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Sheshan Daryush - AI-generated fantasy Character

Sheshan Daryush

Aarakocra · Fighter · Level 1 · Outlander

Sheshan Daryush

Watchful, curious, and openly warm with travelers, Sheshan treats every road as a story waiting to be heard.
AC16
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 12 · 50 ft., flying 50 ft.
AlignmentChaotic GoodGenderMaleAge24 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One musical instrument, frame drum

Languages

Common,
Auran,
Elvish

Features

6 features

Bonus action

  • Second WindLevel 1

    When On your turn when you need to recover hit points

    You can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once used, this feature cannot be used again until you finish a short or long rest.

Always on

  • Fighting Style: DefenseLevel 1

    You adopt the Defense fighting style. While you are wearing armor, you gain a +1 bonus to AC.

  • FlightAarakocraYou have a flying speed of 50 feet. You cannot fly while wearing medium or heavy armor.
  • TalonsAarakocraYour talons are natural weapons, which you can use to make unarmed strikes. On a hit, they deal 1d4 + your Strength modifier slashing damage.
  • Aarakocra language and cultureAarakocraYou speak Common and Auran, and possess customs shaped by aarakocra life among the Elemental Plane of Air and high mountain settlements.
  • WandererOutlander

    You have an excellent memory for maps and geography, and you can find food and fresh water for yourself and up to five other people each day, provided the land offers them.

Gear

9 items

Weapons

  • Greatsword
    A heavy two-handed martial weapon that deals 2d6 slashing damage.
  • 2×
    Handaxe
    Light thrown martial weapons that deal 1d6 slashing damage and have a range of 20/60 feet.

Armor

  • Chain mail
    Heavy armor made of interlocking metal rings, providing AC 16.

Tools

  • Frame drum
    A small frame drum used for keeping marching rhythm and sending simple coded beats across camps.

Gear

  • Staff
    A wooden walking staff and practical wilderness tool.
  • Hunting trap
    A device used to trap small or medium creatures.
  • Trophy from an animal
    A keepsake taken from a creature encountered in the wild, in his case a polished mountain goat horn.
  • Traveler's clothes
    Rugged clothes suitable for travel through remote country.

Purse

  • 10×
    Gold pieces
    Coin kept in a weatherproof leather pouch.

Appearance

Sheshan is a lean, broad-winged male aarakocra with russet, cream, and smoke-gray feathers. His wings are carefully preened, though the rest of his clothing is visibly patched and sun-faded. He stands slightly forward on the balls of his clawed feet, as if ready to spring into the air, and favors his left side when walking in armor because his chain mail hangs a little loose at the right shoulder. A narrow strip of blue cloth is tied around one wrist, the only possession he keeps immaculate. His dark beak and bright amber eyes give him an alert, almost birdlike intensity.

Mannerisms

Sheshan tilts his head sharply when listening, gives directions with one wing half-open like a map, and taps the heel of his staff three times before making an important decision. When tense, he quietly whistles the same descending phrase.

Personality

Watchful, curious, and openly warm with travelers, Sheshan treats every road as a story waiting to be heard. He is quick to laugh, quicker to offer help, and uncomfortable with long stretches of silence unless he is high above the ground.

Ideals

Freedom. No one should be trapped by borders, tyrants, or fear. The sky belongs to everyone who has the courage to enter it.

Bonds

The mountain pass he defended is now used by travelers who never learn his name. He considers their safe passage his responsibility, and he will risk himself to protect any caravan, refugee, or lost child under his watch.

Flaws

He cannot resist correcting someone's route, even when they are clearly not asking for directions. He also assumes that people who stay indoors too long are hiding something, and he has a habit of abandoning sensible plans the moment he sees someone being bullied.

Quirks

Collects small bits of blue glass and keeps them in a pouch beneath his feathers.
Names every useful mountain pass he crosses, usually after the person he helped there.
Sleeps perched whenever possible, even if a perfectly good bed is available.
Treats birdsong as a serious source of information and pauses to interpret it.

Background

Sheshan was hatched among the high crags where aarakocra watch the valleys below and regard the ground as a place to visit, not a place to belong. His first lessons were in wind reading, cliff paths, and the patient work of carrying messages between distant nests. During one hard season, a caravan of frightened villagers climbed into the mountains seeking shelter from raiders. Sheshan guided them through a pass during a three-day storm, then stayed behind when the raiders followed, using a borrowed spear and a great deal of nerve to delay them until the villagers escaped.

“His first lessons were in wind reading, cliff paths, and the patient work of carrying messages between distant nests.”
From their backstory
Background
Outlander

Connections

Species

Aarakocra

Media

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