Triana
Triana
Sheet
AC 18 · HP 11 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- MedicineWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
8 featuresAction
- Lay on HandsLevel 1
As an action, Triana can touch a creature and restore hit points equal to her Charisma modifier. She can use this feature once per long rest.
Always on
- Divine SenseLevel 1
Triana can use divine magic through her sacred oath, though she does not gain spellcasting until paladin level 2.
- TraitAasimarDarkvision, Triana can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- TraitAasimarCelestial Resistance, Triana has resistance to necrotic damage and radiant damage.
- TraitAasimarHealing Hands, Triana can restore hit points equal to her level to a creature she touches once per long rest.
- TraitAasimarLight Bearer, Triana knows the Light cantrip, using Charisma as her spellcasting ability.
- TraitAasimarCelestial Legacy, Triana can speak, read, and write Celestial.
- WandererOutlander
Triana has an excellent memory for maps, terrain, and natural landmarks. She can find food and fresh water for herself and up to five other people each day, provided the land offers such resources.
Spells
1 spellSpellcasting. Triana casts with Charisma ( to hit with spell attacks).
Cantrips (at will):
Gear
12 itemsWeapons
- LongswordA martial one-handed weapon chosen as her primary weapon.
- 5×JavelinSimple spears that can be thrown or used in melee.
Armor
- Chain mailHeavy armor consisting of interlocking metal rings and plates.
- ShieldA shield bearing the rising sun symbol of the Morning Lord.
Tools
- StaffA sturdy walking staff used during long journeys and wilderness travel.
- Hunting trapA metal device used to capture game in the wilderness.
- LuteA small lute used for devotional songs and campfire hymns.
Gear
- Priest's packA pack containing a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
- Hunting trophyA preserved feather from a great white hunting bird, kept as proof of a difficult wilderness trial.
- Traveler's clothesRugged clothes suited to long journeys across unsettled lands.
- PouchA small pouch containing starting coin.
Purse
- 10×Gold piecesStarting currency from her life as a wandering priestess.
Appearance
Triana is a luminous aasimar woman with warm bronze skin, long silver-white hair, and pale gold eyes that glow faintly when she invokes her faith. Her face is gentle and composed, though a predatory sharpness sometimes appears in her smile. She wears well-kept chain mail beneath ivory and crimson vestments, carries a polished shield marked with a stylized rising sun, and keeps a weathered priestly staff at her side.
Mannerisms
Triana speaks softly and warmly, often addressing strangers as though they were already under her protection. She pauses before answering difficult questions, tilts her head toward the sun, and touches the rising-sun emblem on her shield whenever she makes a promise.
Personality
Triana is calm, attentive, and outwardly compassionate. She remembers the names of travelers, notices who is hungry or afraid, and offers practical help without hesitation. Beneath that kindness is an intense, willful conviction that she alone understands what the Morning Lord requires. She is patient with the suffering, but merciless toward defiance.
Ideals
The world is drowning in darkness, and only absolute devotion can save it. I will bring the Morning Lord's light to every land, whether its people welcome that salvation or not.
Bonds
The remote village where Triana was raised still depends on her protection, and she will destroy anyone who threatens it, even if the village itself must be sacrificed to preserve her vision of the Morning Lord's dominion.
Flaws
Triana confuses mercy with ownership. She cannot easily forgive those who reject her guidance, and she secretly believes that fear, pain, and domination are acceptable tools when used in service of a greater light.
Quirks
Background
Triana was born beneath an unusual dawn, when the clouds above her isolated frontier village opened into a radiant pillar of gold. Her family believed the event marked her as a chosen servant of the Morning Lord, and from childhood she was trained as both a priestess and a traveler. She crossed forgotten roads, mountain passes, plague-stricken settlements, and haunted forests, learning to read the land as carefully as scripture. Wherever she went, she offered food, healing, and hope to those who suffered beneath the ever-darkening troubles of the world. Her compassion made her beloved, but it was never entirely pure. Triana came to believe that kindness was most valuable when it created dependence, and that people who rejected the Morning Lord deserved to be broken before they could spread their darkness. She now travels as an outlander priestess and newly sworn paladin, presenting herself as a patient guardian of the helpless. In truth, she intends to purge the land according to her own vision, rewarding obedience with mercy and treating freedom, law, and innocent lives as obstacles whenever they stand in her way.
“She crossed forgotten roads, mountain passes, plague-stricken settlements, and haunted forests, learning to read the land as carefully as scripture.”
- Background
- Outlander
Connections
Species
Aasimar
Media
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