Kincade
Kincade
Sheet
AC 21 · HP 94 · 25 ft.Saving throws
Skills
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
20 featuresBonus action
- Steel DefenderLevel 3
Kincade can build a Steel Defender, a loyal construct that obeys his commands in battle, acting on his initiative and taking the Dodge action unless he uses a bonus action to command it.
Always on
- Steel Defender Command
When Bonus Action
Kincade commands his Steel Defender to act, using his tactical awareness and battlefield engineering to keep allies safe.
- Extra AttackLevel 5
When Attack action
Kincade can make two weapon attacks with the Attack action, usually pairing a crossbow shot with a tool-heavy follow up or switching to melee in tight spaces.
- Arcane JoltLevel 9
When Once per turn, when a qualifying hit occurs
Kincade channels arcane energy through a weapon strike or his construct's hit, adding force damage or restoring hit points.
- Flash of GeniusLevel 7
When Reaction
Kincade can add his Intelligence modifier to a failed check or save after seeing the roll, turning near disasters into manageable setbacks.
- Magical TinkeringLevel 1
Kincade can magically imbue tiny nonmagical objects with simple effects, creating glowing, helpful, or whimsical tools that last until he uses this feature again or dismisses them.
- SpellcastingLevel 1
Kincade prepares and casts artificer spells using Intelligence, can use tools as a spellcasting focus, and can ritual cast artificer spells he has prepared with the ritual tag.
- Infuse ItemLevel 2
Kincade can infuse mundane items with magical enhancements, knowing multiple infusions and maintaining several infused items at once. His infusions can be changed when he finishes a long rest.
- Tool ExpertiseLevel 6
Kincade gains proficiency with thieves' tools and tinker's tools, and his proficiency bonus is doubled for any ability check he makes that uses any tool with which he is proficient.
- Spell-Storing ItemLevel 11
Kincade can use one of his infused items as a spellcasting focus, and when he casts certain artificer spells through it, the item can store the spell for repeated use by others.
- Magic Item SavantLevel 14
Kincade can attune to up to four magic items at once instead of the usual three.
- Magic Item MasterLevel 18
Kincade can now attune to up to five magic items at once and can ignore race, class, spell, and level requirements when attuning to magic items.
- Battle Smith SpellsLevel 3
Battle Smith spells are always prepared and do not count against the number of artificer spells Kincade can prepare.
- Battle ReadyLevel 3
Kincade uses Intelligence for attack and damage rolls with magic weapons, and he can use his Intelligence modifier for attack and damage rolls with infused magic weapons.
- Improved DefenderLevel 15
Kincade's Steel Defender becomes tougher and more dangerous, improving its defenses and the damage it deals when it retaliates.
- TraitGnomeDarkvision, can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- TraitGnomeGnome Cunning, advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
- TraitGnomeNaturally inventive and technically gifted, with a strong affinity for delicate mechanisms and intricate work.
- TraitGnomeSmall size and 25-foot walking speed.
- Guild MembershipGuild Artisan
When in a settlement with an artisan's guild, Kincade can usually secure food, lodging, and assistance from guild members of his trade, provided he honors local customs and maintains his reputation.
Spells
16 spellsSpellcasting. Kincade casts with Intelligence (spell save DC 19, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , , ,
2nd level (3 slots): , ,
3rd level (3 slots): , ,
4th level (3 slots): ,
5th level (1 slot):
Gear
12 itemsWeapons
- Light CrossbowA compact and reliable ranged weapon used when he needs to keep both hands free for tools.
- Light HammerA sturdy one-handed tool weapon kept within easy reach in tight quarters.
- DaggerA second simple weapon carried as a backup and all-purpose tool.
Armor
- Half Plate ArmorCrafted medium armor, worn and repaired many times, chosen for practical protection in the workshop and the field.
- ShieldA reinforced shield fitted with a precision grip and mounted sigils for one of his infusions.
Tools
- Tinker's ToolsA set of artisan's tools from his guild upbringing, used for precision repairs and fine fabrication.
- Smith's ToolsA set of fine tools for working metal, gears, and delicate fittings.
- Thieves' ToolsA compact kit for field repairs, calibration, and emergency maintenance.
Gear
- 20×BoltsBolts for the light crossbow.
- Guild CredentialsA guild-issued emblem and keepsakes proving his standing as a master artisan.
- Dungeoneer's PackTravel gear, supplies, and necessities for surviving long expeditions.
- Brass Gear PendantHis treasured family keepsake, a battered brass pendant shaped like a gear.
Appearance
Kincade is a short, wiry gnome with sharp features, deep-set intelligent eyes, and warm brown skin darkened by years in the workshop. His dark curls are tamed only partly by a scratched metal headband, and his goggles are nearly always perched over his eyes or resting on his forehead. He wears a patched, oil-stained dark blue jumpsuit with reinforced knees and elbows, a low-slung tool belt packed with specialized instruments, and heavy steel-toed boots built for sparks, impacts, and bad decisions. A battered brass gear pendant hangs at his throat, one of the few heirlooms he has never let slip from his hands.
Mannerisms
He talks with his hands, tapping fingers together when thinking and punctuating ideas with sharp nods. When inspecting a device, he tilts his head close and mutters a rapid inventory of parts, as though the machine might answer back if he uses the right words. He also cleans his goggles when he is nervous, even if they are already spotless.
Personality
Kincade is a storm of curiosity wrapped in grease-stained discipline. He is intensely enthusiastic about machinery, surprisingly patient with delicate work, and almost impossibly focused once a problem catches his interest. He admires competence, hates waste, and trusts people who can solve problems with their hands and their heads. Though he talks quickly and can scatter into tangents, his loyalty is absolute once earned.
Ideals
Craft. The world is broken in places, but breakage is not an end, it is a design problem. Anything can be improved with enough patience, skill, and courage.
Bonds
He still wears his mentor's brass gear pendant and treats it as a vow, to build only what can protect those who cannot protect themselves. He is fiercely loyal to his guild contacts and to anyone who has trusted his work with their life.
Flaws
He cannot resist opening, repairing, or improving a machine even when he should be running for cover. Under pressure, he rambles through half-finished theories, sometimes forgetting that other people do not think at the speed of sparks. He also takes criticism of his inventions personally, as if every flaw in the work reflects a flaw in himself.
Quirks
Background
Kincade was raised in a cramped foundry quarter where the rhythm of hammers and steam was as familiar as a heartbeat. As a gnome, he learned early that size meant little compared to precision, patience, and a quick mind. He spent his youth in the service of a guild that repaired industrial machines, gradually earning a reputation as the one who could coax another year of life from a burned-out engine or piece together a shattered assembly from nothing but scrap and instinct. The gear pendant at his throat belonged to his first mentor, a stern artisan who taught him that every device had a purpose and every failure had a lesson, even if the lesson arrived in a shower of hot rivets. As his skill grew, so did his ambition. Kincade became obsessed with building tools that could think alongside their maker, machines that would not merely endure the world but adapt to it. That pursuit carried him from workshop to battlefield, where he discovered that ingenuity mattered just as much under fire as it did at the bench. Now he travels with the confidence of a master craftsperson and the anxiety of someone who can already see three ways a machine might fail. He thrives in the chaos of broken systems, because to him every crisis is only an elegant solution waiting to be assembled.
“As a gnome, he learned early that size meant little compared to precision, patience, and a quick mind.”
- Background
- Guild Artisan
Connections
Species
Gnome
Media
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