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Malko Vardani - AI-generated fantasy Character

Malko Vardani

Earth Genasi · Paladin (Oath of Devotion) · Level 20 · Soldier

Malko Vardani

Malko is patient, observant, and quietly protective.
AC18
HP244/244
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 244 · 30 ft.
AlignmentLawful GoodGenderMaleAge42 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationINT
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One gaming set

Languages

Common,
Primordial

Features

29 features

Action

  • Turn the Unholy

    When As an action against fiends or undead within 30 feet

    As an action, present your holy symbol and force fiends and undead within 30 feet to make a Wisdom saving throw. On a failure, a creature is turned for 1 minute or until it takes damage.

  • Sacred Weapon

    When As an action while holding a melee weapon

    As an action, add your Charisma modifier to attack rolls with one melee weapon for 1 minute. The weapon also emits bright light in a 20-foot radius and dim light for another 20 feet.

  • Cleansing TouchLevel 12

    When As an action while touching the target

    As an action, end one spell affecting yourself or a willing creature you touch, up to five times per long rest.

  • Lay on HandsLevel 1

    You have a pool of 100 hit points that replenishes when you finish a long rest. As an action, you can restore hit points from this pool, curing one target of one disease or neutralizing one poison for 5 points of healing.

  • Ability Score ImprovementLevel 5

    You can attack twice, instead of once, whenever you take the Attack action on your turn.

  • Aura of CourageLevel 14

    You can use your action to end one spell on yourself or on one willing creature you touch. You can use this feature a number of times equal to your Charisma modifier, regaining all uses after a long rest.

  • Oath of Devotion: Holy NimbusLevel 20

    As an action, you emanate an aura of sunlight for 1 minute. Bright light shines in a 30-foot radius and dim light for another 30 feet. Whenever an enemy starts its turn in the bright light, it takes 10 radiant damage, and you have advantage on saving throws against spells cast by fiends and undead.

Always on

  • Divine SmiteLevel 2

    When When you hit with a melee weapon attack

    When you hit with a melee weapon attack, expend a spell slot to add radiant damage, up to 5d8 from a 4th-level slot.

  • Holy NimbusLevel 16

    When As an action

    Emanate sunlight for 1 minute, dealing 10 radiant damage to enemies that start their turns in the bright light and granting advantage on saving throws against spells cast by fiends and undead.

  • Divine SenseLevel 1

    You can use a holy symbol as a spellcasting focus for your paladin spells. You regain all expended uses of Channel Divinity after a short or long rest.

  • Paladin ProficienciesLevel 1

    You gain proficiency with martial weapons and all armor and shields.

  • Sacred Oath: Oath of DevotionLevel 3

    You adopt the Oath of Devotion, gaining its oath spells, Channel Divinity options, and tenets.

  • SpellcastingLevel 2

    You can cast prepared paladin spells using Charisma as your spellcasting ability.

  • Fighting Style: DefenseLevel 2

    You gain a fighting style. Defense grants +1 AC while wearing armor.

  • Divine HealthLevel 3

    You gain proficiency in Wisdom saving throws and Charisma saving throws.

  • Extra AttackLevel 3

    You are immune to disease.

  • Ability Score ImprovementsLevel 4

    Increase two ability scores by 2, or one ability score by 2 and another by 1, according to the character creation choices already applied.

  • Aura of ProtectionLevel 6

    You can touch a willing creature and grant it immunity to being frightened for 1 minute. You can use this feature again after a short or long rest.

  • Aura of DevotionLevel 6

    You and friendly creatures within 10 feet of you gain a bonus to saving throws equal to your Charisma modifier. At 18th level, the range increases to 30 feet.

  • Ability Score ImprovementLevel 7

    You and friendly creatures within 10 feet of you can't be charmed while you are conscious. At 18th level, the range increases to 30 feet.

  • Purity of SpiritLevel 8

    Increase two ability scores by 2, or one ability score by 2 and another by 1, according to the character creation choices already applied.

  • Ability Score ImprovementLevel 15

    You are always under the effects of protection from evil and good.

  • Ability Score ImprovementLevel 10

    You and friendly creatures within 10 feet of you can't be frightened while you are conscious. At 18th level, the range increases to 30 feet.

  • Ability Score IncreaseEarth GenasiConstitution +2 and Strength +1.
  • Earth WalkEarth GenasiYou can move across difficult terrain made of earth or stone without expending extra movement.
  • Merge with StoneEarth GenasiYou can cast pass without trace once per long rest without material components. Constitution is your spellcasting ability for this spell.
  • Genasi ResilienceEarth GenasiYou have the typical elemental nature of a genasi and do not need to breathe.
  • LanguagesEarth GenasiYou can speak, read, and write Common and Primordial.
  • Military RankSoldier

    You retain your military rank and can invoke the authority and influence of your former order or army. Soldiers loyal to your old command may recognize your service, offer shelter, or provide limited assistance, though your estrangement from the order can complicate such appeals.

Spells

14 spells

Spellcasting. Malko Vardani casts with Charisma (spell save DC 19, to hit with spell attacks).

1st level (4 slots): , , , ,

2nd level (3 slots): , ,

3rd level (3 slots): ,

4th level (3 slots): ,

5th level (2 slots): ,

Gear

10 items

Weapons

  • Longsword
    A martial melee weapon selected as the paladin's primary weapon.
  • 5×
    Javelin
    Thrown martial weapons suitable for battlefield use.

Armor

  • Chain mail
    Heavy armor providing a base AC of 16. Because it is heavy armor, it does not add Dexterity modifier to AC.
  • Shield
    A shield granting +2 AC.

Tools

  • Gaming set
    A set of weighted knucklebones used for gaming and quiet observation.

Gear

  • Explorer's pack
    Contains a blanket, ten torches, tinderbox, rations, waterskin, and hempen rope.
  • Insignia of rank
    A metal insignia of rank from his former military order.
  • Trophy from a fallen enemy
    A captured enemy banner fragment kept as a reminder of the cost of war.
  • Common clothes
    Plain military clothing, carefully mended and kept serviceable.

Purse

  • 10×
    Gold pieces
    Starting money from military service.

Appearance

A broad-shouldered earth genasi man with clay-brown skin marked by pale mineral flecks along his forearms and temples. His black hair is kept short and practical, with a few gray strands at the sides. Years beneath sun, dust, and stone have roughened his hands and darkened his knuckles. He moves with deliberate economy, always seeming to know where his weight is planted. His voice is low and dry, usually steady as a mason's hammer, but when anger or grief breaks through, his breath catches audibly before each sentence. He wears a weathered holy symbol beneath his breastplate, its edges worn smooth by years of handling.

Mannerisms

Malko checks the ground before sitting, rests two fingers against his holy symbol when considering a difficult choice, and gives commands in a calm conversational tone. When rattled, he inhales sharply through his nose and speaks in short, measured phrases until his breathing steadies.

Personality

Malko is patient, observant, and quietly protective. He listens before speaking, remembers the names of servants and stable hands, and treats every promise as if it were a written oath. He has the bearing of a soldier but not the hunger for authority that once defined his order. He is gentle with frightened people, stern with bullies, and uncomfortable when praised.

Ideals

Duty is owed to people before it is owed to symbols. Law exists to protect the helpless, and any law that demands their suffering has already betrayed its purpose.

Bonds

The ruined mountain shrine where he was raised still holds the names of the dead, including those who were abandoned by his order. Malko has sworn to recover its sacred banner and return it only when he can prove that its name no longer shelters corruption.

Flaws

He distrusts institutions so deeply that he sometimes rejects necessary help simply because it comes with a chain of command. He can mistake hesitation for moral weakness and becomes controlling when frightened for others. The possibility that his former order was right about one thing haunts him more than any enemy.

Quirks

He collects small stones from places where someone was saved, never from battlefields where someone died.
He repairs damaged straps, buckles, and scabbards while listening to other people speak.
He refuses to step over a dropped religious symbol, even one belonging to a faith he distrusts.
He counts doorways under his breath when entering an unfamiliar building.
He names no horse until it has carried him through its first storm.

Background

Malko Vardani was raised beneath a sacred banner in a fortress-temple cut into the red mountain slopes. His mother served as a keeper of the shrine, and his father trained the order's young soldiers, so Malko learned early that devotion was not a feeling reserved for prayer. It was the way a person stood watch through freezing rain, carried an injured pilgrim uphill, and held a gate after everyone else had fled. Priests taught him scripture and ritual, while veteran templars taught him formation fighting, fieldcraft, and the harder lesson that obedience could never excuse cruelty. As an earth genasi, Malko was treated as both a blessing and an omen, a child of stone entrusted to guard places others believed would outlast them.

“It was the way a person stood watch through freezing rain, carried an injured pilgrim uphill, and held a gate after everyone else had fled.”
From their backstory
Background
Soldier

Connections

Species

Earth Genasi

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