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Scudly - AI-generated fantasy Character

Scudly

Elf · Rogue · Level 1 · Sage

Scudly

Scudly is cautious, observant, and intensely curious.
AC9
HP7/7
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 9 · HP 7 · 35 ft.
AlignmentNeutral GoodGenderMaleAge118 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • PerceptionWIS
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Martial weapons with the finesse or ranged property

Tools

Thieves' Tools,
Calligrapher's Supplies

Languages

Common,
Elvish,
Draconic

Features

10 features

Bonus action

  • Cunning ActionLevel 1

    Scudly can take the Dash, Disengage, or Hide action as a Bonus Action.

Always on

  • Rogue ProficienciesLevel 1

    Scudly gains proficiency with light armor, simple weapons, and martial weapons that have the finesse or ranged property. He also gains proficiency with thieves' tools and four skills of his choice.

  • Sneak AttackLevel 1

    Scudly can deal an extra 1d6 damage to one creature he hits with an attack roll using a Finesse or Ranged weapon, provided he has Advantage on the roll or an enemy of the target is within 5 feet of it and Scudly does not have Disadvantage. The attack must not use an already applied Sneak Attack die.

  • DarkvisionElfScudly can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, without discerning color.
  • Elven LineageElfScudly is a Wood Elf and gains the Wood Elf lineage traits.
  • Fey AncestryElfScudly has Advantage on saving throws to avoid or end the Charmed condition.
  • Keen SensesElfScudly has proficiency in the Perception skill.
  • TranceElfScudly does not need to sleep, and a Long Rest can be completed through 4 hours of meditation, during which he remains semiconscious.
  • Wood Elf LineageElfScudly's Speed is 35 feet. He knows the Druidcraft cantrip. At level 3 he can cast Longstrider once per Long Rest, and at level 5 he can cast Pass without Trace once per Long Rest. Intelligence, Wisdom, or Charisma can be used as the spellcasting ability for these lineage spells.
  • Magic InitiateSage

    Scudly has the Magic Initiate feat, choosing Wizard. He knows two Wizard cantrips and one level 1 Wizard spell. Intelligence is his spellcasting ability for these spells, and he can cast the level 1 spell once per Long Rest without expending a spell slot, or use any spell slots he gains from another feature to cast it.

Spells

3 spells

Spellcasting. Scudly casts with Intelligence (spell save DC 10, to hit with spell attacks).

Cantrips (at will): ,

1st level:

Gear

13 items

Weapons

  • 2×
    Dagger
    A small blade balanced for throwing or close combat.
  • Shortsword
    A slender martial blade with a keen point, favored by agile fighters.
  • Shortbow
    A compact ranged weapon with a quiver and twenty arrows.
  • Quarterstaff
    A simple wooden staff used for walking, writing in dirt, and occasionally defending oneself.

Armor

  • Leather Armor
    Light armor made from supple leather, suitable for travel and covert movement.

Tools

  • Thieves' Tools
    Tools for opening locks and disarming mechanical traps.
  • Calligrapher's Supplies
    Fine pens, ink, drying sand, and small tools for producing and repairing written works.

Gear

  • 20×
    Arrows
    Ammunition for the shortbow.
  • Burglar's Pack
    A pack containing equipment commonly used by burglars, including rope, lantern supplies, and containers.
  • Book
    A scholarly volume containing notes on local history, ruined sites, and disputed legends.
  • 8×
    Parchment
    Clean sheets for copying texts, recording discoveries, and writing painfully long letters.
  • Robe
    A plain scholar's robe with several hidden pockets sewn into the lining.

Purse

  • 8×
    Gold Pieces
    Loose coin supplied with his scholarly and adventuring equipment.

Appearance

Scudly is a thin, pallid wood elf with ash-brown hair cut unevenly around his pointed ears and large gray-green eyes that rarely seem to blink. His narrow frame is usually wrapped in a scholar's robe beneath a patched leather jerkin, with a small satchel of notes, ink, and stolen-looking stationery at his hip. His hands are stained with black and blue ink, and his expression suggests that he has just remembered an obscure fact that everyone else has missed.

Mannerisms

He mutters citations under his breath, taps the end of his quill against his teeth while thinking, and pauses before answering as if consulting an invisible index. When nervous, he rearranges nearby objects into alphabetical order.

Personality

Scudly is cautious, observant, and intensely curious. He speaks in precise little bursts, frequently begins explanations with the words "Strictly speaking," and becomes animated whenever someone mentions a ruined library, an undeciphered inscription, or an impossible contradiction. Although physically unimpressive and easily winded, he is quietly brave when protecting knowledge or a companion who has been dismissed as unimportant.

Ideals

Knowledge. Truth does not become less important because it is inconvenient, and every lost fact leaves someone vulnerable to manipulation.

Bonds

He carries a fragment of a burned manuscript that may reveal who deliberately destroyed his childhood archive. He will risk almost anything to recover the missing pages and restore the archive's lost history.

Flaws

Scudly cannot resist correcting people, even when doing so is dangerous, tactless, or completely irrelevant. He also tends to value a fascinating mystery over immediate practical concerns, including food, sleep, and the safety of his companions.

Quirks

Labels his belongings in three languages.
Keeps a list of every door he has ever found locked.
Names his favorite quill and apologizes to it after making mistakes.
Collects fragments of ruined maps, even when they are clearly useless.

Background

Scudly was raised among the quiet shelves of a woodland archive, where elven historians preserved treaties, botanical records, and embarrassing secrets belonging to noble families long dead. He was never a strong hunter or a graceful duelist, but he possessed an uncanny talent for finding the one loose page, hidden compartment, or missing footnote that everyone else overlooked. His instructors called him a difficult student because he asked questions at inconvenient times and corrected ancient texts with irritating accuracy. They also admitted that he could copy a damaged manuscript so faithfully that even the original seemed less trustworthy afterward.

“His instructors called him a difficult student because he asked questions at inconvenient times and corrected ancient texts with irritating accuracy.”
From their backstory
Background
Sage

Connections

Species

Elf

Media

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