Judah Avi M̶a̶y̶f̶l̶o̶w̶e̶r̶
Judah Avi M̶a̶y̶f̶l̶o̶w̶e̶r̶
Sheet
AC 15 · HP 11 · 40 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
21 featuresBonus action
- Flurry of Blows
When After taking the Attack action on your turn
Make two unarmed strikes as a Bonus Action after taking the Attack action, spending 1 Focus Point.
- Step of the Wind
When On your turn
Spend 1 Focus Point to take the Disengage and Dash actions as a Bonus Action, and double your jump distance for the turn.
- Patient Defense
When On your turn
Spend 1 Focus Point to take the Dodge action as a Bonus Action.
- Celestial Revelation, Radiant Soul
When Bonus Action
As a Bonus Action, activate Radiant Soul for 1 minute. You gain a flying speed equal to your walking speed, and once on each of your turns one attack or spell deals extra radiant damage equal to your proficiency bonus.
- Martial ArtsLevel 1
You can use Dexterity instead of Strength for your unarmed strikes and monk weapons. Your unarmed strikes and monk weapons use a d6 Martial Arts die. When you take the Attack action with an unarmed strike or a monk weapon, you can make one unarmed strike as a Bonus Action. You can also use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
Reaction
- Uncanny MetabolismLevel 2
When you roll Initiative, you can regain all expended Focus Points if you have none remaining. After doing so, you can use Martial Arts as part of the same Initiative roll, making one unarmed strike as a reaction or gaining temporary hit points equal to your Monk level.
- Deflect AttacksLevel 3
When you are hit by an attack roll, you can use your Reaction to reduce the attack's damage by 1d10 + your Dexterity modifier + your Monk level. If this reduces the damage to 0, you can spend 1 Focus Point to redirect the force, making a ranged attack against a creature within 60 feet if the original attack involved a ranged weapon or a creature within 5 feet if it involved a melee attack.
Always on
- Unarmored DefenseLevel 1
While you are wearing no armor and wielding no shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.
- Monk's FocusLevel 2
Your training allows you to harness mystical energy called Focus. You have 3 Focus Points, which you regain when you finish a Short or Long Rest. Your Focus features include Flurry of Blows, Patient Defense, and Step of the Wind.
- Unarmored MovementLevel 2
Your speed increases by 10 feet while you are not wearing armor or wielding a shield.
- Warrior of the Open HandLevel 3
You gain the Warrior of the Open Hand subclass, learning techniques that turn unarmed combat into a precise study of balance, momentum, and restraint.
- Open Hand TechniqueLevel 3
When you hit a creature with one of the attacks granted by Flurry of Blows, you can impose one of the following effects on that target: it must succeed on a Strength saving throw or be pushed up to 15 feet away, it must succeed on a Dexterity saving throw or be knocked Prone, or it cannot take Reactions until the start of your next turn.
- TraitAasimarCelestial creature type.
- TraitAasimarMedium or Small size.
- TraitAasimarWalking Speed of 30 feet.
- TraitAasimarDarkvision with a range of 60 feet.
- TraitAasimarCelestial Resistance, granting resistance to Necrotic and Radiant damage.
- TraitAasimarHealing Hands, allowing you to restore hit points equal to your level to a creature you touch a number of times equal to your proficiency bonus per Long Rest.
- Light Bearer, granting the Light cantripAasimarCharisma is the spellcasting ability for it.
- Celestial Revelation, available at level 3AasimarJudah has chosen Radiant Soul, gaining temporary wings and a flying speed equal to his walking speed for 1 minute once per Long Rest, with extra radiant damage equal to his proficiency bonus once per turn while active.
- ResearcherSage
You have studied at libraries, monasteries, and private collections, gaining access to scholarly institutions and the assistance of learned people. When you do not know a piece of information, you often know where and from whom it can be obtained.
Spells
3 spellsSpellcasting. Judah Avi M̶a̶y̶f̶l̶o̶w̶e̶r̶ casts with Intelligence (spell save DC 12, to hit with spell attacks).
Cantrips (at will): ,
1st level:
Gear
6 itemsWeapons
- QuarterstaffA versatile monk weapon suitable for disciplined strikes and travel.
Tools
- Calligrapher's SuppliesWriting instruments, ink, paper, and the tools needed to produce careful copies of texts.
Gear
- Book of HistoryA scholarly volume concerning the rise and fall of a forgotten civilization.
- 8×ParchmentClean sheets reserved for notes, transcriptions, maps, and coded observations.
- RobePlain, durable academic clothing worn beneath his traveling cloak.
Purse
- 8×Gold PiecesUnspent coin from his scholarly stipend and monastery inheritance.
Appearance
Judah is a lean, long-limbed aasimar man with warm bronze skin, silver-white eyes, and dark hair streaked with a single pale lock above his brow. Faint gold freckles gather across his cheeks like scattered starlight. He dresses in simple saffron and charcoal monk's robes beneath a weather-worn scholar's cloak, carrying a quarterstaff, a calligrapher's kit, and a small book filled with tightly written observations. When his celestial revelation manifests, luminous wings of pale fire unfurl behind him, casting his otherwise calm face in an austere golden glow.
Mannerisms
Judah pauses before answering even simple questions, as though consulting an invisible index. He writes brief notes in the margins of nearly every book he touches, keeps his posture perfectly straight while sitting, and taps two fingers against his wrist whenever he suspects someone is lying.
Personality
Judah is quiet, observant, and unfailingly precise. He listens more intently than most people realize, remembers small details others overlook, and prefers a difficult truth to a comforting certainty. Beneath his reserved manner is a dry sense of humor and a genuine desire to protect people from the consequences of ignorance.
Ideals
Truth. Reality does not become kinder when it is concealed. Every honest question is a form of courage, and every convenient lie is a chain.
Bonds
The surviving fragments of the monastery's burned archive are his sacred responsibility. He will risk almost anything to recover the missing name from his bloodline's history and restore the truth to the library that raised him.
Flaws
Judah treats emotional vulnerability as an intellectual problem to be solved, and his calm detachment can become cruelty when someone needs compassion instead of analysis. He is also dangerously unwilling to abandon a mystery, even when the answer may endanger people who trust him.
Quirks
Background
Judah Avi M̶a̶y̶f̶l̶o̶w̶e̶r̶ was raised in a monastery whose library had been built around the journals of an extinct order of celestial philosophers. The monks believed that wisdom was not a collection of answers, but a discipline of attention. Judah copied damaged manuscripts, catalogued forbidden histories, and spent long nights comparing contradictory accounts of divine visitations. His aasimar nature made him an object of fascination to visiting scholars, but the monastery treated his luminous heritage as another subject to be studied rather than a blessing to be worshiped. When a fire destroyed half the archive, Judah discovered that the oldest surviving texts had been deliberately altered. Entire names had been scraped from the pages, including the name of the celestial patron said to have guided his bloodline. He left the monastery to trace the missing history, training his body alongside his mind so that he could survive ruins, thieves, and those who preferred the truth forgotten. His search has made him a patient investigator and an unexpectedly dangerous martial artist. Judah does not believe that the heavens are inherently good, or that mortals are inherently wise. He believes both must be judged by what they do when no one is watching.
“The monks believed that wisdom was not a collection of answers, but a discipline of attention.”
- Background
- Sage
Connections
Species
Aasimar
Media
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