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Drox - AI-generated fantasy Character

Drox

Lizardfolk · Wizard (School of Evocation) · Level 4 · Sailor

Drox

Drox is observant, blunt, and intensely curious.
AC11
HP18/18
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 18 · 30 ft., swim 30 ft.
AlignmentChaotic NeutralGenderMaleAge29 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionINT
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Tools

Navigator's tools,
Vehicles, water

Languages

Common,
Draconic

Features

15 features

Action

  • Cantrip Casting

    When When Drox takes the Cast a Spell action

    Drox can cast a wizard cantrip as an action, using Intelligence for his spellcasting.

Bonus action

  • Hungry JawsLizardfolkAs a bonus action, Drox can make a special bite attack. If it hits, he gains temporary hit points equal to his Constitution modifier, minimum 1. He can use this trait a number of times equal to his proficiency bonus, and regains expended uses after a long rest.

Always on

  • Arcane RecoveryLevel 1

    When Once per day after a short rest

    Drox can recover expended spell slots during a short rest, up to a combined level of 2.

  • SpellcastingLevel 1

    Drox is a 4th-level spellcaster. His spellcasting ability is Intelligence, and he can use an arcane focus or his spellbook as appropriate for his magic.

  • Sculpt SpellsLevel 2

    Drox can copy evocation spells into his spellbook for half the normal time and gold cost. This feature is represented by his chosen Arcane Tradition.

  • Evocation SavantLevel 2

    Drox has chosen the School of Evocation. His evocation spells can be shaped with particular precision, reflecting his talent for destructive and elemental magic.

  • Ability Score ImprovementLevel 4

    Drox gains one ability score improvement. This character retains the provided ability scores without an additional increase because no improvement choice was specified.

  • BiteLizardfolkDrox can make an unarmed strike with his bite, dealing 1d6 + Strength modifier piercing damage on a hit.
  • Cunning ArtisanLizardfolkDuring a short rest, Drox can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant to create a shield, club, javelin, or 1d4 darts.
  • Hold BreathLizardfolkDrox can hold his breath for up to 15 minutes.
  • Natural ArmorLizardfolkDrox's AC is 13 + his Dexterity modifier when not wearing armor. However, the provided unarmored AC calculation uses 10 + Dexterity modifier, resulting in AC 11.
  • Natural ArmorLizardfolkLizardfolk have tough scales and can use their natural armor instead of wearing armor.
  • Swim SpeedLizardfolkDrox has a swimming speed of 30 feet.
  • Lizardfolk Ability Score IncreaseLizardfolkConstitution increases by 2 and Wisdom increases by 1.
  • Ship's PassageSailor

    Drox can secure free passage on sailing ships for himself and his adventuring companions in exchange for occasional service or because of his reputation among sailors. He knows the general customs, routes, and dangers of the sea.

Spells

14 spells

Spellcasting. Drox casts with Intelligence (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , , , , ,

2nd level (3 slots): , , ,

Gear

11 items

Weapons

  • Dagger
    A simple weapon kept for emergencies and close quarters.
  • Dagger
    A second dagger concealed in a boot sheath.

Tools

  • Navigator's tools
    A compact set of navigational instruments used to plot courses and read charts.

Gear

  • Spellbook
    A spellbook containing Drox's known wizard spells and arcane notes.
  • Arcane focus, crystal
    A finely crafted focus used to channel wizard spells.
  • Scholar's pack
    A scholar's pack containing a backpack, books, ink, parchment, tinderbox, lamp, oil, rations, and a waterskin.
  • Sailor's pack
    A sailor's pack containing a chest, 50 feet of hempen rope, a tinderbox, five torches, five days of rations, a waterskin, and a signal whistle.
  • Component pouch
    A sturdy leather pouch containing the standard starting funds of a wizard.
  • Belaying pin charm
    A lucky token taken from the wreck where Drox found his first spellbook.
  • Common clothes
    A sailor's clothing set, worn beneath his coat and maintained despite frequent travel.

Purse

  • 10×
    Gold pieces
    Coins carried from shipboard wages and early adventuring work.

Appearance

Drox is a broad-shouldered lizardfolk with moss-green scales, a heavy jaw, yellow slit-pupiled eyes, and a ragged crest of darker scales running from his brow to the base of his skull. His left forearm bears pale scars from a shipboard fire, and he wears a salt-stained blue scholar's coat over practical sailor's clothing. A leather-bound spellbook hangs inside a waterproof case at his hip, while bits of shell, bone, and colored glass are braided into his crest.

Mannerisms

Drox tilts his head sharply when listening, tastes the air before entering unfamiliar rooms, and taps his claws against his spellbook whenever he is calculating. He refers to landlocked roads as dry currents and describes people by the scents, sounds, or magical traces they leave behind.

Personality

Drox is observant, blunt, and intensely curious. He studies people the way he studies currents, watching for patterns, weaknesses, and changes in direction. He enjoys danger when it reveals something new, dislikes pointless ceremony, and has a sailor's instinct for solving problems with whatever is close at hand.

Ideals

Freedom. No captain, king, god, or spellbook owns me. The sea belongs to those willing to face its currents, and knowledge belongs to those clever enough to claim it.

Bonds

The wreck that yielded Drox's first spellbook was not destroyed by a storm. He is determined to find the vessel's missing captain and learn what truly happened. He also considers his old ship's crew an unconventional family and will risk much to repay a debt owed to them.

Flaws

Drox treats nearly every relationship as an exchange of favors, and he can abandon a plan or ally the moment a more interesting opportunity appears. He is dangerously curious about forbidden magic and has little instinct for when a clever experiment has become an obvious catastrophe.

Quirks

Names every important spell after a sea creature or nautical phenomenon.
Collects unusual shells, bones, and fragments of colored glass.
Sleeps lightly and keeps one eye partially open when aboard an unfamiliar ship.
Clicks his teeth softly when excited by a magical discovery.

Background

Drox was hatched beneath the warm stones of a tidal marsh, where his clutch learned to measure the world through hunger, danger, and opportunity. He was never satisfied with the simple wisdom of survival. The shapes of stars fascinated him, as did the strange lights that drifted over the water at night. When a merchant vessel sheltered him from a storm, Drox repaid the crew by becoming their tireless deckhand. Years at sea taught him navigation, weather sense, and the practical value of knowing exactly when to obey an order and when to ignore one. His talent for arcane study emerged after he found a waterlogged spellbook in the wreckage of a ship claimed by a reef. Drox restored its pages one by one, learning magic from diagrams, fragments of notation, and experiments conducted in the cargo hold. A retired ship's mage eventually recognized his intellect and taught him proper wizardry, though Drox's methods remained unusual. He now travels as both navigator and arcane problem solver, seeking dangerous ruins, lost charts, and explanations for the unnatural lights that first drew his gaze toward the stars. To Drox, every expedition is a voyage, every mystery is a current to be followed, and every ally is useful until proven otherwise.

“He was never satisfied with the simple wisdom of survival.”
From their backstory
Background
Sailor

Connections

Species

Lizardfolk

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