Skip to content
CreatePricing
Braskel Urrutia - AI-generated fantasy Character

Braskel Urrutia

Human · Druid · Level 1 · Soldier

Braskel Urrutia

Quietly dependable and intensely observant, Braskel speaks in concise field assessments rather than speculation.
AC15
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 9 · 30 ft.
AlignmentLawful GoodGenderMaleAge32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor made of nonmetallic materials,
Shields made of nonmetallic materials

Weapons

Clubs,
Daggers,
Darts,
Javelins,
Maces,
Quarterstaffs,
Scimitars,
Sickles,
Slings,
Spears

Tools

One gaming set,
Vehicles, land

Languages

Common,
Druidic,
Giant

Features

10 features

Always on

  • DruidicLevel 1

    He knows Druidic, the secret language of druids. He can leave hidden messages in Druidic that only other druids automatically recognize, though others can attempt to identify them with magic or a successful Intelligence check at the DM's discretion.

  • SpellcastingLevel 1

    He can cast druid spells using Wisdom as his spellcasting ability. He knows two druid cantrips and can prepare one 1st-level druid spell after a long rest. He uses a druidic focus as a spellcasting focus.

  • Ability Score IncreaseHumanEach of his ability scores increases by 1.
  • AgeHumanHumans reach adulthood in their late teens and commonly live less than a century.
  • AlignmentHumanHumans tend toward no particular alignment, though Braskel is Lawful Good.
  • SizeHumanMedium.
  • SpeedHuman30 ft.
  • LanguagesHumanHe can speak, read, and write Common and one additional language.
  • Chosen additional languageHumanGiant, learned from studying the tracks and war bands of giant raiders in the northern forest.
  • Military RankSoldier

    He retains his military rank and can invoke the authority and respect associated with his former service. Soldiers loyal to his old forest infantry company may recognize and support him, while former officers may expect him to follow lawful orders.

Spells

3 spells

Spellcasting. Braskel Urrutia casts with Wisdom (spell save DC 10, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots):

Gear

9 items

Weapons

  • Scimitar
    A simple curved blade carried as both a practical weapon and a ritual cutting tool.

Armor

  • Wooden shield
    A sturdy wooden shield bearing the faded colors of his forest infantry company.
  • Leather armor
    Flexible nonmetallic armor made from treated leather and layered bark plates.

Tools

  • Gaming set
    A set of carved antler gaming pieces used to play a tactical forest dice game.

Gear

  • Explorer's pack
    A pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • Druidic focus
    A carved branch from the ironwood that sheltered his company, used as a druidic spellcasting focus.
  • Insignia of rank
    A bronze insignia showing his former infantry rank.
  • Trophy from a fallen enemy
    A broken arrowhead taken from the first raider he defeated during his service.

Purse

  • Pouch of coins
    A small pouch containing his accumulated military pay and savings.

Appearance

A broad-shouldered human man of medium height, with weather-darkened skin and thick black hair usually tied at the nape with a strip of green cloth. His hands are notably rough and heavily callused from spear drills, bow work, digging field defenses, and years of gathering bark, roots, and medicinal moss. He wears well-maintained leather armor beneath a patched forest cloak, with a wooden shield painted in the muted green and ochre of his woodland regiment. Within moments of meeting someone, it becomes clear that his eyes rarely rest on faces. They track exits, hands, high branches, windblown leaves, and the nearest defensible ground, as if every room were a piece of forest terrain.

Mannerisms

He unconsciously checks the position of doors and windows whenever he enters a room. When thinking, he presses his thumb against the edge of his shield and quietly counts under his breath in marching cadence.

Personality

Quietly dependable and intensely observant, Braskel speaks in concise field assessments rather than speculation. He is courteous to civilians, patient with frightened people, and unexpectedly gentle with injured animals. Around fellow soldiers he becomes warmer and more conversational, though he still insists that every meal be eaten with a clear view of the surroundings.

Ideals

Order protects the weak. The wild may be untamed, but survival depends on discipline, cooperation, and respect for rightful duty.

Bonds

The forest settlement that raised him is his sworn responsibility. He will return to defend it whenever it is threatened, even if doing so costs him command, comfort, or life.

Flaws

He treats hesitation as a moral failure and can become rigid or overbearing when others refuse a clear plan. He also has difficulty accepting that some problems cannot be solved through discipline, preparation, or sacrifice.

Quirks

He gives brief nods to old trees as if acknowledging sentries.
He names every campfire before extinguishing it.
He keeps fallen leaves pressed between pages of his field notebook.
He refuses to sit with his back to dense vegetation.
He can identify most local plants by touch alone.

Background

Braskel Urrutia was born in a hidden woodland settlement where human families lived among enormous cedars, fern-choked ravines, and old standing stones covered in lichen. His mother served as a trail warden, and his father repaired bows for the settlement militia. Braskel learned the forest first as a place of duty rather than solitude. He could identify a broken branch at a glance, judge the age of a campfire by its ash, and march silently through wet leaves before he was old enough to carry a proper shield. When raiders began probing the forest borders, he joined the local infantry and became known for keeping frightened recruits alive through patience, discipline, and an uncanny knowledge of the terrain. During a winter campaign, Braskel's unit was cut off from its command and forced to survive for nine days beneath the boughs. He found shelter for the company in the roots of a fallen ironwood and used plants, clean water, and careful rationing to save those who would otherwise have died. In the darkness beneath that tree, he heard the forest's old speech and understood that the land was not merely sheltering soldiers, it was judging them. After the campaign, he began formal study with the settlement's druids, combining military tactics with the patient balance of living things. He still considers himself an infantryman, but now his battlefield is any place where the vulnerable need protection.

“His mother served as a trail warden, and his father repaired bows for the settlement militia.”
From their backstory
Background
Soldier

Connections

Species

Human

Media

0 images

No images yet.

Visual sheet

Turn Braskel Urrutia into a sheet

A high-res, share-ready sheet you can post or print.