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Tobi Nakama - AI-generated fantasy Character

Tobi Nakama

Tortle · Nomad (Blink walker) · Level 5 · Sage

Tobi Nakama

Tobi is gentle, studious, and intensely observant.
AC17
HP37/37
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 37 · 30 ft.
AlignmentLawful GoodGenderMaleAge35 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

DEXINTSTRCONWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • PerceptionWIS
  • PersuasionCHA
  • StealthDEX

Weapons

Simple weapons,
Quarterstaffs

Tools

Calligrapher’s Supplies

Languages

Common,
Giant

Features

13 features

Action

  • Shell DefenseTortleAs an action, Tobi can withdraw into his shell, gaining increased protection while becoming unable to move and limiting his actions until he emerges.

Reaction

  • Slip the MomentLevel 2

    When When a dangerous attack or effect threatens him

    Tobi uses his reaction to slip out of a dangerous moment, repositioning before harm can fully catch him. Exact triggering conditions follow the campaign’s Nomad class document.

Always on

  • BlinkstepLevel 1

    When On Tobi’s turn, when he chooses to reposition

    Tobi teleports a short distance through a magical opening, using the Nomad’s primary resource. Exact range and usage limits follow the campaign’s Nomad class document.

  • Dislocating Arrival

    When Once on each turn when teleporting at least 10 feet

    When Tobi teleports at least 10 feet and arrives near an enemy, he can briefly dislocate that creature from the battlefield once on each of his turns.

  • SpellcastingLevel 1

    Nomad class feature. Tobi is a half-caster using Intelligence as his spellcasting ability. He prepares and casts Nomad spells from the restricted Wizard spell list, with spell slots shown in this record.

  • Spellbound FootworkLevel 1

    Nomad class feature. After teleporting, Tobi can use precise footwork to avoid attacks of opportunity and improve the positioning of his weapon attacks and Nomad spells.

  • Arrival TechniqueLevel 3

    Blink walker feature. When Tobi uses Blinkstep, he can choose an Arrival Technique. Momentum reduces the speed of one creature he teleports within 5 feet of by 10 feet until the start of his next turn. The subclass profile also references Guarded Arrival, but does not provide its complete wording.

  • Nomad Spellcasting ProgressionLevel 5

    Nomad class feature. Tobi gains access to second-level Nomad spell slots and improves his tactical mobility through continued training as a magical courier and battlefield skirmisher.

  • Natural ArmorTortleTobi’s shell gives him a base Armor Class of 17 while he is not wearing armor.
  • ClawsTortleTobi’s claws are natural weapons that deal 1d4 slashing damage on a hit.
  • Hold BreathTortleTobi can hold his breath for up to 1 hour.
  • TraitTortleTortle resilience and shell anatomy make him well suited to carrying supplies and surviving long journeys.
  • Magic Initiate (Wizard)Sage

    Tobi has the Magic Initiate (Wizard) Origin feat. He knows two Wizard cantrips and one level 1 Wizard spell. He can cast the level 1 spell once without a spell slot after a Long Rest and can also cast it using appropriate spell slots. Intelligence is his spellcasting ability for these spells.

Spells

6 spells

Spellcasting. Tobi Nakama casts with Intelligence (spell save DC 14, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): , , ,

2nd level (2 slots): no spells

Gear

7 items

Weapons

  • Quarterstaff
    A sturdy wooden quarterstaff used for walking, defense, and marking temporary teleportation points.

Tools

  • Calligrapher’s Supplies
    Ink, pens, rulers, drying sand, and other supplies for copying maps and arcane notes.

Gear

  • Book of History
    A reference volume on regional history and old roads between settlements.
  • 8×
    Parchment
    Clean sheets used for notes, maps, letters, and copied spell diagrams.
  • Robe
    A simple scholarly robe worn over his farm clothing.
  • Ira’s Compass
    A worn brass compass given to Tobi by Ira Sheppard.

Purse

  • 8×
    Gold Pieces
    Coins saved from the Sage background’s starting allowance.

Appearance

Tobi is a broad-shelled tortle with moss-green skin, amber eyes, and a weathered shell marked by pale spiral bands. He wears a practical farmer’s shirt beneath a sleeveless travel coat, with scroll cases, chalk, and colored thread secured across his shell. His movements are usually cautious and deliberate, but when his nomad power awakens, he becomes a blur of green shell, blue-white light, and displaced dust.

Mannerisms

Tobi taps his quarterstaff three times before teleporting, as if knocking on an unseen door. He adjusts the straps on his shell whenever he is nervous, speaks more formally when frightened, and apologizes to furniture after accidentally appearing too close to it.

Personality

Tobi is gentle, studious, and intensely observant. He prefers to solve problems before they become fights, but once someone is threatened, his protective instincts overcome his fear. He is fascinated by maps, doors, crossroads, and the small differences between places. Tobi wants to seem dependable and ordinary, yet secretly longs for someone to recognize that he is capable of greatness.

Ideals

Responsibility. Power is not a privilege to display, but a promise to use when someone is in danger. Every battlefield has a door, and the right person must choose where it opens.

Bonds

Ira Sheppard saved Tobi from cruelty when no one else would. Tobi will cross any distance to protect Ira or repay that debt. He also sends most of his earnings home to help maintain the family farm.

Flaws

Tobi hides his abilities even when revealing them would clearly help. He is terrified that one spectacular use of his power will prove that he no longer belongs with his family. When frightened, he overplans, hesitates, and sometimes abandons the safest course because he is desperate to prove he is brave.

Quirks

Collects bits of colored thread from every settlement he visits.
Names particularly useful roads and teleportation points.
Keeps Ira’s compass tucked beneath one shell strap.
Reads maps upside down when thinking.
Leaves tiny chalk circles near places he may need to return to.

Background

Tobi Nakama grew up on a quiet farming homestead where the most dangerous journeys were usually made between the barn, the well, and the far pasture. As a young tortle, he was an easy target for cruel children who mocked his slow, careful speech and heavy shell. Ira Sheppard, his closest friend, was the one person who consistently stood between Tobi and his tormentors. Ira taught him that courage was not the absence of fear, but the decision to move when someone needed help. Tobi’s first Blinkstep came during a harvest accident, when a runaway cart hurtled toward Ira. Tobi vanished from one side of the field and appeared between Ira and the cart, arriving just in time to pull his friend clear. Since then, he has practiced in secret, teleporting only when the farm is empty and hiding every strange flash of movement from his family. He studies old maps, magical texts, and courier routes by lamplight, dreaming of becoming a great adventurer while fearing that the power inside him will drag him into a wilder life. At last, a letter from a distant archive offered him a chance to study the mysterious paths between places. Tobi accepted, carrying his family’s good wishes, Ira’s worn compass, and the quiet promise that wherever he goes, he will be the door someone needs.

“As a young tortle, he was an easy target for cruel children who mocked his slow, careful speech and heavy shell.”
From their backstory
Background
Sage

Connections

Species

Tortle

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