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Mechano - AI-generated fantasy Character

Mechano

Gnome · Artificer · Level 1 · Folk Hero

Mechano

Cheerful, excitable, and relentlessly practical, Mechano treats every setback as a puzzle waiting for a better mechanism.
AC15
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 11 · 25 ft.
AlignmentChaotic GoodGenderMaleAge52
STR
DEX
CON
INT
WIS
CHA

Saving throws

CONINTSTRDEXWISCHA

Skills

  • Animal HandlingWIS
  • InvestigationINT
  • PerceptionWIS
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Firearms, if available in the campaign setting.

Tools

Thieves' tools,
Tinker's tools,
Smith's tools

Languages

Common,
Gnomish

Features

7 features

Always on

  • Magical TinkeringLevel 1

    You know the Mending cantrip, and you can magically infuse tiny nonmagical objects with flickers of harmless magic. You can create one of several minor effects, such as a recorded sound, a light source, or a moving image, on an object no larger than 1 foot on a side. You can have up to three such effects active at once, and activating or dismissing them is an action.

  • SpellcastingLevel 1

    You know two artificer cantrips of your choice and can prepare a number of artificer spells equal to your Intelligence modifier plus half your artificer level, rounded down, with a minimum of one. You can also use thieves' tools or an artisan's tool you are holding as a spellcasting focus for your artificer spells.

  • TraitGnomeDarkvision
  • TraitGnomeGnome Cunning
  • TraitGnomeArtificer's Lore
  • TraitGnomeTinker
  • Rustic HospitalityFolk Hero

    You can find a place to hide, rest, or recuperate among common folk, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.

Spells

5 spells

Spellcasting. Mechano casts with Intelligence (spell save DC 13, to hit with spell attacks).

Cantrips (at will): ,

1st level: , ,

Gear

10 items

Weapons

  • Mace
    A simple melee weapon, chosen as starting weapon.

Armor

  • Scale mail
    A set of scale mail, chosen as starting armor.
  • Shield
    A shield, chosen as part of starting equipment.

Tools

  • Thieves' tools
    A set of thieves' tools, used for class features and as a focus.
  • Smith's tools
    A set of artisan's tools from the Folk Hero background, such as smith's tools.

Gear

  • Dungeoneer's pack
    A dungeoneer's pack containing adventuring essentials.
  • Shovel
    A shovel from the Folk Hero background.
  • Iron pot
    An iron pot from the Folk Hero background.
  • Common clothes
    Common clothes.

Purse

  • Belt pouch with 10 gp
    A belt pouch containing 10 gp.

Appearance

A slight rock gnome with bright copper goggles perched on a wide nose, soot-smudged cheeks, wild silver-brown hair tied back with wire, and a tool belt bristling with tiny gears, chalk, and odd brass fittings. He dresses like a field mechanic, with patched work clothes, a dented scale mail vest, and hands that are always stained with grease.

Mannerisms

He taps every surface twice before trusting it, mutters diagnostic notes under his breath, and frequently punctuates ideas with a delighted little chirp. When thinking hard, he squints one eye and turns invisible calculations over in his fingers as though they were tiny gears.

Personality

Cheerful, excitable, and relentlessly practical, Mechano treats every setback as a puzzle waiting for a better mechanism. He is kind to underdogs, impatient with bullies, and happiest when his hands are covered in grease and his mind is racing ahead of his mouth.

Ideals

Ingenuity. A clever hand can defend the weak as surely as any champion, and no problem is too small to deserve a smart solution.

Bonds

He keeps the brass key of his old workshop on a cord around his neck, and he swore to return home with something wondrous enough to earn the village's trust in tomorrow's miracles.

Flaws

He cannot resist improving things that were working well enough, and his curiosity has broken more than one delicate situation. He also talks to devices as if they can hear him, and when a plan fails he sometimes blames himself so harshly that he ignores simpler, safer solutions.

Quirks

Names every contraption, even the ones that fail.
Carries spare screws in his pockets and absentmindedly clicks them together.
Whistles while repairing anything, from locks to ladders.

Background

Mechano was born in a burrowed workshop beneath a windmill village, where the gnomes of the hill learned to mend clocks, patch plows, and coax broken things back to life. He never had the patience for simple repair. If a goose-cart wheel could be improved with a spring, if a scarecrow could be given a tin voice to frighten crows, if a rain barrel could be rigged to sing when it filled, Mechano was certain the world would be kinder, safer, and far more interesting. His talent for invention first made him a curiosity, then a nuisance, and finally a local legend when his clever machines helped a desperate harvest survive a blight that would have ruined the village. When raiders and a cruel tax collector came demanding grain, Mechano answered the call not with a sword but with a net launcher, a smoking decoy, and a jury-rigged thunder box that sent horses bolting in panic. The village called him a hero after that, though he still insists he was only fixing a problem. The attention did not sit well with him, and neither did being told what he was meant to build. Now he wanders road and ruin alike, carrying his tools, his pride, and a growing collection of useful mistakes, determined to prove that invention can protect the small and helpless as well as any knight's blade.

“The village called him a hero after that, though he still insists he was only fixing a problem.”
From their backstory
Background
Folk Hero

Connections

Species

Gnome

Media

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