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Marcelline Qazbek - AI-generated fantasy Character

Marcelline Qazbek

Human · Wizard (School of Necromancy) · Level 20 · Noble

Marcelline Qazbek

Marcelline is gracious, articulate, and genuinely attentive to suffering.
AC13
HP142/142
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 142 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge42 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Tools

Gaming set of choice, Three-Dragon Ante cards

Languages

Common,
Draconic,
Elvish

Features

22 features

Action

  • Spell MasteryLevel 10

    Marcelline can use an action to regain one expended spell slot of 5th level or lower once per long rest.

Bonus action

  • Arcane ExpertiseLevel 4

    Marcelline can add her proficiency bonus to ability checks made as part of countering or dispelling magic. She can also use a bonus action to suppress one spell affecting herself or a willing creature she touches for 1 minute, once per long rest.

Always on

  • Ghastly Hands

    When When threatened at close range or when an enemy attempts to reach a protected ally.

    Marcelline releases spectral, skeletal hands that claw, grasp, or shove at nearby enemies, representing her ghastly necromantic defensive magic.

  • Protective Veil

    When When a visible attack would hit her or a nearby ally.

    She interposes a translucent funerary veil that flashes into existence at the instant of impact.

  • SpellcastingLevel 1

    Marcelline is a 20th-level wizard. Her spellbook contains the accumulated results of years of study, experimentation, and recovered arcane writing. She can cast wizard spells using Intelligence as her spellcasting ability.

  • Arcane RecoveryLevel 1

    Marcelline can recover expended spell slots during a short rest. The slots can have a combined level equal to 10, and none can be 6th level or higher.

  • Spellbook and Ritual CastingLevel 1

    Marcelline can copy wizard spells into her spellbook, prepare a number of wizard spells equal to her Intelligence modifier plus her wizard level, and ritual-cast wizard rituals without preparing them.

  • Arcane TraditionLevel 2

    Marcelline has chosen the School of Necromancy as her arcane tradition.

  • Grim HarvestLevel 2

    When Marcelline kills a creature with a spell of 1st level or higher, she regains hit points equal to twice the spell's level, or three times the level if the spell belongs to the School of Necromancy. This does not affect constructs or undead.

  • Efficient TranscriptionLevel 6

    Marcelline can transcribe spells from other spellbooks and magical writing into her own spellbook at half the normal time and cost.

  • Necromantic FocusLevel 6

    When Marcelline casts a necromancy spell, the spell does not require concentration for the first round after casting if it normally requires concentration. After that round, normal concentration rules apply.

  • Spell Mastery ChoicesLevel 18

    Marcelline has chosen shield as her 1st-level spell and misty step as her 2nd-level spell for Spell Mastery. She can cast each without expending a spell slot, provided she has the spell prepared.

  • Spell Mastery UseLevel 18

    Marcelline can cast one 1st-level wizard spell and one 2nd-level wizard spell at will, without expending spell slots, when those spells are prepared.

  • Signature SpellsLevel 20

    Marcelline can cast a wizard spell of 1st through 9th level as a signature spell without expending a spell slot once per long rest for each chosen spell. She must have the spell prepared.

  • Signature Spell ChoicesLevel 20

    Marcelline's signature spells are counterspell and mass healing word, adapted through her arcane studies. Under strict 2014 wizard rules, mass healing word is not a wizard spell and cannot be selected as a signature spell, so her legal signature wizard spells are counterspell and dimension door.

  • 20th-Level Wizard SpellcastingLevel 20

    As a 20th-level wizard, Marcelline has access to 9th-level wizard spell slots and can prepare up to 22 wizard spells each day.

  • Ability Score IncreaseHumanStrength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma each increase by 1.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one additional language.
  • TraitHumanHuman adaptability provides a broad foundation of physical, intellectual, and social capability.
  • Position of PrivilegeNoble

    People of high birth recognize Marcelline's family name and grant her an audience, while common folk may assume she has influence, wealth, or access to powerful connections. She can secure an invitation to local nobility when appropriate.

Spells

21 spells

Spellcasting. Marcelline Qazbek casts with Intelligence (spell save DC 16, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): ,

2nd level (3 slots): ,

3rd level (3 slots): ,

4th level (3 slots): ,

5th level (3 slots): , , ,

6th level (2 slots): ,

7th level (2 slots):

8th level (1 slot):

9th level (1 slot):

Gear

8 items

Weapons

  • Quarterstaff
    A scholarly collection of arcane notes and copied formulae, including her academy thesis on emergency restorative magic.

Gear

  • Arcane focus
    A finely made arcane focus set in a pearl and silver handle, used to channel wizard spells.
  • Spellbook
    A spellbook bound in dark blue leather and marked with her family's mine crest.
  • Component pouch
    A component pouch containing the mundane materials required for spells that do not use her arcane focus.
  • Scholar's pack
    A scholar's pack containing a backpack, books, ink, quills, parchment, sand, and a small knife.
  • Signet ring
    A signet ring bearing the Qazbek family crest.
  • Scroll of pedigree
    A scroll of pedigree proving her noble lineage and connection to the family mine.

Purse

  • Purse
    A purse containing 25 gp in starting wealth from her noble background.

Appearance

Marcelline is a poised human woman with pale olive skin, dark auburn hair threaded with silver, and cool gray-green eyes that rarely stop measuring a room. She dresses in finely tailored traveling clothes beneath a midnight-blue wizard's robe embroidered with subtle silver mineral patterns. A pearl-handled wand rests at her belt, while a narrow signet ring bears the crest of her family's mine. Her expression is composed and aristocratic, though sudden noises can make her hands tremble before she regains control.

Mannerisms

She straightens other people's collars, adjusts their bandages, and moves their belongings into what she considers a more sensible arrangement. When anxious, she counts under her breath in groups of four. Before casting a spell, she briefly touches her signet ring, then speaks in a calm instructional tone even when facing overwhelming danger.

Personality

Marcelline is gracious, articulate, and genuinely attentive to suffering. She remembers people's injuries, allergies, family details, and preferred methods of receiving assistance. She presents herself as calm and cultivated, but her composure is a carefully maintained structure. She prefers healing and prevention to destruction, yet becomes frighteningly decisive when someone she has claimed responsibility for is endangered.

Ideals

Mercy must be practical. The living deserve protection regardless of wealth, rank, or usefulness, and knowledge is only virtuous when it is used to prevent suffering.

Bonds

She carries her dead fiance's broken sword-buckle and is determined to destroy the cannibal band responsible, even if the trail takes her into places her family name cannot reach. She also feels responsible for protecting miners, adventurers, and anyone dismissed as expendable by the wealthy.

Flaws

When frightened, Marcelline becomes controlling and quietly patronizing. She assumes that anyone refusing her help is being irrational, ignorant, or suicidal. She has difficulty admitting fear, grief, or uncertainty, and may respond to emotional pain by issuing instructions as though everyone around her were an incompetent apprentice.

Quirks

She carries a small jar of crushed pearls and uses a pinch to carbonate wine.
She labels healing supplies with precise dates and expiration warnings.
She quietly estimates the structural stability of caves, cellars, and mine shafts.
She dislikes being touched unexpectedly, especially around the wrists.
She keeps her dead fiance's broken sword-buckle wrapped in blue cloth.

Background

Marcelline Qazbek was born into a wealthy human family whose mine produces silver, iron, and veins of unusually clear quartz. Her parents saw wizardry as another asset their daughter could possess, so they purchased her place at an esteemed arcane academy and paid her tuition for the entire duration of her education. Marcelline graduated without distinction. She was neither a failure nor a prodigy, but she developed a sincere fascination with restorative magic, protective wards, and the practical problem of keeping people alive after disasters underground. Her professors considered her dependable, if frustratingly ordinary. Her parents considered the same record a personal disappointment. Her fascination with healing did not prevent her from studying darker techniques. In particular, she learned to shape ghastly spectral hands from necromantic force, using them to restrain attackers, pull allies from danger, or strike when fear has stolen her voice. Marcelline was engaged to a capable warrior who treated her neither as a pampered heiress nor as a failed scholar. During an expedition, their party of four was ambushed by cannibals and paralyzed. Marcelline survived, helpless, and later found her beloved in a cave chamber, hanging upside down like a slaughtered pig, his throat and wrists cut, his blood drained away. Since then, she has pursued magic with a desperate need to control every variable. She still wants to save people, but now she also wants to make certain that no one under her protection is ever left helpless again.

“Her professors considered her dependable, if frustratingly ordinary.”
From their backstory
Background
Noble

Connections

Species

Human

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