Lirorin Silverwater
Lirorin Silverwater
Sheet
AC 16 · HP 94 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- InvestigationINT
- PerceptionWIS
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
16 featuresBonus action
- Cunning ActionLevel 2
Bonus action to Dash, Disengage, or Hide.
- Elegant ManeuverLevel 13
Use a bonus action to gain advantage on your next Acrobatics or Athletics check in the same turn.
Reaction
- Uncanny DodgeLevel 5
Use your reaction to halve the damage when hit by an attacker you can see.
Always on
- ExpertiseLevel 1
Double proficiency bonus for Stealth, Sleight of Hand, Persuasion, and Thieves' Tools.
- Sneak AttackLevel 1
Deal an extra 7d6 damage to one creature you hit with an attack if you have advantage or if conditions of Rakish Audacity are met.
- Fancy FootworkLevel 3
During your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.
- Rakish AudacityLevel 3
You gain a bonus to initiative equal to your Charisma modifier. You can use Sneak Attack if you are within 5 feet of your target, no other creatures are within 5 feet of you, and you don't have disadvantage.
- EvasionLevel 7
Area effects that allow a Dex save for half damage instead deal zero damage on a success and half damage on a failure.
- PanacheLevel 9
Contest Persuasion vs Insight to charm a non-hostile creature or goad a hostile creature into attacking only you.
- Reliable TalentLevel 11
When you make an ability check with a proficient skill, you can treat a d20 roll of 9 or lower as a 10.
- TraitDwarf (Mark of Warding)Darkvision (60 ft.)
- TraitDwarf (Mark of Warding)Dwarven Resilience (Advantage on Poison saves, Poison resistance)
- TraitDwarf (Mark of Warding)Stonecunning (Double proficiency on History checks related to stonework)
- TraitDwarf (Mark of Warding)Warder's Intuition (Add 1d4 to Investigation or Thieves' Tools checks)
- TraitDwarf (Mark of Warding)Wards and Seals (Access to specific abjuration spells)
- Guild MembershipGuild Artisan
Your fellow guild members can provide you with lodging and food if necessary, and they can pay your costs if you are accused of a crime within your guild's jurisdiction.
Spells
3 spellsSpellcasting. Lirorin Silverwater casts with Intelligence (spell save DC 15, to hit with spell attacks).
1st level: ,
2nd level:
Gear
7 itemsWeapons
- RapierA fine, flexible blade suited for precise thrusts.
- Hand CrossbowA compact crossbow for one-handed use.
- 2×Throwing AxeBalanced dwarven handaxes for throwing.
- 5×DaggerSmall knives hidden in various pouches.
Armor
- Leather ArmorSturdy, darkened leather providing light protection.
Tools
- Thieves' ToolsA set of picks, mirrors, and wrenches for bypassing locks.
- Jeweler's ToolsFine instruments for cutting and setting stones.
Appearance
Lirorin is an unusually slight dwarf, standing 4' 5" with a lean build that emphasizes agility over bulk. He has bright blue eyes flecked with silver and dark red hair featuring blonde streaks, intricately woven into tight cornrow braids. He wears dark, well-oiled leather armor that blends into the shadows. He is bristling with weaponry, including a rapier at his hip, throwing axes on his shoulder, and several hidden daggers in his myriad pockets.
Mannerisms
He has a habit of checking the hinges and locks of any room he enters before sitting down. He speaks with a quick, rhythmic cadence, often tapping out a beat on his belt with his fingers.
Personality
Lirorin is a paradoxical mix of a gruff mountain dwarf and a boisterous sea dog. He is fiercely loyal to those he deems friends but remains deeply skeptical of authorities and large corporations. He speaks with a salt-crusted accent and often compares social problems to the mechanics of a clock or a high-security vault. While he is friendly over a pint, he is deadly serious the moment a lock needs picking or a blade needs drawing.
Ideals
Freedom. No person should be locked away, and no door should remain closed to those who need what is behind it. Innovation. Every challenge is just a new type of mechanism waiting to be understood.
Bonds
My crew on the Shattered Wave are my true kin, and I would risk any prison to ensure their safety. I still hold a secret pride for House Kundarak, though they would never claim me.
Flaws
I am obsessed with my craft. If I see a complex lock or an intricate piece of machinery, I cannot walk away until I have investigated how it works, often ignoring immediate danger.
Quirks
Background
Born to House Kundarak, Lirorin was expected to spend his life deep within the Ironroot Mountains, crafting the world's most impenetrable vaults. His natural talent for locksmithing and jewelry was undeniable, but his spirit was too restless for the stationary life of a guild artisan. After a scandal involving an unsanctioned heist to test the security of a rival House's treasury, he was quietly encouraged to seek his fortune elsewhere. He fled to the coast and found a new purpose on the decks of smuggling ships, where his expertise in bypassing seals and wards made him an invaluable asset. Over the years, he transitioned from a mere locksmith to a seasoned Swashbuckler, learning to defend his life with a rapier amidst the spray of the Sea of Thunder. His dwarf-born resilience and House Kundarak markings served him well during high-stakes boarding actions and narrow escapes from port authorities. Though he no longer serves the House directly, he carries their penchant for protection and security, now using his skills to liberate items from those who use their wealth for oppression rather than good.
“His natural talent for locksmithing and jewelry was undeniable, but his spirit was too restless for the stationary life of a guild artisan.”
- Background
- Guild Artisan
Connections
Species
Dwarf (Mark of Warding)
Media
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