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Thoradin Stoneheal - AI-generated fantasy Character

Thoradin Stoneheal

Hill Dwarf · Cleric (Life Domain) · Level 10 · Acolyte

Thoradin Stoneheal

He is a beacon of calm in the midst of chaos, speaking with a deep and resonant voice that reassures the wounded.
AC18
HP93/93
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 93 · 25 ft.
AlignmentLawful GoodGenderMaleAge125 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • HistoryINT
  • InsightWIS
  • MedicineWIS
  • PersuasionCHA
  • ReligionINT

Armor

Light Armor,
Medium Armor,
Heavy Armor,
Shields

Weapons

Simple Weapons,
Battleaxe,
Handaxe,
Light Hammer,
Warhammer

Tools

Brewer's Supplies

Languages

Common,
Dwarvish,
Celestial

Features

13 features

Action

  • Channel Divinity: Turn UndeadLevel 2

    As an action, each undead that can see or hear you within 30 feet must make a Wisdom save or be turned for 1 minute or until it takes damage.

Always on

  • Channel Divinity: Preserve LifeLevel 2

    When As an action on your turn.

    Distribute 50 hit points of healing to creatures within 30 feet, up to half their maximum HP.

  • Divine InterventionLevel 10

    When You plead for your deity's help as an action.

    Roll a d100. If the roll is 10 or lower, your deity takes direct action to assist you.

  • SpellcastingLevel 1

    You can cast prepared cleric spells using Wisdom as your spellcasting ability.

  • Disciple of LifeLevel 1

    Your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.

  • Destroy UndeadLevel 5

    When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is 1 or lower.

  • Blessed HealerLevel 6

    When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell's level.

  • Divine StrikeLevel 8

    Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target.

  • TraitHill DwarfDarkvision (60 ft.)
  • TraitHill DwarfDwarven Resilience (Advantage vs Poison, Resist Poison Damage)
  • TraitHill DwarfStonecunning (Double proficiency on History checks related to stonework)
  • TraitHill DwarfDwarven Toughness (+1 HP per level)
  • Shelter of the FaithfulAcolyte

    You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith.

Spells

12 spells

Spellcasting. Thoradin Stoneheal casts with Wisdom (spell save DC 17, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): ,

2nd level (3 slots): ,

3rd level (3 slots): ,

4th level (3 slots): ,

5th level (2 slots): ,

Gear

6 items

Weapons

  • Mace
    A simple melee weapon.

Armor

  • Chain Mail
    Heavy armor that provides AC 16. Requires STR 13.
  • Shield
    Provides +2 to AC.

Tools

  • Holy Symbol (Amulet)
    An amulet of a silver hearth.

Gear

  • Explorer's Pack
    Backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
  • Vestments
    A set of priestly clothes.

Appearance

Thoradin is a stout and barrel-chested dwarf with a kind face framed by a meticulously braided grey beard. He wears polished chain mail covered by a sapphire blue tabard bearing the silver emblem of a hearth. His eyes are the color of warm amber and always seem to be searching for those in need. He carries a heavy iron mace that shows signs of use, but his hands are surprisingly gentle.

Mannerisms

He has a habit of patting people on the shoulder with a heavy hand when offering words of encouragement.

Personality

He is a beacon of calm in the midst of chaos, speaking with a deep and resonant voice that reassures the wounded. Thoradin believes that every life is a precious ember that must be protected from the cold wind of death. He is patient to a fault, often spending his resting hours listening to the concerns of others.

Ideals

Charity. My pockets are light because my heart is full, for what is wealth if it cannot ease a brother's pain?

Bonds

I carry a small piece of hearthstone from my home temple. As long as it remains whole, I will always find my way back to my kin.

Flaws

I am so focused on saving others that I often ignore my own injuries until the battle is long over.

Quirks

Always smells faintly of sandalwood incense and stale ale.
Hums low, vibrating dwarven hymns while cleaning wounds.

Background

Born in the deep mountain halls of the Deepforge clan, Thoradin was never destined for the mines. While his brothers obsessed over veins of gold and mithral, he found himself drawn to the infirmaries and temples. He realized early on that a dwarf's greatest strength is not the stone around them, but the family beside them. He dedicated his life to Berronar Truesilver, the Matron of the Hearth, learning the arts of both physical and spiritual healing. For decades, he served as a community healer, pulling survivors from tunnel collapses and treating the sick during blights. Eventually, he felt a divine push to leave the mountain. He realized that the world beyond the peaks was full of suffering people who lacked the support of a strong clan. He now travels as a wandering physician and protector, bringing the warmth of the hearth to those in the coldest corners of the world. His faith is his shield, and his devotion is his medicine.

“While his brothers obsessed over veins of gold and mithral, he found himself drawn to the infirmaries and temples.”
From their backstory
Background
Acolyte

Connections

Species

Hill Dwarf

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