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PAWTHOR - AI-generated fantasy Character

PAWTHOR

Kobold · Paladin · Level 1 · Soldier

PAWTHOR

PAWTHOR is bold, theatrical, suspicious of authority, and intensely loyal once someone has earned his trust.
AC18
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 12 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge6 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One type of gaming set,
Vehicles, land

Languages

Common,
Draconic

Features

9 features

Action

  • Divine SenseLevel 1

    As an action, PAWTHOR can open his awareness to detect powerful evil until the end of his next turn. He knows the location of any celestial, fiend, or undead within 60 feet that is not behind total cover, and he knows the type of any being detected. He can use this feature a number of times equal to 1 plus his Charisma modifier, minimum once, per long rest.

  • Lay on HandsLevel 1

    PAWTHOR has a healing pool that restores 5 hit points per long rest. As an action, he can touch a creature and draw power from the pool to restore hit points, up to the remaining amount. Alternatively, he can spend 5 hit points from the pool to cure one disease or neutralize one poison affecting the target.

  • Grovel, Cower, and BegKoboldAs an action, PAWTHOR can distract nearby enemies. Until the end of his next turn, his allies gain advantage on attack rolls against enemies within 10 feet of him that can see him. Once used, this trait cannot be used again until PAWTHOR finishes a short or long rest.

Always on

  • DarkvisionKoboldPAWTHOR can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though he sees only in shades of gray.
  • Pack TacticsKoboldPAWTHOR has advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and the ally is not incapacitated.
  • Sunlight SensitivityKoboldPAWTHOR has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when he, the target of his attack, or whatever he is trying to perceive is in direct sunlight.
  • Kobold Ability Score IncreaseKoboldDexterity increases by 2, and Strength decreases by 2.
  • LanguagesKoboldPAWTHOR can speak, read, and write Common and Draconic.
  • Military RankSoldier

    PAWTHOR retains the respect and authority of his former military rank. Soldiers loyal to his old unit recognize his insignia, and he can often secure basic aid, temporary shelter, or access to military camps, though his chaotic behavior may complicate such requests.

Spells

Spellcasting. PAWTHOR casts with Charisma ( to hit with spell attacks).

Gear

10 items

Weapons

  • Longsword
    A martial one-handed weapon used with the shield.
  • 5×
    Javelin
    Thrown or melee weapons with a range of 30/120 feet, dealing 1d6 piercing damage.

Armor

  • Chain mail
    Metal armor that sets PAWTHOR's base AC to 16.
  • Shield
    A wooden and metal shield painted with a golden claw. Grants +2 AC while wielded.

Tools

  • Bone dice gaming set
    A gaming set used by soldiers during long marches and camp watches.

Gear

  • Holy symbol
    A small emblem representing PAWTHOR's improvised oath and personal faith.
  • Insignia of rank
    A metal insignia identifying PAWTHOR's former military unit and rank.
  • Trophy from a fallen enemy
    A trophy taken from a defeated enemy, consisting of a cracked brass helmet badge.
  • Common clothes
    Practical clothing issued during his military service.

Purse

  • Pouch containing 10 gp
    Loose coins saved from military pay and odd jobs.

Appearance

PAWTHOR is a compact, rust-red kobold with bright yellow eyes, oversized ears, and a short snout lined with needlelike teeth. He wears dented chain mail fitted with leather straps, a battered shield painted with a crude golden claw, and a longsword almost too large for him. His tail is wrapped in faded blue cloth taken from his former military unit.

Mannerisms

PAWTHOR salutes at inappropriate times, whispers tactical commentary to his shield, and refers to every combat as a historic engagement. When nervous, he clicks his teeth rapidly and scans the ceiling for imaginary snipers.

Personality

PAWTHOR is bold, theatrical, suspicious of authority, and intensely loyal once someone has earned his trust. He boasts about victories before they happen, gives enemies insulting military titles, and treats every narrow escape as proof that fate personally favors him.

Ideals

Freedom. No commander, god, or grand plan has the right to decide who gets sacrificed. PAWTHOR will choose his own battles and protect people who cannot choose theirs.

Bonds

He carries the faded unit cloth of the soldiers he saved and will risk himself to protect any common soldier abandoned by a superior.

Flaws

He is wildly overconfident, takes harmless comments as challenges, and would rather attempt a spectacularly dangerous plan than admit he does not understand what is happening.

Quirks

Names every tactical maneuver after himself.
Keeps a tally of enemies who have fled from him, including those who never noticed him.
Polishes his shield before important conversations.
Claims his tail cloth is a sacred relic of an ancient dragon.
Bites coins to test whether they are genuine, despite having no idea what genuine coins should feel like.

Background

PAWTHOR was raised beneath a ruined watchtower where a kobold clan served as scouts, sappers, and tunnel fighters for a larger army. He was never the strongest warrior, and his low, rasping battle cries rarely inspired confidence, but he possessed a sharp eye for ambushes and an instinct for surviving impossible situations. During a disastrous retreat, PAWTHOR disobeyed orders, collapsed a passage behind his unit, and saved dozens of soldiers from an advancing enemy. The act earned him a field promotion, a battered shield, and the name PAWTHOR, which he insists means fearsome champion in an ancient draconic dialect, though nobody else has found evidence of this. After years of marching beneath commanders who treated kobolds as disposable tools, PAWTHOR abandoned formal service. He still follows the ideals of a paladin, but his devotion is personal rather than tied to any temple or hierarchy. He believes courage means standing between danger and those who cannot escape it, even if the best tactical choice would be to run. PAWTHOR now wanders as a self-appointed defender, accepting missions that seem exciting, profitable, or sufficiently insulting to people he dislikes. He is convinced that destiny has chosen him for greatness, and he is determined to prove it one dramatically exaggerated victory at a time.

“During a disastrous retreat, PAWTHOR disobeyed orders, collapsed a passage behind his unit, and saved dozens of soldiers from an advancing enemy.”
From their backstory
Background
Soldier

Connections

Species

Kobold

Media

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