Kaia Voss
Kaia Voss
Sheet
AC 18 · HP 185 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- DeceptionCHA
- IntimidationCHA
- StealthDEX
Armor
Weapons
Tools
Languages
Features
29 featuresAction
- Extra AttackLevel 5
You can attack twice when you take the Attack action.
- Improved Extra AttackLevel 11
You can attack three times when you take the Attack action.
Bonus action
- Second WindLevel 1
When Bonus Action
As a bonus action, regain hit points equal to 1d10 plus fighter level, once or more depending on uses available.
Always on
- Tactical MindLevel 2
When Failure on an ability check or saving throw
Add your proficiency bonus to a failed ability check or saving throw after seeing the roll, by expending Second Wind.
- Psionic StrikeLevel 3
When Hit with a weapon attack
After you hit with a weapon attack, expend a Psi Die to deal extra psychic damage.
- Protective FieldLevel 3
When Reaction when damage is taken
When a creature you can see within your psionic range takes damage, reduce that damage by rolling your Psi Die.
- Telekinetic MovementLevel 7
When Action or bonus action, depending on use
Spend Psionic Energy to move yourself or another creature with force of thought.
- Bulwark of ForceLevel 15
When Action
Create a protective barrier of force to shield allies.
- Fighter TrainingLevel 1
You have proficiency with all armor, shields, and martial weapons.
- Weapon MasteryLevel 1
You learn mastery with weapons and can apply the properties of weapons you are trained to use according to fighter weapon mastery rules.
- Fighting StyleLevel 1
You gain proficiency in two skills of your choice from the fighter skill list.
- Tactical ShiftLevel 5
When you roll initiative or take a Short Rest, you can move up to your Speed without provoking opportunity attacks.
- Indomitable UsesLevel 9
You can use Second Wind twice between rests instead of once.
- IndomitableLevel 9
When you fail a saving throw, you can reroll it. You must use the new roll.
- Ability Score ImprovementLevel 4
You gain an Ability Score Improvement or a feat.
- Ability Score ImprovementLevel 6
You gain an Ability Score Improvement or a feat.
- Ability Score ImprovementLevel 8
You gain an Ability Score Improvement or a feat.
- Ability Score ImprovementLevel 12
You gain an Ability Score Improvement or a feat.
- Ability Score ImprovementLevel 14
You gain an Ability Score Improvement or a feat.
- Ability Score ImprovementLevel 16
You gain an Ability Score Improvement or a feat.
- Ability Score ImprovementLevel 19
You gain an Ability Score Improvement or a feat.
- Psionic PowerLevel 3
You gain psionic energy represented by Psi Dice. You can use them to empower telekinetic defenses and strikes, and your Psionic Power improves as you level.
- Psionic Power ImprovementLevel 7
Your psionic defenses improve, and you gain an additional use of your protective and offensive psi abilities as your Psi Dice increase in power.
- Guarded MindLevel 10
At the start of each of your turns, you can end one charm or frighten effect on yourself, and your mind is harder to bend.
- Telekinetic MasterLevel 18
Your telekinetic control becomes exceptionally precise, allowing you to move larger objects and creatures with your mind.
- TraitHumanResourceful, you regain Heroic Inspiration at the end of a Long Rest if you do not already have it.
- TraitHumanSkillful, you gain proficiency in one skill of your choice.
- TraitHumanVersatile, humans are adaptable and can thrive in any role.
- Criminal ContactCriminal
You have contacts in the criminal underworld and know how to use coded messages, favors, and whispered names to get information or arrange illicit aid. Even from prison, there are people who will pass a note, smuggle a tool, or carry a message for the right price.
Gear
6 itemsWeapons
- LongswordA versatile sidearm carried for close-quarters fighting.
- 2×DaggerA backup blade worn low for prison fights and street brawls.
Armor
- Studded Leather ArmorA fitted studded leather outfit disguised as a cropped leather jacket, built for mobility and stealth.
Tools
- Thieves' ToolsA small packet of lockpicks and stripped wire hidden in a boot seam.
- Gaming SetA common playing card deck marked with tiny tattoo-ink symbols used as a code.
Gear
- Leather JacketA worn prison-issued jacket modified into streetwear.
Appearance
A lean, heavily muscled human woman with a shaved head and an almost complete tattoo sleeve that continues across her neck, ribs, arms, and legs. She wears a midriff-baring black tank top beneath a cropped leather jacket, tight leather pants, and scuffed boots. Her body is all wire, tendon, and six-pack definition, with the hard, watchful stillness of someone who learned to survive in a cellblock before learning how to fight in open air.
Mannerisms
She speaks little when she first enters a room, and when she does, her words are clipped, measured, and dryly sarcastic. She tilts her head as if listening to something only she can hear, and when thinking hard, one thumb taps a silent rhythm against her knuckles like a code only she understands.
Personality
Cool-headed, hyper-observant, and almost unnervingly self-possessed. Kaia treats every room like a puzzle box and every person like a possible escape route. Under the steel, though, she has a strict private code, she hates cruelty, pays debts, and never forgets a betrayal.
Ideals
Freedom. No cage, law, gang, or god has the right to own a living soul. Intelligence is the blade, discipline is the grip, and freedom is the only prize worth bleeding for.
Bonds
She keeps a hidden list of everyone who was framed or abandoned when her old crew was broken apart, and she will not rest until she finds them or avenges them. She still protects one prison informant who once saved her life, and she pays that debt in silence and favors.
Flaws
Kaia trusts competence more than kindness, which means she sometimes follows the wrong person simply because they seem useful. She cannot resist a locked door, a hidden vault, or a challenge to her pride. If someone invokes her prison past to threaten or shame her, she becomes reckless enough to turn a bad situation into a war.
Quirks
Background
Before the prison walls closed around her, Kaia Voss made a career out of impossible jobs, vaults that should not have opened, and syndicates that underestimated a woman with a brilliant mind and faster hands. She was never just a thief. She was a planner, a breaker of systems, someone who could read a security grid, crack a code, and walk out with the prize before the alarms finished their first scream. The tattoos on her body are not decoration. They are a living ledger of crews, scores, betrayals, and names she intends never to forget. The psionic gift came late, during a botched heist that ended in blood, fire, and a cell door slamming shut on her life. In prison, Kaia discovered that her mind could push back. Bars warped. Locks buckled. Guards stumbled when her will hit like a hammer. What began as survival became discipline, then weapon, then art. She trained her body until every movement became efficient violence, and trained her mind until fear became a tool she could turn in her hand. Now she fights with the cold precision of a master thief and the brutal focus of a caged predator, waiting for the day she walks out under her own power.
“They are a living ledger of crews, scores, betrayals, and names she intends never to forget.”
- Background
- Criminal
Connections
Species
Human
Media
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