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Sasha Vey - AI-generated fantasy Character

Sasha Vey

Human · Ranger (Hunter) · Level 16 · Soldier

Sasha Vey

Sasha is observant, analytical, and quietly resilient.
AC16
HP132/132
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 132 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge26 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Modern firearms, when treated as equivalent ranged weapons by the campaign,
Hand crossbows, mechanically representing suppressed pistols,
Light crossbows, mechanically representing compact SMGs,
Heavy crossbows or longbows, mechanically representing precision rifles,
Shortswords, mechanically representing combat knives

Tools

One gaming set,
Vehicles, land

Languages

Common,
Elvish

Features

27 features

Bonus action

  • VanishLevel 14

    When Use a bonus action to Hide

    Sasha can attempt to hide as a bonus action, and she cannot be tracked by nonmagical means unless she chooses to leave a trail.

Always on

  • Colossus Slayer

    When Hit a wounded creature with a weapon attack

    Once per turn, when Sasha hits a creature that is below its hit point maximum with a weapon attack, she deals an extra 1d8 damage.

  • Volley

    When Use an action and expend the feature once per short or long rest

    Sasha can make a separate ranged weapon attack against any number of creatures within the weapon's normal range and within 10 feet of a chosen point.

  • Sharpshooter

    When Before making a ranged weapon attack

    Sasha can take a -5 penalty to a ranged weapon attack roll to deal +10 damage on a hit. She ignores long-range disadvantage and ignores half and three-quarters cover with ranged weapon attacks.

  • Archery

    When Make a ranged weapon attack

    Sasha adds +2 to ranged weapon attack rolls from her Archery fighting style.

  • Ranger's Companionless TrainingLevel 1

    Sasha is a level 16 ranger. She gains proficiency with martial weapons, medium armor, light armor, shields, and the ranger's class skills. Mechanically, her modern firearms use the statistics of suitable crossbows unless the campaign uses a firearms supplement.

  • Favored EnemyLevel 1

    Sasha chooses two favored enemy types. She has advantage on Wisdom (Survival) checks to track them and Intelligence checks to recall information about them. Chosen favored enemies: aberrations and humanoids.

  • Natural ExplorerLevel 1

    Sasha chooses urban environments as her favored terrain. She gains benefits when traveling and tracking there, including improved navigation, stealth, and alertness while traveling.

  • Fighting Style: ArcheryLevel 2

    Sasha gains a fighting style. She chooses Archery, gaining a +2 bonus to attack rolls made with ranged weapons.

  • SpellcastingLevel 2

    Sasha gains spellcasting using Wisdom. She knows ranger spells and can use a druidic focus or suitable material components as required.

  • Ranger Archetype: HunterLevel 3

    Sasha selects the Hunter archetype and gains the Colossus Slayer feature. Once per turn, when she hits a creature with a weapon attack, she deals an extra 1d8 damage if the target is below its hit point maximum.

  • Land's StrideLevel 8

    Sasha can move through nonmagical difficult terrain without extra movement and can pass through nonmagical plants without being slowed or damaged by them. She has advantage on saving throws against plants that impede movement.

  • Feat: SharpshooterLevel 4

    When Sasha makes a weapon attack against a creature, she can choose to take a -5 penalty to the attack roll. If the attack hits, it deals +10 damage. This feature comes from the Sharpshooter feat selected at ranger level 4.

  • Ability Score ImprovementLevel 4

    Sasha gains an Ability Score Improvement. She increases Dexterity by 2, bringing it to 18.

  • Ability Score ImprovementLevel 8

    Sasha gains an Ability Score Improvement. She increases Wisdom by 2, bringing it to 18.

  • Ability Score ImprovementLevel 12

    Sasha gains an Ability Score Improvement. She increases Constitution by 2, bringing it to 14.

  • Ability Score ImprovementLevel 16

    Sasha gains an Ability Score Improvement. She increases Wisdom by 2, bringing it to 18 from her species-adjusted score, with the remaining improvement represented by her original exceptional training.

  • Multiattack: VolleyLevel 11

    Sasha can make a single attack against each creature within range, making a separate attack roll for each target. She can use this feature once per short or long rest.

  • Feat: AlertLevel 16

    Sasha cannot be surprised while conscious and gains a bonus to initiative rolls. This feature comes from the Alert feat selected at ranger level 16.

  • Hunter's AwarenessLevel 16

    Sasha has advantage on initiative rolls and can act normally on her first turn even if surprised, provided she is conscious.

  • Predator's FocusLevel 16

    Against her favored enemies, Sasha can maintain concentration on two ranger spells simultaneously, provided both spells target only favored enemies. This is a narrative adaptation of her heightened predatory focus and requires DM approval.

  • Ability Score IncreaseHuman+1 to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.
  • SizeHumanMedium.
  • SpeedHuman30 ft.
  • LanguagesHumanCommon and one additional language.
  • TraitHumanHuman adaptability and broad training support Sasha's ability to operate in many environments.
  • Military RankSoldier

    Sasha can find the common room, mess, barracks, or similar basic accommodations of a military organization, and can usually secure assistance from soldiers who recognize her service and authority.

Spells

10 spells

Spellcasting. Sasha Vey casts with Wisdom (spell save DC 17, to hit with spell attacks).

1st level (4 slots): , ,

2nd level (3 slots): , ,

3rd level (3 slots): , ,

4th level (2 slots):

Gear

13 items

Weapons

  • Suppressed pistol
    Modern suppressed pistol, mechanically represented by a hand crossbow. It uses ranged weapon attack rules and appropriate ammunition.
  • Suppressed SMG
    Compact suppressed SMG, mechanically represented by a light crossbow. It uses ranged weapon attack rules and appropriate ammunition.
  • Precision rifle
    A long gun or precision rifle, mechanically represented by a heavy crossbow or longbow, used for overwatch and long-range fire.
  • Combat knife
    A combat knife, mechanically represented by a shortsword.

Armor

  • Tactical scale armor
    Scale mail, visually represented as a lightweight tactical armored vest. Base AC 14 plus Dexterity modifier capped at +2.

Tools

  • Lockpick kit
    Lockpicks and compact field tools, represented by thieves' tools for game purposes.

Gear

  • Dungeoneer's pack
    A practical field pack containing supplies for extended operations.
  • Insignia of rank
    A military insignia or rank marker from Sasha's former unit.
  • Trophy
    A trophy taken from a defeated enemy, kept as proof that the threat was real.
  • Common clothes
    A set of common clothes, represented by Sasha's hoodie, black shirt, durable jeans, and casual boots.
  • Belt pouch
    A belt pouch containing the remaining funds from her service.
  • 20×
    Ammunition
    A set of loaded magazines, mechanically represented by bolts or arrows as appropriate for the weapon statistics used.
  • Dice set
    A gaming set selected from military downtime activities.

Appearance

Sasha is a compact, wiry human woman with a light olive complexion, short dark brown hair cut in a practical jaw-length bob, and deep expressive brown eyes. Her sharp features, high cheekbones, and straight nose give her an intelligent, watchful appearance. She moves with economical precision, maintaining the relaxed but ready posture of a trained operative. In the modern setting, she favors a faded gray hoodie, black shirt, durable dark jeans, and scuffed black sneakers when off duty. In the field, she wears a matte gray urban camouflage jumpsuit beneath a slim black tactical harness, thin leather gloves, reinforced silent-soled boots, and a black beanie. Her equipment includes a suppressed pistol and compact suppressed SMG, represented mechanically as a hand crossbow and light crossbow, respectively.

Mannerisms

Sasha scans every room on entry, noting exits, windows, blind spots, and potential cover before acknowledging anyone. She keeps her hands in her pockets when relaxed, double-checks laces and weapon safeties before missions, and answers emotional questions with precise observations. Her rare jokes are dry, brief, and usually delivered without changing her expression.

Personality

Sasha is observant, analytical, and quietly resilient. She values competence, directness, and people who keep their promises. Her humor is dry and dark, appearing most often in private or under extreme stress. Trust is difficult for her to give, but once earned, her loyalty is fierce and practical. She rarely raises her voice. Instead, she becomes very still, watches carefully, and chooses the exact action most likely to solve the problem.

Ideals

Preparation. Fear is a weapon, but only discipline keeps it from turning against you. I will be ready when the next monster comes through the door.

Bonds

She owes her life to Doc Rya and will risk almost anything to protect the people who gave her a second chance. She also keeps a private list of the Shadowstalker's victims, determined to uncover what happened to each one.

Flaws

Sasha assumes every kindness has a hidden cost. She has difficulty accepting help, cannot easily sleep in unfamiliar places, and sometimes treats allies like assets in an operation rather than people with feelings. When frightened, she becomes colder and more controlling instead of admitting that she needs support.

Quirks

Counts doors, windows, and exits automatically when entering a room.
Keeps a handwritten list of names belonging to Shadowstalker victims.
Double-knots her boot laces even when wearing casual sneakers.
Cleans and rechecks her weapons whenever she is forced to sit still.
Uses clipped mission terminology in ordinary conversations.
Collects inexpensive black beanies and insists each one has a different purpose.

Background

Sasha grew up in the lower districts of Atrix Isle, where every alley had its own rules and every promise had to be tested before it could be trusted. She learned early to study faces, exits, and patterns of movement. Her sharp eyes and controlled demeanor eventually brought her to the attention of a private security firm, where she became an exceptional scout, tracker, and infiltration specialist. Her service earned her a field rank and the respect of soldiers who valued competence over ceremony. She preferred reconnaissance to glory, believing that the best victory was the one achieved before the enemy realized a fight had begun. Her final assignment was a deep-cover investigation into a void-weave trafficking ring. The operation ended with Sasha captured by the Shadowstalker, a creature that fed on fear and memory. Torture and psychic predation left scars that no healer could fully remove, but Sasha survived by retreating into a cold, analytical core. Under Doc Rya's care, she rebuilt herself piece by piece. Now she serves as a Hunter Ranger, using patience, surveillance, and ruthless precision to pursue the monsters and criminals that prey on the helpless. She carries a suppressed pistol and compact SMG in the modern world, but treats them as tools rather than symbols. To Sasha, the weapon matters less than the discipline behind it, and the discipline matters less than bringing everyone home alive.

“She learned early to study faces, exits, and patterns of movement.”
From their backstory
Background
Soldier

Connections

Species

Human

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