Scray
Scray
Sheet
AC 13 · HP 21 · 40 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- DeceptionCON
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalDEX
Weapons
Tools
Languages
Features
18 featuresBonus action
- Martial Arts Bonus Strike
When After taking the Attack action with an unarmed strike or monk weapon.
Scray makes one unarmed strike as a bonus action after attacking with an unarmed strike or monk weapon. He can spend 1 ki to make two unarmed strikes instead.
- Flurry of Blows
When After taking the Attack action.
Scray spends 1 ki to make two unarmed strikes as a bonus action.
- Patient Defense
When On his turn.
Scray spends 1 ki to take the Dodge action as a bonus action.
- Step of the Wind
When On his turn.
Scray spends 1 ki to Dash or Disengage as a bonus action, and his jump distance is doubled for the turn.
- Martial ArtsLevel 1
Scray's unarmed strikes deal 1d4 bludgeoning damage, and he can use Dexterity instead of Strength for his unarmed strikes and monk weapons. When he uses the Attack action with an unarmed strike or monk weapon, he can make one unarmed strike as a bonus action. He can also spend 1 ki to make two unarmed strikes as a bonus action, or use Patient Defense or Step of the Wind.
Reaction
- Deflect MissilesLevel 3
When When hit by a ranged weapon attack.
Scray reduces ranged weapon damage by 1d10 + 6. If reduced to 0, he can catch the missile and spend 1 ki to attack with it.
Always on
- Shadow Arts
When As appropriate for the selected spell.
Scray can cast minor illusion at will and spend 2 ki to cast darkness, darkvision, pass without trace, or silence.
- Unarmored DefenseLevel 1
While unarmored and not wielding a shield, Scray's Armor Class equals 10 + his Dexterity modifier + his Wisdom modifier. His AC is currently 13.
- KiLevel 2
Scray has 3 ki points, regained after a short or long rest. His ki save DC is 10. He can spend ki on Flurry of Blows, Patient Defense, and Step of the Wind.
- Unarmored MovementLevel 2
Scray's speed increases by 10 feet while he is not wearing armor or wielding a shield. His current walking speed is 40 feet.
- Way of ShadowLevel 3
Scray follows the Way of Shadow, learning to move through darkness and use ki to manipulate perception. He learns the minor illusion cantrip. He can spend 2 ki points to cast darkness, darkvision, pass without trace, or silence without providing material components. Wisdom is his spellcasting ability for these ki-powered techniques.
- Monk Weapons and Martial Arts DieLevel 1
Scray is proficient with improvised weapons and can use a d4 in place of the normal damage of his unarmed strike or monk weapon. At 5th level, his Martial Arts die will become a d6.
- Expert ForgeryKenkuScray can duplicate the handwriting and craftwork of another creature, provided he has seen an example of the original.
- Kenku TrainingKenkuScray is proficient in Acrobatics and Stealth.
- MimicryKenkuScray can mimic sounds and voices he has heard, though a listener can detect the imitation with a successful Insight check contested by Scray's Deception check.
- TraitKenkuKenku speak Common and Auran.
- TraitKenkuDarkvision is not granted by the 2014 Kenku species traits.
- Shelter of the FaithfulAcolyte
Scray can perform the religious ceremonies of his former faith and can expect free healing and care at temples, shrines, and other establishments of his faith, though his exile may complicate his welcome among his former clan's allies. He can also request modest assistance from sympathetic members of religious communities.
Spells
5 spellsSpellcasting. Scray casts with Wisdom (spell save DC 10, to hit with spell attacks).
Cantrips (at will):
2nd level: , , ,
Gear
9 itemsWeapons
- ShortswordA light, finesse martial weapon suitable for monk training.
- 10×DartSimple ranged weapons used for practice and combat.
Gear
- Dungeoneer's PackA pack containing a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, a waterskin, and 50 feet of hempen rope.
- Holy SymbolA small symbol representing Scray's former faith.
- Prayer BookA book of prayers and teachings from the shrine where Scray was raised.
- 5×IncenseFragrant sticks used in religious ceremonies.
- VestmentsCeremonial clothing from Scray's former religious order.
- Common ClothesA simple change of ordinary clothing.
Purse
- 15×Gold PiecesThe remainder of Scray's starting funds.
Appearance
Scray is a lean, broad-shouldered kenku with glossy black feathers marked by silver-gray flecks around his throat and wingtips. He wears ash-gray monk's robes beneath a weathered brown cloak, both carefully patched and embroidered with faded religious symbols. A strip of red cloth is tied around one leg, bearing the colors of the clan that exiled him. His dark eyes are alert and thoughtful, and his talons are wrapped in worn leather for travel and combat.
Mannerisms
Scray tilts his head sharply when listening, as if adjusting an unseen sound. He punctuates serious statements with quiet clicks of his beak and bows slightly before entering any home, shrine, or place of refuge.
Personality
Scray is patient, observant, and unexpectedly gentle. He listens more than he speaks, collecting voices and phrases like treasured relics. He has a dry sense of humor, often expressed by repeating someone's own words at precisely the right moment. Though wary of institutions, he remains deeply devoted to the idea that faith should inspire kindness.
Ideals
Compassion. Any creed that cannot make room for the vulnerable has forgotten its own purpose.
Bonds
He carries a cracked prayer tile from the mountain shrine and will risk anything to protect those denied shelter because they lack the proper faith.
Flaws
Scray is quick to challenge authority when rules seem to place doctrine above compassion. He also distrusts sincere praise, fearing that acceptance is merely another form of control, and he sometimes repeats harsh words long after their speakers have forgotten them.
Quirks
Background
Scray was raised in a secluded kenku clan that served as caretakers of a mountain shrine. Though kenku cannot create new voices of their own, Scray learned to speak through the borrowed prayers, hymns, and sermons of generations of acolytes. He was fascinated by the discipline of the shrine's guardians, who taught him to turn repetition into precision, silence into awareness, and movement into meditation. In time, he became a monk, using his body as an instrument of service rather than a weapon of conquest. His exile came when a starving traveler sought shelter at the shrine. The stranger openly followed no religion and refused to participate in the clan's rites, but Scray defended the traveler when the elders ordered him cast into the snow. Scray argued that compassion was not a reward reserved for the devout. For this defiance, he was stripped of his place and driven from the mountain. He now wanders as a protector of the unwanted, carrying fragments of his old faith in borrowed voices while searching for a way to prove that mercy can be sacred even when no god claims it.
“In time, he became a monk, using his body as an instrument of service rather than a weapon of conquest.”
- Background
- Acolyte
Connections
Species
Kenku
Media
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