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Zook Bark-Biter Glittenglisten - AI-generated fantasy Character

Zook Bark-Biter Glittenglisten

Forest Gnome · Druid (Circle of the Moon) · Level 5 · Outlander

Zook Bark-Biter Glittenglisten

He is gruff and suspicious of anything built by hands rather than grown from the soil.
AC15
HP33/33
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 33 · 25 ft.
AlignmentChaotic NeutralGenderMaleAge85
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • InsightWIS
  • NatureINT
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Clubs,
Daggers,
Darts,
Javelins,
Maces,
Quarterstaffs,
Scimitars,
Sickles,
Slings,
Spears

Tools

Pan Flute

Languages

Common,
Gnomish,
Druidic

Features

9 features

Action

  • Wild ShapeLevel 2

    When Action

    Transform into a beast CR 1 or lower.

Bonus action

  • Combat Wild ShapeLevel 2

    When Bonus Action

    Transform instantly or use a spell slot to heal 1d8 per level.

Always on

  • DruidicLevel 1

    You know Druidic, the secret language of druids.

  • Circle FormsLevel 2

    You can transform into a beast with a CR as high as 1.

  • TraitForest GnomeDarkvision (60ft)
  • TraitForest GnomeGnome Cunning (Advantage on INT/WIS/CHA saves vs Magic)
  • TraitForest GnomeNatural Illusionist (Minor Illusion Cantrip)
  • TraitForest GnomeSpeak with Small Beasts
  • WandererOutlander

    You have an excellent memory for maps and geography, and you can always recall the general layout of terrain and settlements. You can find food and fresh water for yourself and up to five other people each day.

Spells

9 spells

Spellcasting. Zook Bark-Biter Glittenglisten casts with Wisdom (spell save DC 12, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , ,

2nd level (3 slots): ,

3rd level (2 slots):

Gear

8 items

Weapons

  • Quarterstaff
    A gnarled root staff.

Armor

  • Wooden Shield
    A shield made of oak and bound in ironwood.
  • Leather Armor
    Treated hides sewn with sinew.

Gear

  • Explorer's Pack
    Backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50ft rope.
  • Druidic Focus
    A sprig of mistletoe.
  • Hunting Trap
    A heavy iron trap for beasts.
  • Owlbear Claw
    A trophy from a beast you guided to peace.

Purse

  • 10×
    Gold Pieces
    Standard coinage.

Appearance

Zook is a small, wiry gnome with skin tanned to the color of oak bark and hair that resembles a patch of wild moss. He smells of damp pine and wet stone, often carrying various seeds and nuts in the tangled nest of his beard. He wears primitive leather armor adorned with small bones and feathers, and his eyes have a feral, amber glint that suggests he sees more than what is right in front of him.

Mannerisms

Zook constantly sniffs the air to detect changes in weather or presence. He avoids eye contact with people, instead staring at the insects crawling on the floor or the plants in the room.

Personality

He is gruff and suspicious of anything built by hands rather than grown from the soil. Zook talks to trees and squirrels with more reverence than he shows to kings. He is deeply protective of the wild and considers himself a literal part of the forest's immune system.

Ideals

Nature must be protected at all costs from the greed of civilization.

Bonds

My grove back in the Whispering Weald is the only home I truly care for.

Flaws

I trust animals more than any person, and I often forget that cities have laws I must follow.

Quirks

Eats raw acorns and vegetables whole
Communicates in bird whistles when stressed
Prefers sleeping in trees rather than beds

Background

Zook spent the last thirty years in the deepest corners of the Whispering Weald. He found more comfort in the cycles of predation and growth than in the structured society of gnome burrows. While his cousins tinkered with mechanical toys, Zook mastered the art of becoming the mountain lion and the bear. He lived in total isolation until poachers began encroaching on his grove, forcing him to use his wild fury to defend the innocent creatures under his watch. Now he has emerged from the woods to find the source of the rot that threatens the natural world, moving through civilization with the wary grace of a trapped wolf. He does not seek fame or gold, only the preservation of the sacred balance that urban life seeks to destroy.

“He found more comfort in the cycles of predation and growth than in the structured society of gnome burrows.”
From their backstory
Background
Outlander

Connections

Species

Forest Gnome

Media

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