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Bruk Adey - AI-generated fantasy Character

Bruk Adey

Hill Dwarf · Cleric · Level 1 · Soldier

Bruk Adey

Bruk is patient with frightened people, respectful toward honest enemies, and deeply uncomfortable with anyone who enjoys war.
AC18
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 10 · 30 ft.
AlignmentNeutral GoodGenderMaleAge62 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

WISCHASTRDEXCONINT

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Gaming set,
Land vehicles

Languages

Common,
Dwarvish

Features

10 features

Always on

  • Guidance

    When You touch a willing creature or otherwise meet the spell's casting requirements.

    Choose one creature within range. Until the start of your next turn, it gains a 1d4 bonus to its next attack roll or saving throw.

  • Sacred Flame

    When A creature you can see is within range.

    A creature within range must make a Dexterity saving throw, taking 1d8 Radiant damage on a failed save or half as much on a success.

  • Thaumaturgy

    When You choose one of the cantrip's listed minor effects.

    You create an instantaneous sound or alter the appearance of your eyes and voice for a brief duration, producing minor divine manifestations.

  • SpellcastingLevel 1

    You can cast cleric spells using Wisdom as your spellcasting ability. You can use a Holy Symbol as a spellcasting focus. You can prepare four level 1 or higher cleric spells each day, and you know the cleric cantrips listed in your spell selection.

  • Divine Order, ProtectorLevel 1

    You have gained the Protector option of Divine Order. You are trained in martial weapons and heavy armor.

  • TraitHill DwarfDarkvision, you can see in dim light within 120 feet as if it were bright light and in darkness as if it were dim light.
  • TraitHill DwarfDwarven Resilience, you have Resistance to Poison damage and Advantage on saving throws you make to avoid or end the Poisoned condition.
  • TraitHill DwarfDwarven Toughness, your Hit Point maximum increases by 1, and it increases by 1 again whenever you gain a level.
  • TraitHill DwarfStonecunning, as a Utilize action, you can invoke Tremorsense with a range of 60 feet for 10 minutes while touching a stone surface. You can use this feature a number of times equal to your Proficiency Bonus per Long Rest.
  • Military RankSoldier

    You can invoke your military rank to exert influence over soldiers and recognize the insignia, ranks, and customs of military organizations. Soldiers loyal to your former command may offer you shelter or aid, within the limits of their ability.

Spells

4 spells

Spellcasting. Bruk Adey casts with Wisdom (spell save DC 13, to hit with spell attacks).

1st level (2 slots): , , ,

Gear

13 items

Weapons

  • Mace
    A simple one-handed bludgeoning weapon used as both a battlefield tool and devotional implement.
  • Spear
    A long spear balanced for thrusting from behind a shield line.
  • Shortbow
    A shortbow suitable for skirmishing and camp defense.

Armor

  • Shield
    A broad shield painted with a faded blue stripe. It bears Bruk's Holy Symbol and grants the normal shield bonus to Armor Class.
  • Scale Mail
    Medium armor made from overlapping metal scales, reinforced at the shoulders and waist.

Tools

  • Gaming Set
    A worn set of carved bone dice used by Bruk to keep soldiers awake during long watches.

Gear

  • Holy Symbol
    A bronze emblem of Bruk's nameless battlefield faith, mounted on a leather cord.
  • Priest's Pack
    Includes a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • 20×
    Arrows
    Ammunition for the shortbow.
  • Healer's Kit
    Bandages, salves, needle, thread, and basic supplies for treating battlefield injuries.
  • Quiver
    A leather container for carrying arrows.
  • Traveler's Clothes
    Plain, durable clothing appropriate for travel and military camp work.

Purse

  • 21×
    Gold Pieces
    Loose coin left from Bruk's military pay and his background equipment.

Appearance

A broad-shouldered hill dwarf with iron-gray hair braided close to the scalp and a heavy russet beard bound at the end with a strip of blue cloth. His hands are permanently darkened around the nails by old campfire soot and weapon oil. He smells faintly of crushed juniper, lamp smoke, and oiled leather, a scent he does not notice until someone comments on it. A small bronze cooking cup hangs from his belt, worn smooth along one side where his thumb rubs it during prayer. His scale mail is practical rather than ceremonial, with a blue thread woven through several links to mark the soldiers he failed to bring home.

Mannerisms

Bruk rubs the smooth side of his bronze cup whenever he is thinking. Before entering a dangerous place, he silently counts the exits, then touches two fingers to his shield and says, "No more than we must." He addresses enemies by name whenever he learns one.

Personality

Bruk is patient with frightened people, respectful toward honest enemies, and deeply uncomfortable with anyone who enjoys war. He speaks in short practical sentences, notices who has not eaten, and treats camp cooking as a sacred duty. He is more likely to ask a wounded bandit what happened than to deliver a sermon, but once he decides someone is preying on the helpless, his calm becomes immovable.

Ideals

Mercy is not softness. The true measure of strength is whether you use it to make sure the powerless get another morning.

Bonds

The blue threads in his armor represent soldiers whose bodies were never recovered. He will risk almost anything to return the dead to their families or at least give them a name.

Flaws

He cannot accept that some deaths are beyond anyone's responsibility, so he turns grief into blame and often chooses a guilty party before he has all the facts. He is also suspicious of peaceful institutions that have never had to decide who gets the last bandage.

Quirks

Keeps a running count of nearby water sources.
Names every campfire before extinguishing it.
Collects broken buckles and turns them into prayer tokens.
Refuses to waste edible food, even when it is badly burned.

Background

Bruk was a shield-bearer in a border war that had outlived every reason anyone could remember for starting it. He was not a hero. He carried water, dragged wounded men clear of the mud, and learned how to sleep beside a corpse without asking whether it had been friend or enemy. During the Battle of Red Ford, his unit was trapped beneath a collapsed supply wagon while the field burned around them. Bruk prayed to every god whose name he knew, then to the empty sky when those names failed him. At dawn, he found a living enemy soldier pinned beside him, sharing the last mouthful of water. Bruk freed the man before himself, and in that moment he felt a presence, not a voice, but a firm pressure like a hand on his shoulder. It did not promise victory. It demanded that he preserve life where he could and stand between the helpless and those who would grind them into banners. Bruk left the army carrying the bronze cup from that ruined camp. He now serves the unnamed mercy he found in the mud, though he still has not decided whether it belongs to a god, a saint, or something older than both.

“He carried water, dragged wounded men clear of the mud, and learned how to sleep beside a corpse without asking whether it had been friend or enemy.”
From their backstory
Background
Soldier

Connections

Species

Hill Dwarf

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