Kaelin Vire
Kaelin Vire
Sheet
AC 14 · HP 21 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
11 featuresBonus action
- Cunning ActionLevel 2
When Bonus action on Kaelin's turn.
Kaelin uses a bonus action to Dash, Disengage, or Hide.
Always on
- Sneak AttackLevel 1
When Once per turn when Kaelin hits with a finesse or ranged weapon and has advantage, or when an enemy of the target is within 5 feet of it without disadvantage.
Kaelin makes a weapon attack that qualifies for Sneak Attack, adding 2d6 damage when the required conditions are met.
- Master of TacticsLevel 3
When Bonus action when Kaelin can aid an ally against a visible creature within 30 feet.
Kaelin uses the Help action to aid an ally attacking a creature within 30 feet, provided she can distract or otherwise assist.
- Thieves' CantLevel 1
Kaelin knows the secret language of thieves and can recognize hidden signs, coded messages, and criminal jargon.
- Master of IntrigueLevel 3
Kaelin gains proficiency with the disguise kit and forgery kit. She can mimic speech, writing, and behavior after studying them, and she can identify a creature's capabilities by observing it for at least 1 minute, learning whether it is superior, equal, or inferior to her in two chosen game statistics, such as class, level, ability scores, armor class, or hit points.
- Ability Score IncreaseHumanEach of Kaelin's ability scores increases by 1.
- SizeHumanMedium.
- SpeedHumanKaelin's walking speed is 30 feet.
- LanguagesHumanKaelin can speak, read, and write Common and one extra language.
- Zhentarim ConnectionsHumanKaelin's human upbringing and criminal training have given her broad familiarity with regional customs, factions, and coded social signals.
- Criminal ContactCriminal, Spy
Kaelin has a reliable, though morally flexible, contact who can provide information, pass messages, or arrange discreet introductions in settlements where the Zhentarim have influence. Such assistance is rarely free and may create obligations.
Gear
12 itemsWeapons
- RapierA narrow-bladed weapon balanced for close combat and quick concealment.
- Hand crossbowA compact ranged weapon with a folding stock and a bundle of bolts.
- 2×DaggerA small blade useful for emergencies, cutting cord, and throwing when necessary.
Armor
- Leather armorLight, flexible leather armor reinforced at the shoulders and ribs.
Tools
- Thieves' toolsA set of blackened picks and delicate tension tools used to defeat locks and traps.
- Forgery kitA disguised set of papers, seals, and handwriting samples used to create convincing false documents.
- Gaming setA set of weighted knucklebones used for gambling and passing coded signals.
Gear
- 20×Crossbow boltShort metal bolts suitable for the hand crossbow.
- Burglar's packA burglar's pack containing a backpack, ball bearings, string, bell, candles, crowbar, hammer, pitons, hooded lantern, oil, tinderbox, and rations.
- Criminal's pack and clothingA dark hooded cloak, a belt pouch, and concealed travel papers bearing no obvious allegiance.
- Curious ringA tarnished ring taken from the roadside chest. Its maker's mark is worn smooth, and its significance is unknown.
Purse
- 15×Gold piecesCoin retained from Kaelin's modest criminal career and travel work.
Appearance
Kaelin is a slight, sharp-featured young woman with olive skin, storm-gray eyes, and dark auburn hair cut unevenly at the jaw. A thin scar crosses her left eyebrow, and her hands are marked by tiny nicks from lockpicks, wire, and rough travel. She dresses in a weather-faded charcoal coat over a burgundy shirt, soft leather armor, close-fitting trousers, and boots built for quiet movement. A tarnished ring hangs from a cord beneath her collar, the curious prize she has not yet allowed anyone else to identify.
Mannerisms
Kaelin checks exits before sitting, taps two fingers against her thumb while thinking, and weighs coins in her palm before deciding whether a story is worth believing. She rarely says someone's name until she has learned something personal about them.
Personality
Kaelin is observant, economical, and quick to turn awkward silence into an interrogation. She presents herself as practical rather than kind, but she quietly notices who is hungry, who is frightened, and who has been left behind. She enjoys solving problems with tools, leverage, and well-timed questions, and she becomes visibly delighted when a supposedly simple object turns out to have a hidden mechanism.
Ideals
Knowledge. Secrets are the only wealth no tyrant can tax and no thief can spend twice. Whoever controls the truth controls the choices people make.
Bonds
The party is the closest thing Kaelin has to a crew that she chose herself. She will risk herself to keep them alive, though she may conceal the danger until a plan is already in motion. She is determined to discover what happened to Pipwick Thistletop and whether his disappearance connects to the Zhentarim or to the ring she carries.
Flaws
Kaelin assumes every kindness has a hidden price, and she often investigates allies as thoroughly as enemies. She cannot resist taking something small when an opportunity presents itself, especially if the owner seems too confident that it is safe. When frightened, she becomes more calculating rather than more honest.
Quirks
Background
Kaelin Vire learned early that a locked door was usually an invitation, and that people revealed more when they believed they were being clever. The Zhentarim found her in the alleys behind a countinghouse, not stealing coin, but memorizing ledgers through a dusty window. They trained her as a spy and thief, teaching her how to read a room, find the person who wanted something most, and leave before anyone understood what had been taken. Their lessons were practical rather than cruel, but Kaelin absorbed one rule above all others: information is worth more than gold because gold can be spent only once. She now travels with the party because the road offers better cover than any city and because a missing person named Pipwick Thistletop has become entangled with several rumors that do not fit together. In Caermor, she bought drinks, promised coin, and pressed Lara Heath and Belle for every scrap of news they possessed. On the Ravling Road, she stole a small chest during a roadside scuffle, then shared the counted coins evenly with her companions while keeping one strange ring for later study. She calls this fairness. Others might call it selective honesty. The disappearance of Pipwick, the uncertain story of Trevus, and the ring's unknown origin have convinced Kaelin that someone is arranging events from behind the curtain, and she intends to find out who before they decide she is expendable.
“The Zhentarim found her in the alleys behind a countinghouse, not stealing coin, but memorizing ledgers through a dusty window.”
- Background
- Criminal, Spy
Connections
Species
Human
Media
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