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Elara Vane - AI-generated fantasy Character

Elara Vane

Half-Elf · Rogue · Level 1 · Criminal

Elara Vane

She is outwardly cynical and pragmatic, often dismissing heroism as a good way to get killed.
AC15
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 10 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge24 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • PerceptionWIS
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Playing card set,
Disguise kit

Languages

Common,
Elvish,
Halfling,
Thieves' Cant

Features

7 features

Always on

  • ExpertiseLevel 1

    Your proficiency bonus is doubled for Stealth and Thieves' Tools checks.

  • Sneak AttackLevel 1

    Deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or ranged weapon.

  • Thieves' CantLevel 1

    A secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation.

  • DarkvisionHalf-Elf60 feet
  • Fey AncestryHalf-ElfAdvantage on saves against being charmed, magic can't put you to sleep
  • Skill VersatilityHalf-ElfProficiency in two skills of choice (Athletics, Insight)
  • Criminal ContactCriminal

    You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals.

Gear

7 items

Weapons

  • Rapier
    A fine-edged finesse sword.
  • Shortbow
    A lightweight wooden bow with 20 arrows.
  • 2×
    Dagger
    Small concealable blades.

Armor

  • Leather Armor
    Flexible hardened hide armor.

Tools

  • Thieves' Tools
    A set of picks and tension wrenches for opening locks.

Gear

  • Burglar's Pack
    Includes a backpack, 1000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
  • Dark Common Clothes
    Unassuming dark clothing including a hood.

Appearance

Elara is a lithe half-elf with tawny skin and messy chestnut hair tied back in tight, functional braids. Her green eyes are sharp and constantly darting about her surroundings. She wears practical, blackened leather armor and carries a collection of small tools and knives hidden among her various belts and pouches.

Mannerisms

She has a habit of tapping her fingers on her belt near her dagger hilt when she's bored, and she often tilts her head slightly to one side as if listening to a conversation three tables away.

Personality

She is outwardly cynical and pragmatic, often dismissing heroism as a good way to get killed. However, her actions consistently betray a soft spot for the underdog. She is witty and enjoys a good verbal spar as much as a successful heist.

Ideals

Charity. I steal from the wealthy and the corrupt to help those the system has abandoned.

Bonds

I am searching for my elven father, not for love, but to prove I survived and thrived without him.

Flaws

I have a compulsive need to unlock any door or chest I see, regardless of whether it is safe or necessary.

Quirks

I always sit with my back to a wall and my eyes on the exit.
I keep a small lucky coin that I flip when I am nervous.
I can't resist a high-stakes challenge or a 'forbidden' area.

Background

Raised in the crowded dockside slums of a major port city, Elara learned early that the law was a luxury for those who could afford to buy it. Her mixed heritage made her an outcast, pushing her into the arms of the Silent Hand, a local smuggling guild. She spent years perfecting the art of the unseen entry and the silent getaway, eventually becoming one of their most talented lockpickers. Everything changed when the guild ordered her to rob a local orphanage to cover a merchant's debt. Elara couldn't do it. Instead, she emptied the guild's secret cache and distributed the gold to the very families the Hand had been exploiting for years. She fled the city with a price on her head, deciding that if she was going to be a criminal, she would be one that the corrupt actually had a reason to fear.

“Her mixed heritage made her an outcast, pushing her into the arms of the Silent Hand, a local smuggling guild.”
From their backstory
Background
Criminal

Connections

Species

Half-Elf

Media

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