs of professional soldiers.

Spells

10 spells

Spellcasting. Nova Veyr casts with Wisdom (spell save DC 18, to hit with spell attacks).

1st level (4 slots): , , , ,

2nd level (3 slots): , ,

3rd level (2 slots):

4th level (1 slot):

Gear

16 items

Weapons

  • Longbow
    Mechanically represented by a longbow, used as a suppressed ranged weapon in the modern setting.
  • 2×
    Shortswords
    Mechanically represented by two shortswords, used as combat knives or close-quarters blades.
  • Hand crossbow
    Mechanically represented by a suppressed hand crossbow or compact pistol.
  • 2×
    Daggers
    Mechanically represented by daggers and throwing knives.
  • Suppressed submachine gun
    A compact suppressed submachine gun, represented mechanically by a hand crossbow or longbow for rules purposes.
  • Compact pistol
    A compact pistol, represented mechanically by a hand crossbow.
  • Backup pistol
    A backup pistol, represented mechanically by a dagger or hand crossbow.

Tools

  • Thieves' tools
    A small kit of lockpicks and precision entry tools.

Gear

  • Dark tactical clothing
    Modernized light tactical armor and clothing, mechanically represented as ordinary clothing. Nova relies on mobility, concealment, and an unarmored defense profile.
  • 20×
    Arrows
    Mechanically represented by arrows and specialized ammunition.
  • 20×
    Crossbow bolts
    Bolts used as compact ammunition.
  • Dungeoneer's pack
    A dungeoneer's pack containing a backpack, crowbar, hammer, pitons, torches, tinderbox, rations, waterskin, and rope.
  • Soldier's pack
    A military insignia, a trophy from a fallen enemy, a set of bone dice, and common clothing.
  • Military insignia
    A plain steel identification token and coded service papers, representing military rank.
  • Bone dice
    A set of bone dice used for quiet games during long surveillance operations.
  • Modular tactical vest
    A tactical vest containing a compact medical kit, surveillance tools, lockpicks, spare ammunition, and field supplies.

Appearance

Nova is a human woman in her late twenties with a lean, athletic build shaped by years of covert operations, military discipline, and survival training. Her fair skin bears faint scars across her collarbone and forearm. She has sharp features, high cheekbones, a straight nose, and pale blue eyes that remain calm and analytically focused. Her blonde hair is cut in a neat, chin-length asymmetrical bob. In casual settings she wears a fitted black tank top, dark gray cargo pants, low-cut black leather boots, and a single plain steel stud in her left ear. In the field, she wears a matte black sound-dampening tactical bodysuit beneath a charcoal modular vest, dexterity-preserving gloves, reinforced silent-soled boots, and carefully arranged pouches for tools, ammunition, medical supplies, and surveillance equipment. Her modern firearms include a suppressed submachine gun, a compact pistol, and a backup ankle pistol, represented mechanically by her hand crossbow, shortbow, daggers, and other ranged weapons.

Mannerisms

Nova speaks in short, precise sentences and rarely repeats herself. She habitually studies exits, reflective surfaces, and the hands of everyone in a room. Before entering unfamiliar territory, she silently counts possible cover positions. When thinking, she taps one finger twice against the edge of her equipment belt.

Personality

Nova is quiet, observant, and intensely controlled. She values competence, preparation, and decisive action. She does not seek violence, but once she determines that violence is necessary, she acts without hesitation. Her humor is dry and rare, usually delivered so evenly that listeners are unsure whether she intended it as a joke. Beneath her severe exterior is a deeply loyal protector who notices every small need her companions try to hide.

Ideals

Loyalty. Trust is not granted by words, rank, or ceremony. It is earned through action, especially when doing the right thing is dangerous.

Bonds

The people who helped Nova escape the black site are still hunted, and she will risk everything to protect them. She also keeps a coded list of prisoners who never made it out, determined that their names will not disappear into official silence.

Flaws

Nova assumes every promise has a hidden price. She is quick to judge hesitation as weakness and often treats allies like assets in a tactical plan. When someone earns her trust, she becomes fiercely protective, but she struggles to accept help and would rather suffer in silence than admit she is afraid.

Quirks

She memorizes the sound of each companion's footsteps.
She cleans and rechecks her equipment even when it is already immaculate.
She sleeps facing the door with one hand near a weapon.
She leaves small marks in dust or condensation to confirm whether a room has been entered.
She dislikes bright overhead lighting and prefers indirect illumination.

Background

Nova was raised in a disciplined military household and learned early that survival depended on preparation, restraint, and attention to detail. She entered covert service as a reconnaissance operative, where her talent for moving unseen made her invaluable. She specialized in urban infiltration, long-range observation, hostile-terrain navigation, and precision strikes. Her commanders praised her efficiency, but they also noticed that she trusted actions more than promises and rarely allowed herself the comfort of unnecessary attachments. During a deep-cover mission, Nova was captured and held in a black-site prison for six months. Interrogators broke bones, threatened allies, and tried to turn her loyalty into a weapon against her. She survived by reducing every problem to its essential elements, learning when to endure, when to deceive, and when to act without hesitation. Her escape left her former identity in ruins, but it also revealed a new purpose. As a Gloom Stalker, she became a hunter of threats that hide beyond ordinary sight, striking from darkness before danger can reach the innocent. Her training as a Scout and soldier allows her to move through cities and wilderness alike, while her carefully guarded loyalty binds her to the few people who proved they would never abandon her.

“She entered covert service as a reconnaissance operative, where her talent for moving unseen made her invaluable.”
From their backstory
Background
Soldier

Connections

Species

Human

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